Player Matchup

Tsukuyomi
Tsukuyomi
DesiredSupport
Tsukuyomi
Level 60
God Stats
6W - 8L
1,520 SR
Queue Stats
20W - 20L
1,460 Elo+
Party 1
Hou Yi
Hou Yi
H3roic_Vi11ain30
Hou Yi
Level 66
God Stats
11W - 5L
1,705 SR
Queue Stats
18W - 11L
1,566 Elo+
Party 1
Vamana
Vamana
Nautical Shot
Vamana
Level 26
God Stats
0W - 4L
1,151 SR
Queue Stats
19W - 19L
1,465 Elo+
Party 1
Zeus
Zeus
questionableshot
Zeus
Level 29
God Stats
2W - 1L
1,506 SR
Queue Stats
21W - 19L
1,486 Elo+
Party 1
Ymir
Ymir
zyXTricKzXyz
Ymir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 39
1,476 SR
1,496 Elo+

VS

Team Averages
Level 83
1,500 SR
1,495 Elo+
Ne Zha
Ne Zha
DeeganLittleman0
Ne Zha
Level 76
God Stats
6W - 1L
1,655 SR
Queue Stats
41W - 36L
1,513 Elo+
Party 2
Agni
Agni
GodOfLobsters
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,549 Elo+
Party 2
Ymir
Ymir
Hellfires_Edge
Ymir
Level 128
God Stats
1W - 3L
1,103 SR
Queue Stats
80W - 72L
1,513 Elo+
Party 2
Medusa
Medusa
HockeyLegend40
Medusa
Level 78
God Stats
6W - 2L
1,565 SR
Queue Stats
17W - 21L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
t_b_o_o_f
Danzaburou
Level 103
God Stats
7W - 1L
1,677 SR
Queue Stats
18W - 15L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DesiredSupport
Tsukuyomi
11
3 / 3 / 1
6,860
528
4,108
9,800
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 2
5,743
442
2,870
9,152
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 1
5,861
451
650
5,496
4,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 4 / 0
5,616
432
3,232
6,718
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 1
5,512
424
352
6,103
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
7,206
554
4,452
7,015
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 4
7,488
576
3,871
4,300
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 1 / 4
6,969
536
4,219
6,695
5,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 1 / 2
6,440
495
3,967
5,063
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
t_b_o_o_f
Danzaburou
12
1 / 1 / 3
7,543
580
6,517
5,736
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
11
11
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Tsukuyomi
DesiredSupport
Tsukuyomi
3
3
1
1.17
W
1
1
4
3
L
0
1
2
1
W
4
1
4
6
W
1
1
2
2
L
0
2
1
0.25
L
1
4
0
0.25
W
Danzaburou
t_b_o_o_f
Danzaburou
1
1
3
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,212
Damage
23,026
37,269
Taken
28,809
18,965
Mitigated
13,459
9,426
Healing
6,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,452
1,294
0
3,056
7,015
2,361
160
840
6,103
0
38,998
L
Tsukuyomi
DesiredSupport
Tsukuyomi
4,108
1,078
0
3,636
9,800
4,035
0
1,794
8,006
0
43,604
W
3,871
0
0
923
4,300
1,654
0
1,134
2,938
52,268
0
L
2,870
1,596
0
4,062
9,152
3,039
0
774
8,378
0
41,314
W
4,219
1,199
0
360
6,695
5,167
0
953
5,668
34,480
0
W
3,967
1,556
0
358
5,063
2,130
1,039
100
4,963
0
36,257
L
650
137
0
994
5,496
4,271
653
434
5,062
0
28,376
L
3,232
249
0
0
6,718
2,838
0
4,004
2,714
28,267
0
W
Danzaburou
t_b_o_o_f
Danzaburou
6,517
1,607
0
1,984
5,736
2,147
1,130
172
5,418
0
50,794
L
352
0
0
734
6,103
4,782
0
1,084
5,019
13,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,592
Gold Earned
35,646
289
Minions Killed
383
0
Camps Cleared
0
1,047,663
Distance Traveled
1,255,275
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,206
554
79
6
0
283,818
0
L
Tsukuyomi
6,860
528
85
7
0
230,195
3
W
Agni
7,488
576
99
8
0
265,325
3
L
Hou Yi
5,743
442
72
6
0
208,869
5
W
Ymir
6,969
536
54
4
0
238,139
2
W
Medusa
6,440
495
61
5
0
222,266
5
L
Vamana
5,861
451
57
4
0
188,906
0
L
Zeus
5,616
432
58
4
0
190,197
0
W
Danzaburou
7,543
580
90
7
0
245,727
4
L
Ymir
5,512
424
17
1
0
229,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role