Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
JackNasty619
Hachiman
Level 79
God Stats
4W - 1L
1,452 SR
Queue Stats
185W - 184L
1,444 Elo+
Solo
Set
Set
domIknow
Set
Level 99
God Stats
5W - 7L
1,508 SR
Queue Stats
472W - 457L
1,520 Elo+
Solo
King Arthur
King Arthur
saxsoldier09
King Arthur
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 175L
1,332 Elo+
Party 1
Team Averages
Level 113
1,492 SR
1,459 Elo+

VS

Team Averages
Level 78
1,384 SR
1,406 Elo+
Eset
Eset
Darkgirl1350
Eset
Level 111
God Stats
2W - 3L
1,219 SR
Queue Stats
66W - 49L
1,471 Elo+
Solo
Sol
Sol
I am ZEusVErdIN
Sol
Level 35
God Stats
4W - 4L
1,431 SR
Queue Stats
163W - 169L
1,364 Elo+
Solo
Khepri
Khepri
comatose-kitty
Khepri
Level 149
God Stats
5W - 3L
1,632 SR
Queue Stats
283W - 324L
1,420 Elo+
Solo
Neith
Neith
darkwaterdragon
Neith
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,386 Elo+
Solo
Kali
Kali
schumacherkill2
Kali
Level 26
God Stats
2W - 4L
1,136 SR
Queue Stats
324W - 383L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
1 / 6 / 8
10,485
617
11,495
17,871
11,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
 
Hou Yi
18
2 / 6 / 3
10,479
616
13,594
18,753
8,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hachiman
JackNasty619
Hachiman
20
5 / 4 / 6
12,384
728
26,617
16,161
8,079
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 5 / 4
9,897
582
10,452
15,559
7,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
saxsoldier09
King Arthur
15
1 / 9 / 8
10,108
595
4,249
23,403
23,509
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 2 / 14
12,719
748
21,442
13,574
8,944
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
3 / 1 / 25
11,521
678
24,063
16,626
9,589
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
3 / 4 / 22
12,345
726
13,665
25,435
54,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate

Breastplate

+20
Physical Protection

20
9 / 1 / 19
12,316
724
15,779
13,485
9,355
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 3 / 24
10,590
623
7,542
14,311
10,765
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
134
11
Kills
30
30
Deaths
11
29
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
8
0.83
L
Hou Yi
 
Hou Yi
2
6
3
0.58
W
14
2
14
10.5
W
3
1
25
15.5
L
Hachiman
JackNasty619
Hachiman
5
4
6
2
W
3
4
22
3.5
W
9
1
19
18.5
L
2
5
4
0.8
L
King Arthur
saxsoldier09
King Arthur
1
9
8
0.56
W
1
3
24
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,407
Damage
82,491
91,747
Taken
83,431
58,918
Mitigated
93,098
27,162
Healing
30,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,495
1,479
2,242
3,290
17,871
11,585
272
11,065
6,806
0
16,120
L
Hou Yi
 
Hou Yi
13,594
5,183
3,517
4,969
18,753
8,714
550
13,304
5,449
0
35,460
W
21,442
1,301
4,350
2,663
13,574
8,944
2,216
0
13,574
41,763
0
W
24,063
9,199
3,963
6,554
16,626
9,589
2,699
0
16,626
49,638
0
L
Hachiman
JackNasty619
Hachiman
26,617
15,029
1,423
4,626
16,161
8,079
914
9,008
7,153
0
62,777
W
13,665
1,951
1,008
2,336
25,435
54,445
605
0
25,435
32,831
0
W
15,779
7,122
1,023
3,222
13,485
9,355
1,065
0
13,485
0
32,413
L
10,452
2,843
1,860
2,149
15,559
7,031
237
10,957
4,602
0
20,075
L
King Arthur
saxsoldier09
King Arthur
4,249
580
1,495
1,591
23,403
23,509
0
14,836
8,567
0
8,307
W
7,542
1,581
1,631
3,537
14,311
10,765
1,286
0
14,311
0
14,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,353
Gold Earned
59,491
149
Minions Killed
169
0
Camps Cleared
0
1,366,883
Distance Traveled
1,474,429
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,485
617
15
1
0
314,636
0
L
Hou Yi
10,479
616
51
3
0
255,403
0
W
Eset
12,719
748
34
2
0
307,916
0
W
Sol
11,521
678
55
3
0
280,540
0
L
Hachiman
12,384
728
63
4
0
266,242
1
W
Khepri
12,345
726
29
2
0
287,748
3
W
Neith
12,316
724
42
2
0
299,265
1
L
Set
9,897
582
14
1
0
294,854
5
L
King Arthur
10,108
595
6
0
0
235,748
0
W
Kali
10,590
623
9
1
0
298,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role