Player Matchup

Danzaburou
Danzaburou
Adnansav_123
Danzaburou
Level 73
God Stats
5W - 7L
1,467 SR
Queue Stats
68W - 84L
1,359 Elo+
Party 1
Mercury
Mercury
EZIDAZIT
Mercury
Level 115
God Stats
18W - 17L
1,522 SR
Queue Stats
227W - 232L
1,469 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FacingComp
Tsukuyomi
Level 66
God Stats
4W - 6L
1,464 SR
Queue Stats
224W - 240L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Sirmerpy
Cthulhu
Level 59
God Stats
1W - 1L
1,698 SR
Queue Stats
66W - 75L
1,424 Elo+
Party 1
Bellona
Bellona
juicy_can
Bellona
Level 69
God Stats
1W - 5L
1,414 SR
Queue Stats
94W - 102L
1,441 Elo+
Party 1
Team Averages
Level 76
1,513 SR
1,432 Elo+

VS

Team Averages
Level 118
1,496 SR
1,289 Elo+
Sol
Sol
Crayfiish
Sol
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,272 Elo+
Party 2
Horus
Horus
JgaZZ
Horus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,092 Elo+
Party 2
Ne Zha
Ne Zha
Koiotes
Ne Zha
Level 134
God Stats
1W - 1L
1,324 SR
Queue Stats
127W - 138L
1,473 Elo+
Solo
Merlin
Merlin
campingtree3
Merlin
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 24L
1,064 Elo+
Party 2
King Arthur
King Arthur
stealthsin
King Arthur
Level 80
God Stats
5W - 1L
1,654 SR
Queue Stats
158W - 148L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adnansav_123
Danzaburou
7
0 / 2 / 1
4,451
445
2,701
5,861
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
EZIDAZIT
Mercury
10
1 / 0 / 0
5,524
552
1,710
6,192
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
FacingComp
Tsukuyomi
7
0 / 3 / 0
4,915
492
3,155
6,417
2,207
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Sirmerpy
Cthulhu
7
0 / 2 / 1
4,723
472
2,742
7,111
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
juicy_can
Bellona
10
1 / 0 / 0
5,602
560
1,950
6,563
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 0
5,709
571
8,084
4,694
1,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
JgaZZ
Horus
9
0 / 0 / 4
5,337
534
2,924
6,345
3,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ne Zha
Koiotes
Ne Zha
9
1 / 0 / 1
5,197
520
1,388
5,392
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
9
0 / 1 / 0
4,971
497
1,923
3,776
1,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
stealthsin
King Arthur
11
2 / 0 / 1
5,799
580
3,985
5,825
4,431
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
7
7
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adnansav_123
Danzaburou
0
2
1
0.25
W
4
1
0
4
L
Mercury
EZIDAZIT
Mercury
1
0
0
1
L
Tsukuyomi
FacingComp
Tsukuyomi
0
3
0
0
W
Horus
JgaZZ
Horus
0
0
4
2
W
Ne Zha
Koiotes
Ne Zha
1
0
1
1.5
L
Cthulhu
Sirmerpy
Cthulhu
0
2
1
0.25
W
Merlin
0
1
0
0
L
Bellona
juicy_can
Bellona
1
0
0
1
W
King Arthur
stealthsin
King Arthur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,258
Damage
18,304
32,144
Taken
26,032
15,173
Mitigated
13,234
8,566
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adnansav_123
Danzaburou
2,701
804
0
1,165
5,861
1,950
70
3,550
2,311
0
19,307
W
8,084
4,912
0
2,682
4,694
1,373
724
919
3,775
45,680
0
L
Mercury
EZIDAZIT
Mercury
1,710
809
0
594
6,192
2,163
0
679
5,513
0
36,689
L
Tsukuyomi
FacingComp
Tsukuyomi
3,155
692
0
985
6,417
2,207
0
0
6,417
0
29,748
W
Horus
JgaZZ
Horus
2,924
1,570
336
2,871
6,345
3,886
60
1,823
4,522
0
11,194
W
Ne Zha
Koiotes
Ne Zha
1,388
200
0
3,449
5,392
1,809
0
0
5,392
0
28,784
L
Cthulhu
Sirmerpy
Cthulhu
2,742
263
253
2,232
7,111
3,728
0
4,081
3,030
17,096
0
W
Merlin
1,923
440
0
1,189
3,776
1,735
0
0
3,776
28,856
0
L
Bellona
juicy_can
Bellona
1,950
464
0
3,337
6,563
5,125
213
1,697
4,866
0
38,245
W
King Arthur
stealthsin
King Arthur
3,985
597
0
1,000
5,825
4,431
0
0
5,825
0
37,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,215
Gold Earned
27,013
262
Minions Killed
286
0
Camps Cleared
0
948,957
Distance Traveled
912,221
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,451
445
34
3
0
188,672
1
W
Sol
5,709
571
74
7
0
165,580
3
L
Mercury
5,524
552
65
7
0
233,108
0
L
Tsukuyomi
4,915
492
54
5
0
146,113
0
W
Horus
5,337
534
9
1
0
209,911
2
W
Ne Zha
5,197
520
71
7
0
203,046
4
L
Cthulhu
4,723
472
38
4
0
167,752
1
W
Merlin
4,971
497
60
6
0
149,076
0
L
Bellona
5,602
560
71
7
0
213,312
1
W
King Arthur
5,799
580
72
7
0
184,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role