Player Matchup

Anhur
Anhur
DaBrickoMode
Anhur
Level 126
God Stats
0W - 1L
1,459 SR
Queue Stats
3W - 5L
1,094 Elo+
Party 1
Sol
Sol
KingMePIease
Sol
Level 45
God Stats
0W - 1L
1,223 SR
Queue Stats
3W - 4L
1,123 Elo+
Party 1
Cerberus
Cerberus
OogamepIease
Cerberus
Level 28
God Stats
2W - 2L
1,711 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Team Averages
Level 66
1,464 SR
1,239 Elo+

VS

Team Averages
Level 91
1,403 SR
1,452 Elo+
Shiva
Shiva
TheBlackHammerTV
Shiva
Level 125
God Stats
1W - 2L
1,266 SR
Queue Stats
60W - 52L
1,575 Elo+
Party 2
Danzaburou
Danzaburou
aukidaAce
Danzaburou
Level 120
God Stats
13W - 13L
1,443 SR
Queue Stats
230W - 378L
1,280 Elo+
Solo
Baron Samedi
Baron Samedi
xLavaux
Baron Samedi
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 8
10,163
726
15,940
15,669
5,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 6 / 6
9,538
681
13,272
16,498
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
OogamepIease
Cerberus
14
3 / 4 / 8
9,455
675
9,084
15,707
10,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 8
10,311
737
15,353
20,376
19,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
aukidaAce
Danzaburou
15
5 / 5 / 8
11,588
828
10,874
14,153
4,984
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
xLavaux
Baron Samedi
15
8 / 6 / 6
11,455
818
13,521
12,309
5,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
14
Kills
17
17
Deaths
15
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
6
7
8
1.43
L
5
6
6
1.33
L
Cerberus
OogamepIease
Cerberus
3
4
8
1.75
W
4
4
8
2
W
Danzaburou
aukidaAce
Danzaburou
5
5
8
1.8
W
Baron Samedi
xLavaux
Baron Samedi
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,296
Damage
39,748
47,874
Taken
46,838
22,130
Mitigated
30,308
7,581
Healing
10,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,940
9,846
0
2,297
15,669
5,423
0
2,963
12,350
0
34,577
L
13,272
7,013
0
2,471
16,498
6,701
0
4,678
11,523
29,746
3,868
L
Cerberus
OogamepIease
Cerberus
9,084
951
0
2,813
15,707
10,006
0
6,064
9,225
29,945
0
W
15,353
3,683
297
4,542
20,376
19,507
694
9,791
10,585
0
33,724
W
Danzaburou
aukidaAce
Danzaburou
10,874
4,972
0
1,239
14,153
4,984
1,299
5,157
8,996
0
32,714
W
Baron Samedi
xLavaux
Baron Samedi
13,521
2,243
2,113
2,545
12,309
5,817
63
6,280
6,029
33,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,156
Gold Earned
33,354
155
Minions Killed
119
6
Camps Cleared
5
632,572
Distance Traveled
624,070
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,163
726
40
3
2
191,097
0
L
Sol
9,538
681
57
4
2
206,109
0
L
Cerberus
9,455
675
58
4
2
235,366
0
W
Shiva
10,311
737
31
2
0
263,595
1
W
Danzaburou
11,588
828
47
3
4
177,588
1
W
Baron Samedi
11,455
818
41
3
1
182,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role