Player Matchup

Neith
Neith
Aaronadore
Neith
Level 160
God Stats
14W - 14L
1,578 SR
Queue Stats
698W - 527L
1,648 Elo+
Party 2
Merlin
Merlin
ECH08173
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,785 Elo+
Party 2
Bakasura
Bakasura
I EZ1O I
Bakasura
Level 123
God Stats
2W - 6L
1,271 SR
Queue Stats
93W - 101L
1,551 Elo+
Party 2
Tiamat
Tiamat
Johnny Way
Tiamat
Level 149
God Stats
12W - 4L
1,646 SR
Queue Stats
80W - 75L
1,584 Elo+
Party 2
Cliodhna
Cliodhna
vhezki
Cliodhna
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 1L
1,853 Elo+
Party 2
Team Averages
Level 89
1,499 SR
1,684 Elo+

VS

Team Averages
Level 107
1,643 SR
1,615 Elo+
Baron Samedi
Baron Samedi
ARMOR_Monkey
Baron Samedi
Level 158
God Stats
31W - 21L
1,731 SR
Queue Stats
337W - 318L
1,572 Elo+
Party 1
Skadi
Skadi
IIPrincessIl-
Skadi
Level 153
God Stats
86W - 61L
1,613 SR
Queue Stats
129W - 107L
1,638 Elo+
Party 1
Amaterasu
Amaterasu
Weboscon-Ketchup
Amaterasu
Level 18
God Stats
2W - 1L
1,508 SR
Queue Stats
21W - 10L
1,673 Elo+
Party 1
Mercury
Mercury
herobrin721
Mercury
Level 157
God Stats
1W - 2L
1,735 SR
Queue Stats
179W - 173L
1,576 Elo+
Party 1
Chang'e
Chang'e
uhYuuki
Chang'e
Level 49
God Stats
5W - 4L
1,626 SR
Queue Stats
8W - 6L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
3 / 3 / 0
13,273
511
18,153
14,856
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
ECH08173
Merlin
15
1 / 13 / 4
9,700
373
6,390
21,555
12,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
I EZ1O I
Bakasura
7
1 / 2 / 1
7,822
301
2,235
7,665
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiamat
Johnny Way
Tiamat
17
4 / 8 / 4
11,268
433
18,172
24,787
18,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
vhezki
Cliodhna
20
10 / 3 / 3
14,797
569
33,524
28,608
32,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ARMOR_Monkey
Baron Samedi
17
0 / 4 / 12
11,409
439
8,064
19,548
23,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 5 / 3
15,337
590
20,191
25,259
11,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
20
8 / 2 / 7
14,860
572
21,518
30,093
18,245
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
herobrin721
Mercury
20
12 / 5 / 2
15,590
600
21,894
26,023
15,128
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
uhYuuki
Chang'e
17
1 / 4 / 4
11,405
439
6,937
23,931
10,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
19
Kills
29
29
Deaths
20
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ARMOR_Monkey
Baron Samedi
0
4
12
1.5
L
Neith
3
3
0
1
L
Merlin
ECH08173
Merlin
1
13
4
0.23
L
Bakasura
I EZ1O I
Bakasura
1
2
1
0.75
W
8
5
3
1.9
L
Tiamat
Johnny Way
Tiamat
4
8
4
0.75
W
Amaterasu
8
2
7
5.75
W
Mercury
herobrin721
Mercury
12
5
2
2.6
W
Chang'e
uhYuuki
Chang'e
1
4
4
0.75
L
Cliodhna
vhezki
Cliodhna
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,474
Damage
78,604
97,471
Taken
124,854
72,911
Mitigated
78,334
22,588
Healing
31,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ARMOR_Monkey
Baron Samedi
8,064
446
774
3,610
19,548
23,109
517
7,030
12,498
42,249
0
L
Neith
18,153
3,399
0
4,843
14,856
6,639
0
422
14,321
0
132,458
L
Merlin
ECH08173
Merlin
6,390
537
0
0
21,555
12,898
148
2,622
18,625
33,022
0
L
Bakasura
I EZ1O I
Bakasura
2,235
1,434
0
771
7,665
2,508
0
625
6,865
0
19,773
W
20,191
9,919
0
5,148
25,259
11,339
8,236
3,280
21,979
0
147,334
L
Tiamat
Johnny Way
Tiamat
18,172
1,811
261
4,619
24,787
18,787
18
5,120
19,236
84,225
0
W
Amaterasu
21,518
12,234
0
7,457
30,093
18,245
1,723
5,733
24,360
0
174,533
W
Mercury
herobrin721
Mercury
21,894
13,095
0
3,371
26,023
15,128
4,478
3,842
22,021
0
123,266
W
Chang'e
uhYuuki
Chang'e
6,937
377
2,186
8,921
23,931
10,513
786
4,677
19,184
90,207
0
L
Cliodhna
vhezki
Cliodhna
33,524
6,173
0
12,094
28,608
32,079
0
4,648
23,423
0
152,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,860
Gold Earned
68,601
649
Minions Killed
816
0
Camps Cleared
0
2,016,822
Distance Traveled
2,649,968
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,409
439
69
3
0
465,984
7
L
Neith
13,273
511
215
8
0
446,190
4
L
Merlin
9,700
373
46
2
0
381,803
1
L
Bakasura
7,822
301
42
2
0
195,669
0
W
Skadi
15,337
590
205
8
0
437,065
5
L
Tiamat
11,268
433
126
5
0
443,076
4
W
Amaterasu
14,860
572
221
9
0
650,219
3
W
Mercury
15,590
600
173
7
0
608,336
3
W
Chang'e
11,405
439
148
6
0
488,364
3
L
Cliodhna
14,797
569
220
8
0
550,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role