Player Matchup

Baron Samedi
Baron Samedi
FloGrownTJP3678
Baron Samedi
Level 106
God Stats
4W - 7L
1,236 SR
Queue Stats
188W - 206L
1,363 Elo+
Party 1
Da Ji
Da Ji
Kirb5tomp
Da Ji
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 114L
1,332 Elo+
Party 1
Bakasura
Bakasura
Mboras18
Bakasura
Level 97
God Stats
1W - 1L
1,694 SR
Queue Stats
12W - 13L
1,415 Elo+
Solo
Team Averages
Level 108
1,476 SR
1,370 Elo+

VS

Team Averages
Level 119
1,574 SR
1,544 Elo+
Izanami
Izanami
PuyfectGuad
Izanami
Level 81
God Stats
1W - 0L
1,743 SR
Queue Stats
6W - 3L
1,540 Elo+
Party 2
Atlas
Atlas
WiryMeat4553
Atlas
Level 157
God Stats
8W - 5L
1,479 SR
Queue Stats
105W - 102L
1,580 Elo+
Party 2
Raijin
Raijin
fredi800
Raijin
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 60L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FloGrownTJP3678
Baron Samedi
15
1 / 4 / 6
9,781
652
10,813
11,755
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Kirb5tomp
Da Ji
15
5 / 7 / 6
10,948
730
10,777
18,225
7,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Mboras18
Bakasura
15
7 / 4 / 3
10,611
707
11,078
15,573
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PuyfectGuad
Izanami
15
3 / 5 / 10
10,453
697
10,899
12,154
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 5 / 9
11,005
734
7,721
20,619
24,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
fredi800
Raijin
17
8 / 4 / 7
12,645
843
15,654
10,813
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
13
Kills
15
15
Deaths
14
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FloGrownTJP3678
Baron Samedi
1
4
6
1
L
Da Ji
Kirb5tomp
Da Ji
5
7
6
1.14
L
Bakasura
Mboras18
Bakasura
7
4
3
2.13
W
Izanami
PuyfectGuad
Izanami
3
5
10
1.6
W
4
5
9
1.7
W
Raijin
fredi800
Raijin
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,668
Damage
34,274
45,553
Taken
43,586
21,588
Mitigated
33,000
9,034
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FloGrownTJP3678
Baron Samedi
10,813
1,542
1,712
3,564
11,755
5,963
320
5,558
5,924
40,451
0
L
Da Ji
Kirb5tomp
Da Ji
10,777
2,413
0
1,615
18,225
7,865
0
7,722
10,102
0
35,185
L
Bakasura
Mboras18
Bakasura
11,078
7,173
0
2,143
15,573
7,760
576
9,626
5,478
0
29,476
W
Izanami
PuyfectGuad
Izanami
10,899
7,370
0
1,552
12,154
4,637
2,456
4,484
7,480
0
34,609
W
7,721
2,758
620
2,668
20,619
24,197
208
3,957
16,335
19,996
0
W
Raijin
fredi800
Raijin
15,654
1,656
0
1,084
10,813
4,166
688
2,761
7,430
46,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,340
Gold Earned
34,103
163
Minions Killed
159
9
Camps Cleared
5
752,402
Distance Traveled
745,830
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,781
652
65
4
3
246,856
1
L
Da Ji
10,948
730
45
3
0
228,646
2
L
Bakasura
10,611
707
53
4
6
276,900
0
W
Izanami
10,453
697
50
3
1
238,975
3
W
Atlas
11,005
734
27
2
1
272,934
1
W
Raijin
12,645
843
82
5
3
233,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role