Player Matchup

Hel
Hel
Aaronadore
Hel
Level 160
God Stats
14W - 8L
1,695 SR
Queue Stats
698W - 527L
1,643 Elo+
Party 2
Neith
Neith
ECH08173
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,728 Elo+
Party 2
Zhong Kui
Zhong Kui
I EZ1O I
Zhong Kui
Level 123
God Stats
13W - 8L
1,694 SR
Queue Stats
93W - 101L
1,543 Elo+
Party 2
Atlas
Atlas
Johnny Way
Atlas
Level 149
God Stats
2W - 3L
1,676 SR
Queue Stats
80W - 75L
1,576 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
vhezki
Ah Muzen Cab
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,818 Elo+
Party 2
Team Averages
Level 89
1,613 SR
1,662 Elo+

VS

Team Averages
Level 116
1,610 SR
1,451 Elo+
Cthulhu
Cthulhu
DarkHikarii
Cthulhu
Level 106
God Stats
19W - 13L
1,719 SR
Queue Stats
211W - 208L
1,414 Elo+
Party 3
Ra
Ra
OuterTerror475
Ra
Level 144
God Stats
1W - 1L
1,751 SR
Queue Stats
135W - 139L
1,501 Elo+
Party 1
Charybdis
Charybdis
Soduma
Charybdis
Level 37
God Stats
4W - 6L
1,288 SR
Queue Stats
156W - 190L
1,411 Elo+
Party 3
Chaac
Chaac
ThE TruE SpawN
Chaac
Level 134
God Stats
14W - 12L
1,563 SR
Queue Stats
63W - 66L
1,426 Elo+
Party 1
Awilix
Awilix
iMDoctorJones
Awilix
Level 160
God Stats
2W - 1L
1,727 SR
Queue Stats
107W - 121L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 4
11,678
584
8,456
9,253
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
ECH08173
Neith
14
2 / 3 / 4
9,343
467
7,316
9,627
4,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
I EZ1O I
Zhong Kui
16
2 / 5 / 10
10,513
526
11,303
16,131
10,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
13
1 / 3 / 11
8,929
446
12,293
13,826
12,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
vhezki
Ah Muzen Cab
20
13 / 2 / 4
13,616
681
23,739
14,855
7,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkHikarii
Cthulhu
13
2 / 4 / 3
8,465
423
7,509
18,764
21,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
2 / 4 / 1
9,425
471
6,439
11,058
4,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
Soduma
Charybdis
15
1 / 3 / 0
8,627
431
3,134
16,218
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 5 / 6
9,072
454
12,076
23,101
21,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 6 / 3
10,329
516
9,712
21,585
9,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
21
Kills
12
13
Deaths
22
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Cthulhu
DarkHikarii
Cthulhu
2
4
3
0.88
W
Neith
ECH08173
Neith
2
3
4
1.33
W
Zhong Kui
I EZ1O I
Zhong Kui
2
5
10
1.4
W
Atlas
1
3
11
2.17
L
2
4
1
0.63
L
Charybdis
Soduma
Charybdis
1
3
0
0.33
L
0
5
6
0.6
L
7
6
3
1.42
W
Ah Muzen Cab
vhezki
Ah Muzen Cab
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,107
Damage
38,870
63,692
Taken
90,726
39,882
Mitigated
62,840
23,292
Healing
25,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,456
27
3,222
7,810
9,253
4,098
1,684
1,754
7,499
111,793
0
L
Cthulhu
DarkHikarii
Cthulhu
7,509
442
295
3,382
18,764
21,722
0
3,969
14,593
41,250
0
W
Neith
ECH08173
Neith
7,316
2,916
0
719
9,627
4,406
2,648
3,877
5,750
0
41,074
W
Zhong Kui
I EZ1O I
Zhong Kui
11,303
2,229
0
5,987
16,131
10,927
816
1,677
14,454
60,837
0
W
Atlas
12,293
3,905
162
1,443
13,826
12,887
0
4,428
9,398
34,975
0
L
6,439
57
1,551
2,469
11,058
4,429
0
3,259
7,630
84,122
0
L
Charybdis
Soduma
Charybdis
3,134
1,121
0
7,365
16,218
5,930
0
4,170
11,692
0
69,916
L
12,076
2,640
0
9,902
23,101
21,729
0
9,739
13,125
0
60,365
L
9,712
4,511
0
633
21,585
9,030
516
9,717
11,634
0
72,681
W
Ah Muzen Cab
vhezki
Ah Muzen Cab
23,739
11,307
0
3,949
14,855
7,564
1,954
2,681
12,174
0
167,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,079
Gold Earned
45,918
578
Minions Killed
543
0
Camps Cleared
0
1,992,594
Distance Traveled
1,842,765
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,678
584
191
10
0
463,403
2
L
Cthulhu
8,465
423
48
2
0
345,657
1
W
Neith
9,343
467
69
3
0
358,294
1
W
Zhong Kui
10,513
526
74
4
0
361,438
3
W
Atlas
8,929
446
27
1
0
408,599
4
L
Ra
9,425
471
146
7
0
403,742
6
L
Charybdis
8,627
431
114
6
0
348,326
5
L
Chaac
9,072
454
112
6
0
359,951
7
L
Awilix
10,329
516
123
6
0
385,089
0
W
Ah Muzen Cab
13,616
681
217
11
0
400,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role