Player Matchup

Arachne
Arachne
DannyDonutz
Arachne
Level 121
God Stats
73W - 122L
1,315 SR
Queue Stats
239W - 320L
1,229 Elo+
Solo
Shiva
Shiva
Lavish_Ambitionz
Shiva
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Morta1s_Ukn0wn
Yu Huang
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,309 Elo+
Party 2
Team Averages
Level 64
1,438 SR
1,346 Elo+

VS

Team Averages
Level 35
1,366 SR
1,306 Elo+
Ares
Ares
Darth_Theseus
Ares
Level 37
God Stats
0W - 2L
1,292 SR
Queue Stats
14W - 24L
1,083 Elo+
Party 1
Nemesis
Nemesis
Le Josema O
Nemesis
Level 65
God Stats
27W - 39L
1,306 SR
Queue Stats
162W - 250L
1,334 Elo+
Solo
Ne Zha
Ne Zha
StriatedChip56
Ne Zha
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DannyDonutz
Arachne
15
7 / 3 / 9
10,699
764
13,301
12,315
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 0 / 7
10,548
753
11,595
12,564
6,195
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
17
6 / 1 / 14
10,811
772
11,810
6,938
3,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 3
8,358
597
6,434
17,797
15,155
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Le Josema O
Nemesis
12
1 / 5 / 1
8,065
576
4,324
13,625
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 7 / 2
8,689
621
5,952
12,322
6,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
21
Kills
4
4
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
DannyDonutz
Arachne
7
3
9
3.83
L
1
9
3
0.28
W
8
0
7
11.5
L
Nemesis
Le Josema O
Nemesis
1
5
1
0.3
W
Yu Huang
6
1
14
13
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,706
Damage
16,710
31,817
Taken
43,744
15,671
Mitigated
27,584
9,155
Healing
1,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DannyDonutz
Arachne
13,301
7,153
0
3,519
12,315
6,219
1,130
2,469
9,727
0
34,770
L
6,434
427
0
0
17,797
15,155
0
4,307
13,490
18,715
0
W
11,595
2,511
645
2,885
12,564
6,195
113
3,443
9,121
0
30,494
L
Nemesis
Le Josema O
Nemesis
4,324
1,314
0
1,141
13,625
5,665
0
4,796
8,829
0
32,044
W
Yu Huang
11,810
1,069
368
1,738
6,938
3,257
504
1,459
5,479
43,728
0
L
5,952
2,644
0
690
12,322
6,764
0
3,270
9,052
0
14,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,058
Gold Earned
25,112
141
Minions Killed
105
8
Camps Cleared
3
700,320
Distance Traveled
679,445
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,699
764
37
3
1
229,674
1
L
Ares
8,358
597
35
3
1
206,595
0
W
Shiva
10,548
753
45
3
2
217,922
0
L
Nemesis
8,065
576
59
4
1
243,571
2
W
Yu Huang
10,811
772
59
4
5
252,724
2
L
Ne Zha
8,689
621
11
1
1
229,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role