Player Matchup

Nemesis
Nemesis
AceParadox-
Nemesis
Level 27
God Stats
3W - 3L
1,540 SR
Queue Stats
24W - 25L
1,298 Elo+
Party 3
Ymir
Ymir
BurningWitherAce
Ymir
Level 63
God Stats
1W - 1L
1,785 SR
Queue Stats
78W - 82L
1,323 Elo+
Party 3
Medusa
Medusa
Demi-Goddess_OwO
Medusa
Level 98
God Stats
31W - 45L
1,421 SR
Queue Stats
57W - 62L
1,415 Elo+
Party 2
Chang'e
Chang'e
Down_Low_To_Slow
Chang'e
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 74L
1,406 Elo+
Party 2
King Arthur
King Arthur
JAAN2110
King Arthur
Level 107
God Stats
19W - 9L
1,662 SR
Queue Stats
532W - 569L
1,446 Elo+
Solo
Team Averages
Level 78
1,582 SR
1,378 Elo+

VS

Team Averages
Level 96
1,478 SR
1,389 Elo+
Anubis
Anubis
Ahkieno
Anubis
Level 69
God Stats
10W - 7L
1,526 SR
Queue Stats
437W - 543L
1,368 Elo+
Party 1
Jing Wei
Jing Wei
Joshmbp
Jing Wei
Level 128
God Stats
1W - 0L
1,402 SR
Queue Stats
45W - 61L
1,324 Elo+
Solo
Da Ji
Da Ji
Mikasax9733
Da Ji
Level 58
God Stats
67W - 68L
1,350 SR
Queue Stats
309W - 390L
1,361 Elo+
Party 1
Khepri
Khepri
Shadow Raven731
Khepri
Level 117
God Stats
8W - 5L
1,398 SR
Queue Stats
233W - 244L
1,422 Elo+
Solo
Shiva
Shiva
oAZ LEGACYo
Shiva
Level 108
God Stats
8W - 1L
1,716 SR
Queue Stats
87W - 64L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AceParadox-
Nemesis
11
2 / 6 / 3
7,166
478
6,873
14,223
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 5 / 3
7,484
499
7,122
15,508
8,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 3
7,879
525
7,601
7,387
2,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 6 / 1
6,785
452
4,335
12,167
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
JAAN2110
King Arthur
11
2 / 5 / 1
7,227
482
6,328
18,120
16,229
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ahkieno
Anubis
16
12 / 2 / 0
10,351
690
15,318
15,355
8,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Joshmbp
Jing Wei
13
5 / 2 / 1
7,874
525
7,062
9,724
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 4 / 5
7,833
522
5,122
10,729
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 2 / 3
7,778
519
4,995
12,058
6,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 2
9,057
604
10,688
14,301
9,371
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
10
Kills
23
23
Deaths
12
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AceParadox-
Nemesis
2
6
3
0.58
W
Anubis
Ahkieno
Anubis
12
2
0
6
L
2
5
3
0.7
L
2
1
3
3.5
L
2
6
1
0.42
L
King Arthur
JAAN2110
King Arthur
2
5
1
0.5
W
Jing Wei
Joshmbp
Jing Wei
5
2
1
2.75
W
3
4
5
1.38
W
0
2
3
0.75
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,259
Damage
43,185
67,405
Taken
62,167
36,305
Mitigated
31,903
10,285
Healing
26,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AceParadox-
Nemesis
6,873
3,213
0
360
14,223
5,012
399
3,419
10,804
0
48,090
W
Anubis
Ahkieno
Anubis
15,318
2,057
20
10,479
15,355
8,419
1,222
3,708
11,647
84,906
0
L
7,122
1,734
326
3,705
15,508
8,069
0
7,285
8,223
32,134
0
L
7,601
3,262
0
813
7,387
2,968
100
1,096
6,291
0
55,503
L
4,335
400
166
2,240
12,167
4,027
186
6,631
5,536
30,036
0
L
King Arthur
JAAN2110
King Arthur
6,328
1,446
0
2,675
18,120
16,229
0
1,882
16,238
0
48,626
W
Jing Wei
Joshmbp
Jing Wei
7,062
5,309
335
4,638
9,724
3,230
1,426
2,169
7,555
0
50,133
W
5,122
655
0
3,008
10,729
4,599
203
941
9,788
0
33,699
W
4,995
1,077
0
2,371
12,058
6,284
509
4,639
7,419
38,660
0
W
10,688
2,521
10
6,059
14,301
9,371
1,505
0
14,301
0
70,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,541
Gold Earned
42,893
314
Minions Killed
424
0
Camps Cleared
0
1,364,138
Distance Traveled
1,357,006
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,166
478
69
5
0
330,319
1
W
Anubis
10,351
690
122
8
0
233,086
3
L
Ymir
7,484
499
54
4
0
262,020
1
L
Medusa
7,879
525
85
6
0
257,746
5
L
Chang'e
6,785
452
37
2
0
248,471
1
L
King Arthur
7,227
482
69
5
0
265,582
2
W
Jing Wei
7,874
525
67
4
0
278,011
2
W
Da Ji
7,833
522
56
4
0
320,339
0
W
Khepri
7,778
519
61
4
0
266,942
3
W
Shiva
9,057
604
118
8
0
258,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role