Player Matchup

Freya
Freya
Donkeybringer
Freya
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,472 Elo+
Party 1
Izanami
Izanami
Louif
Izanami
Level 38
God Stats
1W - 0L
1,723 SR
Queue Stats
13W - 24L
1,358 Elo+
Party 1
Ra
Ra
Rich MC5736
Ra
Level 64
God Stats
14W - 16L
1,417 SR
Queue Stats
232W - 246L
1,399 Elo+
Solo
Kali
Kali
RiverSauce69667
Kali
Level 29
God Stats
2W - 1L
1,574 SR
Queue Stats
2W - 6L
1,227 Elo+
Solo
Neith
Neith
YAxBOIIxJAY
Neith
Level 15
God Stats
84W - 108L
1,003 SR
Queue Stats
183W - 206L
1,165 Elo+
Solo
Team Averages
Level 50
1,443 SR
1,324 Elo+

VS

Team Averages
Level 75
1,487 SR
1,377 Elo+
Baron Samedi
Baron Samedi
BerserkerViking
Baron Samedi
Level 102
God Stats
7W - 10L
1,471 SR
Queue Stats
106W - 144L
1,324 Elo+
Solo
Poseidon
Poseidon
LemmeGetMyWig
Poseidon
Level 102
God Stats
2W - 1L
1,507 SR
Queue Stats
19W - 33L
1,339 Elo+
Solo
Atlas
Atlas
Oni-6660
Atlas
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 74L
1,302 Elo+
Party 2
Chaac
Chaac
soulesskiller19
Chaac
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
spoonfree
Hachiman
Level 59
God Stats
1W - 6L
1,458 SR
Queue Stats
82W - 120L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
5,107
1,021
4,165
6,183
3,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Louif
Izanami
10
1 / 0 / 5
4,643
929
2,645
2,429
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 3
4,732
946
3,511
3,143
1,338
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 6
5,075
1,015
2,424
7,550
5,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 2
4,990
998
2,027
2,224
933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BerserkerViking
Baron Samedi
8
0 / 1 / 1
4,180
836
2,198
3,134
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
LemmeGetMyWig
Poseidon
9
1 / 1 / 0
4,427
885
4,340
3,493
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
Oni-6660
Atlas
9
1 / 4 / 1
4,500
900
3,688
8,539
4,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 0 / 0
3,796
759
0
0
0
Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
spoonfree
Hachiman
9
0 / 2 / 2
4,464
893
2,978
2,988
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
8
Kills
2
2
Deaths
8
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BerserkerViking
Baron Samedi
0
1
1
0.5
W
3
1
4
5
L
Poseidon
LemmeGetMyWig
Poseidon
1
1
0
1
W
Izanami
Louif
Izanami
1
0
5
3.5
L
Atlas
Oni-6660
Atlas
1
4
1
0.38
W
1
0
3
2.5
W
1
1
6
4
W
2
0
2
3
L
0
0
0
0
L
Hachiman
spoonfree
Hachiman
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,772
Damage
13,204
21,529
Taken
18,154
11,640
Mitigated
8,358
9,857
Healing
1,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BerserkerViking
Baron Samedi
2,198
681
343
588
3,134
1,277
0
591
2,543
6,962
0
W
4,165
1,868
0
2,759
6,183
3,284
37
2,648
3,535
9,675
0
L
Poseidon
LemmeGetMyWig
Poseidon
4,340
1,450
0
712
3,493
1,204
0
1,500
1,993
15,701
0
W
Izanami
Louif
Izanami
2,645
2,019
0
962
2,429
953
380
1,018
1,411
0
9,870
L
Atlas
Oni-6660
Atlas
3,688
1,420
0
188
8,539
4,716
0
4,129
4,410
8,202
0
W
3,511
754
772
1,123
3,143
1,338
600
2,355
788
14,221
0
W
2,424
1,032
348
3,183
7,550
5,132
128
3,355
4,195
149
6,516
W
2,027
548
0
710
2,224
933
795
850
1,374
0
14,649
L
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
spoonfree
Hachiman
2,978
1,938
0
27
2,988
1,161
0
1,590
1,398
0
10,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,547
Gold Earned
21,367
100
Minions Killed
65
0
Camps Cleared
0
528,559
Distance Traveled
370,747
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,180
836
10
2
0
74,316
0
W
Freya
5,107
1,021
13
3
0
100,308
0
L
Poseidon
4,427
885
24
5
0
101,373
0
W
Izanami
4,643
929
13
3
0
97,315
0
L
Atlas
4,500
900
11
2
0
107,784
3
W
Ra
4,732
946
29
6
0
107,858
1
W
Kali
5,075
1,015
11
2
0
133,057
0
W
Neith
4,990
998
34
7
0
90,021
1
L
Chaac
3,796
759
0
0
0
0
0
L
Hachiman
4,464
893
20
4
0
87,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role