Player Matchup

Athena
Athena
Abyss31
Athena
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ravana
Ravana
HuFFnPuFFnStuF
Ravana
Level 137
God Stats
0W - 2L
1,279 SR
Queue Stats
61W - 65L
1,465 Elo+
Solo
Khepri
Khepri
murderouswraith
Khepri
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
plzd0ntb3mad
Artio
Level 104
God Stats
0W - 1L
1,821 SR
Queue Stats
3W - 1L
1,854 Elo+
Party 1
Raijin
Raijin
wolf_knight1972
Raijin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,402 Elo+
Solo
Team Averages
Level 107
1,520 SR
1,544 Elo+

VS

Team Averages
Level 132
1,574 SR
1,459 Elo+
Fafnir
Fafnir
 
Fafnir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Demigod4oh1
Sol
Level 102
God Stats
7W - 6L
1,758 SR
Queue Stats
321W - 298L
1,448 Elo+
Party 2
Bastet
Bastet
IVI4s
Bastet
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
193W - 194L
1,369 Elo+
Party 2
Ymir
Ymir
Ti I Titanium
Ymir
Level 148
God Stats
6W - 2L
1,823 SR
Queue Stats
226W - 230L
1,485 Elo+
Solo
Hou Yi
Hou Yi
once_future
Hou Yi
Level 128
God Stats
1W - 4L
1,288 SR
Queue Stats
121W - 133L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Abyss31
Athena
15
1 / 5 / 8
8,291
638
7,955
23,890
27,101
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 8 / 5
9,288
714
14,151
16,900
11,429
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 8
10,550
812
15,139
18,337
20,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 9 / 8
8,956
689
8,219
28,544
25,273
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 8 / 3
7,610
585
6,457
15,189
7,091
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
3 / 3 / 26
11,099
854
9,896
17,170
20,328
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 3 / 19
10,630
818
22,545
14,016
7,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
IVI4s
Bastet
18
10 / 3 / 22
11,239
865
21,657
12,072
6,391
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

16
2 / 3 / 25
10,607
816
11,158
14,186
16,783
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
19
10 / 4 / 19
11,468
882
22,480
15,031
8,203
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
143
14
Kills
32
33
Deaths
16
32
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
3
26
5.33
L
Athena
Abyss31
Athena
1
5
8
1
W
7
3
19
5.5
L
4
8
5
0.81
W
Bastet
IVI4s
Bastet
10
3
22
7
W
2
3
25
4.83
L
6
3
8
3.33
W
Hou Yi
10
4
19
4.88
L
3
9
8
0.78
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,921
Damage
87,736
102,860
Taken
72,475
91,368
Mitigated
58,940
23,633
Healing
31,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,896
3,622
4,619
6,721
17,170
20,328
639
6,984
10,186
16,071
0
L
Athena
Abyss31
Athena
7,955
2,165
1,154
2,666
23,890
27,101
298
12,939
10,951
12,643
0
W
22,545
12,093
509
5,558
14,016
7,235
2,587
8,793
5,223
44,010
0
L
14,151
2,667
1,556
1,865
16,900
11,429
100
5,494
11,406
0
24,615
W
Bastet
IVI4s
Bastet
21,657
5,162
3,645
3,182
12,072
6,391
1,794
5,838
6,234
0
30,254
W
11,158
1,889
931
1,675
14,186
16,783
604
7,864
6,322
20,683
0
L
15,139
677
3,647
2,754
18,337
20,474
0
8,339
9,998
37,106
0
W
Hou Yi
22,480
10,518
2,037
2,759
15,031
8,203
3,257
8,291
6,740
0
44,927
L
8,219
1,437
3,964
4,484
28,544
25,273
0
10,979
17,565
14,141
0
L
6,457
1,646
523
1,020
15,189
7,091
148
5,848
9,341
12,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,695
Gold Earned
55,043
98
Minions Killed
128
0
Camps Cleared
0
1,045,465
Distance Traveled
1,152,754
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,099
854
6
0
0
234,582
2
L
Athena
8,291
638
9
1
0
212,732
0
W
Sol
10,630
818
41
3
0
221,911
0
L
Ravana
9,288
714
24
2
0
221,396
1
W
Bastet
11,239
865
13
1
0
282,283
0
W
Ymir
10,607
816
23
2
0
204,636
0
L
Khepri
10,550
812
39
3
0
265,035
1
W
Hou Yi
11,468
882
45
3
0
209,342
1
L
Artio
8,956
689
12
1
0
186,285
1
L
Raijin
7,610
585
14
1
0
160,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role