Player Matchup

Shiva
Shiva
DemonCosmique
Shiva
Level 30
God Stats
5W - 2L
1,297 SR
Queue Stats
88W - 101L
1,402 Elo+
Party 1
Baron Samedi
Baron Samedi
OG mudbone 220
Baron Samedi
Level 38
God Stats
77W - 28L
1,703 SR
Queue Stats
154W - 100L
1,605 Elo+
Solo
Awilix
Awilix
simplewombology
Awilix
Level 28
God Stats
2W - 2L
1,680 SR
Queue Stats
23W - 24L
1,500 Elo+
Party 1
Team Averages
Level 32
1,560 SR
1,502 Elo+

VS

Team Averages
Level 59
1,500 SR
1,697 Elo+
Fenrir
Fenrir
Elruli22
Fenrir
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
129W - 132L
1,606 Elo+
Solo
Olorun
Olorun
MangoWaterIce
Olorun
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,743 Elo+
Party 2
Chaac
Chaac
allen107
Chaac
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 11
14,051
703
16,799
27,230
34,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
OG mudbone 220
Baron Samedi
20
4 / 4 / 11
14,293
715
24,892
16,681
12,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 8 / 7
14,913
746
28,648
26,036
14,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Elruli22
Fenrir
19
13 / 6 / 2
15,276
764
26,859
32,168
25,991
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
1 / 6 / 14
13,506
675
13,881
18,349
7,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
allen107
Chaac
17
3 / 6 / 7
12,574
629
15,446
28,430
31,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
40
18
Kills
17
17
Deaths
18
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
L
Fenrir
Elruli22
Fenrir
13
6
2
2.33
L
1
6
14
1.33
W
Baron Samedi
OG mudbone 220
Baron Samedi
4
4
11
2.38
L
Chaac
allen107
Chaac
3
6
7
1.08
W
10
8
7
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,339
Damage
56,186
69,947
Taken
78,947
61,219
Mitigated
65,426
16,376
Healing
15,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,799
3,608
780
3,599
27,230
34,701
815
8,712
17,992
0
52,374
L
Fenrir
Elruli22
Fenrir
26,859
7,073
0
2,536
32,168
25,991
420
7,264
24,299
0
49,881
L
13,881
6,427
811
5,802
18,349
7,814
857
4,416
13,862
56,119
0
W
Baron Samedi
OG mudbone 220
Baron Samedi
24,892
2,387
3,615
5,916
16,681
12,448
744
2,585
13,860
59,958
0
L
Chaac
allen107
Chaac
15,446
3,352
0
6,260
28,430
31,621
238
13,564
14,312
0
43,614
W
28,648
11,644
0
2,466
26,036
14,070
1,322
3,268
22,360
0
76,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,257
Gold Earned
41,356
217
Minions Killed
203
10
Camps Cleared
6
1,076,255
Distance Traveled
1,015,124
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,051
703
58
3
1
362,681
2
L
Fenrir
15,276
764
46
2
5
360,152
5
L
Olorun
13,506
675
99
5
0
308,496
6
W
Baron Samedi
14,293
715
93
5
3
354,721
1
L
Chaac
12,574
629
58
3
1
346,476
2
W
Awilix
14,913
746
66
3
6
358,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role