Player Matchup

Horus
Horus
Gold III
Kokrem
Horus
Gold III
Level 124
God Stats
7W - 5L
1,598 SR
Queue Stats
52W - 50L
1,777 MMR
Party 1
Ymir
Ymir
Silver V
ozNULL
Ymir
Silver V
Level 86
God Stats
0W - 2L
1,279 SR
Queue Stats
7W - 18L
1,421 MMR
Party 1
Zeus
Zeus
Silver III
rafael95
Zeus
Silver III
Level 89
God Stats
9W - 18L
1,305 SR
Queue Stats
104W - 159L
1,045 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,394 SR
1,414 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,483 SR
1,354 MMR
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver III
D0ppelgänger
Jormungandr
Silver III
Level 147
God Stats
83W - 108L
1,614 SR
Queue Stats
148W - 238L
1,307 MMR
Solo
Scylla
Scylla
Gold IV
TurboBomj
Scylla
Gold IV
Level 108
God Stats
1W - 4L
1,336 SR
Queue Stats
103W - 138L
1,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kokrem
Horus
15
2 / 5 / 5
10,902
606
14,443
23,356
19,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
ozNULL
Ymir
15
0 / 4 / 6
11,397
633
8,741
26,887
35,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
17
5 / 8 / 0
12,541
697
15,622
14,302
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesAtlasNoxThoth

VS

Bans
BastetPersephoneBaron SamediDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
7 / 2 / 8
12,945
719
20,823
14,467
6,128
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
D0ppelgänger
Jormungandr
17
5 / 2 / 8
12,858
714
18,241
24,638
21,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
TurboBomj
Scylla
18
5 / 3 / 9
12,838
713
17,964
12,566
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
17
17
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
2
8
5.5
W
Jormungandr
D0ppelgänger
Jormungandr
5
2
8
4.5
L
Horus
Kokrem
Horus
2
5
5
0.9
W
Scylla
TurboBomj
Scylla
5
3
9
3.17
L
Ymir
ozNULL
Ymir
0
4
6
0.75
L
Zeus
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,806
Damage
57,028
64,545
Taken
51,671
61,302
Mitigated
31,720
15,963
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
20,823
12,178
0
5,416
14,467
6,128
2,070
6,430
7,726
0
68,693
W
Jormungandr
D0ppelgänger
Jormungandr
18,241
6,669
120
4,141
24,638
21,484
406
12,964
11,361
53,522
0
L
Horus
Kokrem
Horus
14,443
6,026
3,532
6,551
23,356
19,649
20
10,629
12,370
502
21,206
W
Scylla
TurboBomj
Scylla
17,964
1,505
0
1,629
12,566
4,108
371
6,402
5,885
50,598
0
L
Ymir
ozNULL
Ymir
8,741
1,692
0
5,660
26,887
35,988
150
13,160
13,195
20,546
0
L
Zeus
15,622
2,164
0
220
14,302
5,665
365
11,337
2,647
65,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,840
Gold Earned
38,641
148
Minions Killed
174
5
Camps Cleared
10
888,466
Distance Traveled
969,052
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,945
719
63
4
4
329,733
4
W
Jormungandr
12,858
714
48
3
4
311,131
6
L
Horus
10,902
606
17
1
0
314,883
6
W
Scylla
12,838
713
63
4
2
328,188
2
L
Ymir
11,397
633
15
1
0
302,975
0
L
Zeus
12,541
697
116
6
5
270,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role