Player Matchup

Fenrir
Fenrir
Boge64
Fenrir
Level 26
God Stats
3W - 5L
1,831 SR
Queue Stats
133W - 144L
1,548 Elo+
Party 3
Anubis
Anubis
Chuck1eNutz
Anubis
Level 27
God Stats
3W - 1L
1,887 SR
Queue Stats
62W - 51L
1,530 Elo+
Party 4
Neith
Neith
G0LD L3AD3R
Neith
Level 119
God Stats
59W - 42L
1,635 SR
Queue Stats
230W - 197L
1,506 Elo+
Party 4
King Arthur
King Arthur
OutrunDuck28585
King Arthur
Level 70
God Stats
4W - 8L
1,793 SR
Queue Stats
417W - 409L
1,503 Elo+
Party 3
Merlin
Merlin
Shadowlancer58
Merlin
Level 89
God Stats
1W - 2L
1,487 SR
Queue Stats
141W - 137L
1,529 Elo+
Party 3
Team Averages
Level 66
1,727 SR
1,523 Elo+

VS

Team Averages
Level 84
1,634 SR
1,478 Elo+
Neith
Neith
BBQedHeart
Neith
Level 105
God Stats
2W - 1L
1,874 SR
Queue Stats
116W - 136L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
Grimlock knight
Cthulhu
Level 105
God Stats
1W - 1L
1,728 SR
Queue Stats
87W - 77L
1,429 Elo+
Party 1
Freya
Freya
LOVELADY__88
Freya
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 110L
1,553 Elo+
Party 2
Chaac
Chaac
Valo Barron
Chaac
Level 27
God Stats
11W - 11L
1,525 SR
Queue Stats
64W - 72L
1,405 Elo+
Party 1
Nu Wa
Nu Wa
dmbrady_
Nu Wa
Level 32
God Stats
6W - 7L
1,544 SR
Queue Stats
158W - 148L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boge64
Fenrir
7
0 / 1 / 1
5,201
400
2,609
6,792
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
12
2 / 1 / 1
6,415
493
4,685
9,799
4,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 2
6,073
467
4,629
6,060
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
OutrunDuck28585
King Arthur
10
0 / 5 / 0
6,161
474
5,307
12,312
9,703
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 4 / 0
6,810
524
4,816
7,437
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 1 / 0
5,982
460
3,577
5,454
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
6,122
471
3,944
9,954
5,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
5 / 1 / 0
7,348
565
6,650
9,811
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 0 / 1
8,759
674
7,700
9,649
5,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
dmbrady_
Nu Wa
12
1 / 1 / 4
7,040
542
4,659
6,919
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
11
11
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
1
1
0
1
L
Fenrir
Boge64
Fenrir
0
1
1
0.5
L
Anubis
2
1
1
2.5
L
1
0
2
2
W
0
2
1
0.25
W
5
1
0
5
L
King Arthur
OutrunDuck28585
King Arthur
0
5
0
0
L
2
4
0
0.5
W
4
0
1
4.5
W
Nu Wa
dmbrady_
Nu Wa
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,046
Damage
26,530
42,400
Taken
41,787
23,071
Mitigated
18,818
12,378
Healing
16,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
3,577
1,165
0
2,543
5,454
1,534
0
2,534
2,920
0
36,266
L
Fenrir
Boge64
Fenrir
2,609
537
0
2,206
6,792
2,784
0
3,313
3,479
0
22,788
L
Anubis
4,685
756
0
5,212
9,799
4,713
621
2,518
7,281
42,884
0
L
4,629
1,959
205
2,520
6,060
2,583
535
2,521
3,539
0
41,159
W
3,944
302
0
1,369
9,954
5,509
0
2,151
7,803
27,729
0
W
6,650
2,196
0
6,080
9,811
3,872
1,649
3,977
5,834
40,202
0
L
King Arthur
OutrunDuck28585
King Arthur
5,307
890
0
1,610
12,312
9,703
0
347
11,965
0
39,623
L
4,816
754
0
625
7,437
3,288
0
6,554
883
44,716
0
W
7,700
2,475
0
5,974
9,649
5,719
678
0
9,649
0
63,079
W
Nu Wa
dmbrady_
Nu Wa
4,659
1,216
0
500
6,919
2,184
2,138
839
6,080
55,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
35,251
348
Minions Killed
389
0
Camps Cleared
0
1,067,789
Distance Traveled
1,158,179
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,982
460
58
4
0
201,977
1
L
Fenrir
5,201
400
44
3
0
196,190
0
L
Anubis
6,415
493
63
5
0
209,863
2
L
Neith
6,073
467
84
6
0
227,200
1
W
Cthulhu
6,122
471
50
4
0
256,661
0
W
Freya
7,348
565
58
4
0
220,225
0
L
King Arthur
6,161
474
76
6
0
222,573
0
L
Merlin
6,810
524
81
6
0
211,963
0
W
Chaac
8,759
674
130
10
0
245,554
2
W
Nu Wa
7,040
542
93
7
0
233,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role