Player Matchup

Izanami
Izanami
Bronze V
 
Izanami
Bronze V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
JiGsAw818
Khepri
Gold V
Level 149
God Stats
23W - 18L
1,521 SR
Queue Stats
161W - 172L
1,431 MMR
Party 1
Loki
Loki
Gold I
disfigurer
Loki
Gold I
Level 116
God Stats
1W - 2L
1,295 SR
Queue Stats
398W - 408L
1,700 MMR
Solo
Tyr
Tyr
Gold I
lllonilll
Tyr
Gold I
Level 160
God Stats
1W - 6L
1,419 SR
Queue Stats
294W - 305L
1,663 MMR
Party 1
Vulcan
Vulcan
Silver III
nairfy
Vulcan
Silver III
Level 156
God Stats
46W - 18L
1,660 SR
Queue Stats
108W - 101L
1,538 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,479 SR
1,566 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,697 SR
1,552 MMR
Zhong Kui
Zhong Kui
Gold IV
Aberranttiara46
Zhong Kui
Gold IV
Level 140
God Stats
12W - 10L
1,633 SR
Queue Stats
386W - 378L
1,302 MMR
Solo
Kali
Kali
Gold III
BarryMikeCochner
Kali
Gold III
Level 117
God Stats
1W - 4L
1,848 SR
Queue Stats
64W - 63L
1,669 MMR
Party 2
Achilles
Achilles
Platinum V
BuungeeGum
Achilles
Platinum V
Level 47
God Stats
2W - 2L
1,750 SR
Queue Stats
26W - 21L
1,843 MMR
Party 2
Nox
Nox
Silver II
GLWEST
Nox
Silver II
Level 82
God Stats
1W - 0L
1,572 SR
Queue Stats
8W - 10L
1,469 MMR
Solo
Jing Wei
Jing Wei
Gold III
IDrowzy
Jing Wei
Gold III
Level 128
God Stats
2W - 1L
1,679 SR
Queue Stats
261W - 279L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
0 / 5 / 0
9,954
415
3,120
13,497
6,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
JiGsAw818
Khepri
14
0 / 3 / 1
8,827
368
4,783
13,768
18,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
1 / 7 / 0
10,621
443
7,602
23,312
9,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 5 / 0
11,318
472
11,457
32,066
28,230
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
nairfy
Vulcan
15
0 / 5 / 0
9,412
392
14,328
14,048
5,623
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AtlasBakasuraAh Muzen CabCliodhna

VS

Bans
ApolloBastetSolMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aberranttiara46
Zhong Kui
20
3 / 0 / 5
13,225
551
9,567
13,228
11,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
9 / 1 / 10
14,807
617
21,752
26,651
17,345
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
BuungeeGum
Achilles
20
8 / 1 / 6
15,046
627
23,291
27,260
34,137
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nox
GLWEST
Nox
18
0 / 0 / 9
12,200
508
5,064
18,386
24,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
IDrowzy
Jing Wei
20
5 / 0 / 0
14,481
603
11,301
17,876
9,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
2
Kills
25
25
Deaths
2
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
W
Zhong Kui
Aberranttiara46
Zhong Kui
3
0
5
5.5
W
9
1
10
14
W
Achilles
BuungeeGum
Achilles
8
1
6
11
W
Nox
GLWEST
Nox
0
0
9
4.5
W
Jing Wei
IDrowzy
Jing Wei
5
0
0
5
L
Khepri
JiGsAw818
Khepri
0
3
1
0.17
L
1
7
0
0.14
L
1
5
0
0.2
L
Vulcan
nairfy
Vulcan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,290
Damage
70,975
96,691
Taken
103,401
67,818
Mitigated
96,564
28,782
Healing
44,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,120
2,255
0
2,509
13,497
6,221
0
994
12,503
0
83,349
W
Zhong Kui
Aberranttiara46
Zhong Kui
9,567
979
0
8,260
13,228
11,146
2,355
7,403
5,825
107,782
0
W
21,752
11,574
0
14,076
26,651
17,345
3,127
5,666
20,985
0
150,010
W
Achilles
BuungeeGum
Achilles
23,291
6,431
0
7,088
27,260
34,137
1,103
2,909
24,351
0
115,375
W
Nox
GLWEST
Nox
5,064
898
0
4,781
18,386
24,299
659
3,761
14,625
48,758
0
W
Jing Wei
IDrowzy
Jing Wei
11,301
9,698
0
9,996
17,876
9,637
7,779
2,446
15,430
0
159,566
L
Khepri
JiGsAw818
Khepri
4,783
328
397
1,576
13,768
18,023
0
1,834
11,934
35,977
0
L
7,602
2,082
0
8,652
23,312
9,721
0
3,533
19,779
0
104,698
L
11,457
1,164
0
12,524
32,066
28,230
0
2,164
29,902
0
99,776
L
Vulcan
nairfy
Vulcan
14,328
3,572
0
3,124
14,048
5,623
0
6,166
7,882
83,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,132
Gold Earned
69,759
638
Minions Killed
850
0
Camps Cleared
0
2,321,549
Distance Traveled
2,400,493
30
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,954
415
157
7
0
402,321
3
W
Zhong Kui
13,225
551
202
8
0
475,374
10
W
Kali
14,807
617
185
8
0
518,601
7
W
Achilles
15,046
627
190
8
0
497,617
7
W
Nox
12,200
508
48
2
0
441,955
2
W
Jing Wei
14,481
603
225
9
0
466,946
12
L
Khepri
8,827
368
46
2
0
487,661
6
L
Loki
10,621
443
146
6
0
510,495
5
L
Tyr
11,318
472
162
7
0
461,575
7
L
Vulcan
9,412
392
127
5
0
459,497
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role