Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GreenEcko
Morgan Le Fay
Level 48
God Stats
3W - 2L
1,741 SR
Queue Stats
183W - 166L
1,498 Elo+
Solo
Achilles
Achilles
Indicasonly
Achilles
Level 18
God Stats
2W - 7L
1,247 SR
Queue Stats
103W - 119L
1,416 Elo+
Party 1
Fenrir
Fenrir
marce11
Fenrir
Level 83
God Stats
27W - 29L
1,490 SR
Queue Stats
135W - 140L
1,363 Elo+
Solo
Charybdis
Charybdis
wikidmaze
Charybdis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,397 Elo+
Solo
Team Averages
Level 60
1,496 SR
1,435 Elo+

VS

Team Averages
Level 68
1,478 SR
1,373 Elo+
Ullr
Ullr
CrazyCarl22
Ullr
Level 42
God Stats
4W - 8L
1,290 SR
Queue Stats
100W - 110L
1,416 Elo+
Solo
Yu Huang
Yu Huang
Jega83
Yu Huang
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
419W - 456L
1,287 Elo+
Solo
Ra
Ra
SylasTheProtogen
Ra
Level 25
God Stats
6W - 2L
1,661 SR
Queue Stats
37W - 36L
1,437 Elo+
Party 2
Bellona
Bellona
alexkusaragi
Bellona
Level 80
God Stats
5W - 6L
1,566 SR
Queue Stats
79W - 84L
1,354 Elo+
Party 2
Loki
Loki
thegood98
Loki
Level 148
God Stats
3W - 6L
1,374 SR
Queue Stats
208W - 255L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 3 / 5
7,625
401
4,370
16,501
19,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
GreenEcko
Morgan Le Fay
13
0 / 5 / 5
8,039
423
9,938
15,382
6,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Indicasonly
Achilles
13
1 / 3 / 0
8,310
437
6,426
17,151
22,270
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
marce11
Fenrir
15
6 / 4 / 0
8,983
473
9,668
16,918
7,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
wikidmaze
Charybdis
13
1 / 6 / 0
7,643
402
3,662
15,256
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 2
10,943
576
13,067
13,331
6,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Jega83
Yu Huang
13
3 / 4 / 4
8,312
437
7,851
12,132
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 0 / 6
9,805
516
6,605
9,252
5,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
alexkusaragi
Bellona
15
2 / 1 / 1
9,383
494
7,515
13,146
14,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
17
5 / 1 / 5
10,117
532
12,632
13,911
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
20
21
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
5
0.83
W
7
3
2
2.67
L
Morgan Le Fay
GreenEcko
Morgan Le Fay
0
5
5
0.5
L
Achilles
Indicasonly
Achilles
1
3
0
0.33
W
Yu Huang
Jega83
Yu Huang
3
4
4
1.25
W
3
0
6
6
W
Bellona
alexkusaragi
Bellona
2
1
1
2.5
L
Fenrir
marce11
Fenrir
6
4
0
1.5
W
Loki
5
1
5
7.5
L
Charybdis
wikidmaze
Charybdis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
47,670
81,208
Taken
61,772
61,563
Mitigated
36,973
15,967
Healing
20,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,370
2,014
768
2,320
16,501
19,919
14
4,367
12,134
28,165
0
W
13,067
7,194
0
1,711
13,331
6,009
2,153
2,261
11,070
0
100,124
L
Morgan Le Fay
GreenEcko
Morgan Le Fay
9,938
1,011
299
4,006
15,382
6,866
0
3,827
11,555
73,814
0
L
Achilles
Indicasonly
Achilles
6,426
2,275
0
349
17,151
22,270
0
0
17,151
151
45,315
W
Yu Huang
Jega83
Yu Huang
7,851
1,035
70
2,230
12,132
4,664
62
5,633
6,499
42,468
0
W
6,605
1,495
4,214
4,310
9,252
5,567
1,667
4,484
4,768
42,017
0
W
Bellona
alexkusaragi
Bellona
7,515
3,285
22
2,344
13,146
14,657
73
172
12,974
0
57,142
L
Fenrir
marce11
Fenrir
9,668
1,260
0
4,845
16,918
7,400
0
4,904
12,014
0
51,367
W
Loki
12,632
4,004
0
5,862
13,911
6,076
0
1,758
12,153
0
91,638
L
Charybdis
wikidmaze
Charybdis
3,662
2,572
0
3,380
15,256
5,108
0
1,358
13,898
0
54,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,600
Gold Earned
48,560
354
Minions Killed
501
0
Camps Cleared
0
1,660,164
Distance Traveled
1,721,371
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,625
401
30
2
0
348,223
4
W
Ullr
10,943
576
151
8
0
324,739
3
L
Morgan Le Fay
8,039
423
115
6
0
323,140
3
L
Achilles
8,310
437
73
4
0
324,595
0
W
Yu Huang
8,312
437
66
3
0
307,829
1
W
Ra
9,805
516
59
3
0
332,697
8
W
Bellona
9,383
494
97
5
0
342,180
4
L
Fenrir
8,983
473
58
3
0
380,188
0
W
Loki
10,117
532
128
7
0
413,926
7
L
Charybdis
7,643
402
78
4
0
284,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role