Player Matchup

King Arthur
King Arthur
Silver I
Cuy_Boy
King Arthur
Silver I
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 69L
1,343 MMR
Solo
Kukulkan
Kukulkan
Gold IV
DEADRAIDSS
Kukulkan
Gold IV
Level 154
God Stats
17W - 18L
1,546 SR
Queue Stats
276W - 277L
1,382 MMR
Party 1
Cernunnos
Cernunnos
Gold III
I_Need_A_Nerf03
Cernunnos
Gold III
Level 146
God Stats
22W - 13L
1,613 SR
Queue Stats
84W - 86L
1,314 MMR
Solo
Ares
Ares
Gold V
Tatsuya872
Ares
Gold V
Level 145
God Stats
3W - 10L
1,175 SR
Queue Stats
252W - 258L
1,246 MMR
Party 1
Ne Zha
Ne Zha
Silver I
runaff
Ne Zha
Silver I
Level 157
God Stats
97W - 98L
1,589 SR
Queue Stats
440W - 443L
1,262 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,485 SR
1,310 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,542 SR
1,310 MMR
Sun Wukong
Sun Wukong
Gold IV
ATheBerserk
Sun Wukong
Gold IV
Level 127
God Stats
9W - 7L
1,670 SR
Queue Stats
291W - 302L
1,344 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
JG_BangZ
Kuzenbo
Silver I
Level 107
God Stats
0W - 3L
1,718 SR
Queue Stats
118W - 125L
1,349 MMR
Solo
Mercury
Mercury
Silver I
TheGayPanda23
Mercury
Silver I
Level 128
God Stats
6W - 5L
1,562 SR
Queue Stats
140W - 164L
1,284 MMR
Solo
Janus
Janus
Bronze III
XxB1G0UNCExX
Janus
Bronze III
Level 87
God Stats
0W - 1L
1,259 SR
Queue Stats
3W - 15L
1,400 MMR
Solo
Jing Wei
Jing Wei
Gold V
itsCoolCat
Jing Wei
Gold V
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
202W - 198L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cuy_Boy
King Arthur
20
2 / 2 / 6
14,337
531
18,588
33,019
41,465
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
DEADRAIDSS
Kukulkan
20
4 / 1 / 4
15,264
565
12,706
9,877
6,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
I_Need_A_Nerf03
Cernunnos
20
5 / 3 / 3
13,881
514
25,321
22,327
11,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 4 / 9
12,551
465
14,019
24,111
30,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
runaff
Ne Zha
20
6 / 3 / 5
13,762
510
14,987
28,081
13,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetShivaArachneAtlasCliodhna

VS

Bans
KaliBakasuraGebArtioHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ATheBerserk
Sun Wukong
20
3 / 3 / 1
13,900
515
26,128
33,519
46,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
JG_BangZ
Kuzenbo
16
1 / 2 / 7
11,096
411
8,697
26,996
43,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
19
2 / 6 / 6
12,620
467
16,104
28,117
12,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 6 / 5
11,378
421
6,839
16,754
7,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
itsCoolCat
Jing Wei
20
7 / 3 / 1
13,659
506
12,517
20,808
10,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
19
Kills
13
13
Deaths
20
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ATheBerserk
Sun Wukong
3
3
1
1.17
W
King Arthur
Cuy_Boy
King Arthur
2
2
6
2.5
W
Kukulkan
DEADRAIDSS
Kukulkan
4
1
4
6
W
Cernunnos
I_Need_A_Nerf03
Cernunnos
5
3
3
2.17
L
Kuzenbo
JG_BangZ
Kuzenbo
1
2
7
2.25
W
2
4
9
1.63
L
Mercury
2
6
6
0.83
L
0
6
5
0.42
L
Jing Wei
itsCoolCat
Jing Wei
7
3
1
2.5
W
Ne Zha
runaff
Ne Zha
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,621
Damage
70,285
117,415
Taken
126,194
103,609
Mitigated
120,173
29,631
Healing
26,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ATheBerserk
Sun Wukong
26,128
5,577
0
15,399
33,519
46,370
1,206
4,417
29,102
0
140,540
W
King Arthur
Cuy_Boy
King Arthur
18,588
3,002
0
4,992
33,019
41,465
633
2,603
30,416
0
141,378
W
Kukulkan
DEADRAIDSS
Kukulkan
12,706
483
0
4,263
9,877
6,843
1,141
423
9,454
155,987
0
W
Cernunnos
I_Need_A_Nerf03
Cernunnos
25,321
13,545
0
6,940
22,327
11,073
5,696
3,778
18,549
0
146,930
L
Kuzenbo
JG_BangZ
Kuzenbo
8,697
2,982
0
1,821
26,996
43,108
224
6,582
20,414
40,603
0
W
14,019
167
903
3,276
24,111
30,643
374
4,967
19,144
52,528
0
L
Mercury
16,104
9,105
0
2,407
28,117
12,609
0
4,024
24,093
0
131,583
L
6,839
490
0
1,364
16,754
7,804
713
6,911
9,843
77,852
0
L
Jing Wei
itsCoolCat
Jing Wei
12,517
9,437
0
5,138
20,808
10,282
2,414
5,327
15,481
0
126,511
W
Ne Zha
runaff
Ne Zha
14,987
4,698
0
9,257
28,081
13,585
2,332
3,765
24,316
0
134,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,795
Gold Earned
62,653
851
Minions Killed
730
0
Camps Cleared
0
2,469,921
Distance Traveled
2,423,060
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,900
515
226
8
0
431,351
0
W
King Arthur
14,337
531
223
8
0
485,003
4
W
Kukulkan
15,264
565
234
9
0
520,548
9
W
Cernunnos
13,881
514
192
7
0
418,287
4
L
Kuzenbo
11,096
411
39
1
0
499,016
5
W
Ares
12,551
465
41
2
0
514,640
5
L
Mercury
12,620
467
163
6
0
555,326
7
L
Janus
11,378
421
136
5
0
452,034
0
L
Jing Wei
13,659
506
166
6
0
485,333
2
W
Ne Zha
13,762
510
161
6
0
531,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role