Player Matchup

Bacchus
Bacchus
Nottam
Bacchus
Level 68
God Stats
1W - 3L
1,256 SR
Queue Stats
43W - 48L
1,444 Elo+
Solo
Jing Wei
Jing Wei
atarikitten
Jing Wei
Level 102
God Stats
4W - 5L
1,520 SR
Queue Stats
52W - 52L
1,553 Elo+
Party 2
Scylla
Scylla
v Finessed
Scylla
Level 53
God Stats
15W - 20L
1,411 SR
Queue Stats
53W - 56L
1,466 Elo+
Party 2
Team Averages
Level 74
1,396 SR
1,488 Elo+

VS

Team Averages
Level 79
1,388 SR
1,480 Elo+
Merlin
Merlin
LowercaseTunic2
Merlin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,542 Elo+
Party 1
Sylvanus
Sylvanus
MegalovaniaMan
Sylvanus
Level 75
God Stats
0W - 2L
1,264 SR
Queue Stats
168W - 159L
1,555 Elo+
Party 1
Achilles
Achilles
cherrrypiedud
Achilles
Level 80
God Stats
9W - 12L
1,399 SR
Queue Stats
150W - 205L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nottam
Bacchus
16
3 / 1 / 9
12,184
762
9,732
18,458
23,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
atarikitten
Jing Wei
18
6 / 2 / 3
11,760
735
18,266
13,383
5,721
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
v Finessed
Scylla
17
3 / 0 / 6
10,916
682
12,194
8,936
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
10,236
640
14,259
11,734
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
14
1 / 4 / 1
9,424
589
10,324
17,065
18,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
cherrrypiedud
Achilles
13
1 / 5 / 2
9,276
580
8,200
18,524
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Sylvanus
1
4
1
0.38
W
Bacchus
Nottam
Bacchus
3
1
9
7.5
W
Jing Wei
atarikitten
Jing Wei
6
2
3
3.75
L
Achilles
cherrrypiedud
Achilles
1
5
2
0.4
W
Scylla
v Finessed
Scylla
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,192
Damage
32,783
40,777
Taken
47,323
33,084
Mitigated
38,683
7,060
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,259
1,167
0
1,509
11,734
4,880
0
5,759
5,975
62,842
0
L
Sylvanus
10,324
2,414
1,492
3,039
17,065
18,524
0
8,065
9,000
21,433
3,882
W
Bacchus
Nottam
Bacchus
9,732
1,636
886
2,858
18,458
23,507
24
10,806
7,253
19,243
0
W
Jing Wei
atarikitten
Jing Wei
18,266
9,043
0
2,366
13,383
5,721
2,055
7,184
5,846
0
71,414
L
Achilles
cherrrypiedud
Achilles
8,200
1,315
0
1,219
18,524
15,279
0
8,384
10,140
0
17,691
W
Scylla
v Finessed
Scylla
12,194
124
0
950
8,936
3,856
851
6,037
2,831
42,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,860
Gold Earned
28,936
208
Minions Killed
162
8
Camps Cleared
5
907,711
Distance Traveled
795,725
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,236
640
105
7
2
279,292
3
L
Sylvanus
9,424
589
32
2
1
228,742
2
W
Bacchus
12,184
762
19
1
0
291,606
4
W
Jing Wei
11,760
735
110
7
6
302,643
2
L
Achilles
9,276
580
25
2
2
287,691
0
W
Scylla
10,916
682
79
5
2
313,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role