Player Matchup

Fenrir
Fenrir
LuckySilverX
Fenrir
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 25L
1,139 Elo+
Solo
Loki
Loki
MR-0_0-3MAR
Loki
Level 64
God Stats
23W - 33L
1,328 SR
Queue Stats
394W - 443L
1,312 Elo+
Party 2
Kukulkan
Kukulkan
SleepingRayven7
Kukulkan
Level 48
God Stats
6W - 3L
1,260 SR
Queue Stats
270W - 305L
1,291 Elo+
Solo
Izanami
Izanami
bouliscool
Izanami
Level 64
God Stats
227W - 179L
1,500 SR
Queue Stats
467W - 500L
1,292 Elo+
Solo
Ymir
Ymir
rakan-r10_-
Ymir
Level 15
God Stats
37W - 36L
1,229 SR
Queue Stats
90W - 119L
1,059 Elo+
Party 2
Team Averages
Level 49
1,363 SR
1,219 Elo+

VS

Team Averages
Level 71
1,309 SR
1,238 Elo+
Tyr
Tyr
Heinz3030
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 55L
1,422 Elo+
Solo
Danzaburou
Danzaburou
KenobiBREH
Danzaburou
Level 78
God Stats
4W - 12L
1,201 SR
Queue Stats
255W - 299L
1,185 Elo+
Solo
Sol
Sol
King_Bergmann
Sol
Level 75
God Stats
2W - 6L
1,240 SR
Queue Stats
287W - 339L
1,318 Elo+
Solo
Yemoja
Yemoja
NJ JKING
Yemoja
Level 46
God Stats
2W - 10L
1,394 SR
Queue Stats
2W - 14L
1,028 Elo+
Party 1
Loki
Loki
UTrueCheW
Loki
Level 47
God Stats
0W - 1L
1,209 SR
Queue Stats
5W - 12L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 2 / 4
7,666
403
1,756
8,894
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
4 / 0 / 5
9,538
502
10,216
12,991
5,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
15
1 / 2 / 0
9,301
490
5,200
7,076
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
bouliscool
Izanami
17
4 / 0 / 2
10,976
578
11,596
12,471
5,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 4 / 3
8,583
452
7,141
13,215
6,991
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,422
443
6,121
17,110
13,873
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
KenobiBREH
Danzaburou
13
1 / 2 / 1
8,362
440
4,650
10,092
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 1
9,146
481
9,408
12,353
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
NJ JKING
Yemoja
12
3 / 4 / 0
7,991
421
3,927
10,522
5,257
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
12
0 / 2 / 3
7,257
382
6,095
10,813
3,635
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
7
8
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Danzaburou
KenobiBREH
Danzaburou
1
2
1
0.75
L
2
1
1
2.5
W
Fenrir
1
2
4
1.5
W
4
0
5
6.5
L
Yemoja
NJ JKING
Yemoja
3
4
0
0.75
W
Kukulkan
1
2
0
0.5
L
Loki
0
2
3
0.75
W
Izanami
bouliscool
Izanami
4
0
2
5
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,909
Damage
30,201
54,647
Taken
60,890
24,707
Mitigated
31,846
13,279
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,121
1,438
0
2,811
17,110
13,873
828
4,226
12,884
0
58,066
L
Danzaburou
KenobiBREH
Danzaburou
4,650
2,086
0
2,272
10,092
4,424
1,510
2,719
7,373
0
53,231
L
9,408
3,320
0
5,330
12,353
4,657
740
2,718
9,635
76,131
0
W
Fenrir
1,756
736
0
1,807
8,894
3,623
0
2,924
5,970
0
25,107
W
10,216
3,476
0
3,049
12,991
5,066
423
2,460
10,531
0
64,987
L
Yemoja
NJ JKING
Yemoja
3,927
499
166
389
10,522
5,257
798
852
9,670
37,621
0
W
Kukulkan
5,200
618
0
1,116
7,076
3,390
0
2,453
4,623
67,628
0
L
Loki
6,095
1,562
0
2,244
10,813
3,635
66
1,826
8,987
0
31,860
W
Izanami
bouliscool
Izanami
11,596
8,166
37
7,270
12,471
5,637
5,238
3,007
9,464
0
103,613
W
7,141
2,748
0
0
13,215
6,991
197
2,491
10,724
37,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,064
Gold Earned
41,178
468
Minions Killed
383
0
Camps Cleared
0
1,747,043
Distance Traveled
1,624,460
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,422
443
85
4
0
343,410
0
L
Danzaburou
8,362
440
84
4
0
329,438
3
L
Sol
9,146
481
119
6
0
331,438
0
W
Fenrir
7,666
403
52
3
0
349,659
1
W
Loki
9,538
502
85
4
0
414,019
3
L
Yemoja
7,991
421
45
2
0
253,849
1
W
Kukulkan
9,301
490
109
6
0
343,227
0
L
Loki
7,257
382
50
3
0
366,325
1
W
Izanami
10,976
578
173
9
0
319,973
0
W
Ymir
8,583
452
49
3
0
320,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role