Player Matchup

Nemesis
Nemesis
Gold I
II Jesster21 II
Nemesis
Gold I
Level 144
God Stats
5W - 5L
1,625 SR
Queue Stats
99W - 98L
1,613 MMR
Party 2
Ymir
Ymir
Gold III
SilentWxrld
Ymir
Gold III
Level 153
God Stats
28W - 17L
1,558 SR
Queue Stats
136W - 144L
1,597 MMR
Solo
Xbalanque
Xbalanque
Gold V
SirDonPapi
Xbalanque
Gold V
Level 159
God Stats
3W - 1L
1,673 SR
Queue Stats
89W - 83L
1,640 MMR
Solo
Yu Huang
Yu Huang
Platinum V
TTVjobarisan
Yu Huang
Platinum V
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 117L
1,650 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
TeslaSniper
Baron Samedi
Platinum V
Level 155
God Stats
0W - 2L
1,700 SR
Queue Stats
96W - 93L
1,725 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,611 SR
1,645 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,529 SR
1,591 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold V
I_DEVOUR_ORPHANs
Chang'e
Gold V
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 70L
1,546 MMR
Party 1
Cabrakan
Cabrakan
Gold III
IlIIIIlIIllv
Cabrakan
Gold III
Level 119
God Stats
11W - 14L
1,627 SR
Queue Stats
564W - 572L
1,586 MMR
Solo
King Arthur
King Arthur
Platinum IV
Immune4k
King Arthur
Platinum IV
Level 121
God Stats
1W - 4L
1,449 SR
Queue Stats
181W - 190L
1,630 MMR
Solo
Bakasura
Bakasura
Platinum IV
ttvgudda704
Bakasura
Platinum IV
Level 97
God Stats
3W - 4L
1,570 SR
Queue Stats
166W - 166L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,067
504
6,792
14,333
6,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 1
7,135
446
3,763
13,008
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
SirDonPapi
Xbalanque
14
1 / 1 / 0
8,290
518
6,805
12,382
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
TTVjobarisan
Yu Huang
11
1 / 1 / 1
7,026
439
8,344
5,803
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
TeslaSniper
Baron Samedi
14
0 / 3 / 1
8,287
518
8,369
9,597
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
CliodhnaArachneSolIzanami

VS

Bans
OdinMercuryAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
0 / 2 / 0
8,439
527
9,468
12,207
5,309
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 1
7,323
458
4,790
9,189
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cabrakan
IlIIIIlIIllv
Cabrakan
13
1 / 0 / 2
8,282
518
5,048
9,021
9,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Immune4k
King Arthur
15
2 / 1 / 1
9,090
568
6,652
15,370
13,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
ttvgudda704
Bakasura
15
5 / 0 / 2
8,929
558
8,757
13,156
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
8
8
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
2
0
0
L
3
3
0
1
W
0
2
1
0.25
W
Cabrakan
IlIIIIlIIllv
Cabrakan
1
0
2
2
W
King Arthur
Immune4k
King Arthur
2
1
1
2.5
L
0
0
1
0.5
L
Xbalanque
SirDonPapi
Xbalanque
1
1
0
1
L
Yu Huang
TTVjobarisan
Yu Huang
1
1
1
1.5
L
Baron Samedi
TeslaSniper
Baron Samedi
0
3
1
0.17
W
Bakasura
ttvgudda704
Bakasura
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,073
Damage
34,715
55,123
Taken
58,943
28,456
Mitigated
37,581
16,576
Healing
15,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,468
4,663
0
2,483
12,207
5,309
1,236
961
11,246
0
83,189
L
6,792
2,181
0
2,119
14,333
6,262
0
1,760
12,247
0
69,007
W
4,790
272
853
3,300
9,189
3,780
0
4,423
4,766
51,332
0
W
Cabrakan
IlIIIIlIIllv
Cabrakan
5,048
1,094
223
3,170
9,021
9,737
270
3,108
5,913
28,712
0
W
King Arthur
Immune4k
King Arthur
6,652
90
0
1,750
15,370
13,037
0
8,171
7,199
0
67,845
L
3,763
963
317
3,065
13,008
9,738
0
3,941
8,798
30,086
0
L
Xbalanque
SirDonPapi
Xbalanque
6,805
2,210
0
5,438
12,382
3,930
1,314
660
11,678
0
73,917
L
Yu Huang
TTVjobarisan
Yu Huang
8,344
1,501
0
1,666
5,803
2,507
0
2,921
2,882
54,564
0
L
Baron Samedi
TeslaSniper
Baron Samedi
8,369
1,445
420
3,551
9,597
6,019
0
556
8,429
69,424
0
W
Bakasura
ttvgudda704
Bakasura
8,757
6,152
0
3,866
13,156
5,718
1,074
3,813
9,343
0
64,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,805
Gold Earned
42,063
477
Minions Killed
518
0
Camps Cleared
0
1,466,004
Distance Traveled
1,554,735
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,439
527
130
8
0
283,090
6
L
Nemesis
8,067
504
101
6
0
357,183
9
W
Chang'e
7,323
458
101
6
0
246,471
3
W
Cabrakan
8,282
518
29
2
0
303,669
4
W
King Arthur
9,090
568
126
8
0
314,502
0
L
Ymir
7,135
446
45
3
0
316,266
1
L
Xbalanque
8,290
518
131
8
0
301,354
8
L
Yu Huang
7,026
439
90
6
0
233,916
2
L
Baron Samedi
8,287
518
110
7
0
257,285
7
W
Bakasura
8,929
558
132
8
0
407,003
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role