Player Matchup

Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AquaHinatah
Bastet
Level 77
God Stats
3W - 5L
1,591 SR
Queue Stats
64W - 78L
1,414 Elo+
Party 2
Bacchus
Bacchus
AryaSirius
Bacchus
Level 105
God Stats
43W - 56L
1,422 SR
Queue Stats
191W - 189L
1,442 Elo+
Party 2
Discordia
Discordia
Magerios
Discordia
Level 29
God Stats
46W - 57L
1,435 SR
Queue Stats
164W - 178L
1,398 Elo+
Party 2
Ullr
Ullr
skoles21
Ullr
Level 147
God Stats
75W - 72L
1,537 SR
Queue Stats
157W - 161L
1,389 Elo+
Solo
Team Averages
Level 97
1,497 SR
1,429 Elo+

VS

Team Averages
Level 76
1,485 SR
1,461 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
C-sizzle52
Thanatos
Level 68
God Stats
9W - 9L
1,500 SR
Queue Stats
247W - 243L
1,423 Elo+
Party 3
Baron Samedi
Baron Samedi
FabledWolf
Baron Samedi
Level 70
God Stats
4W - 2L
1,446 SR
Queue Stats
80W - 75L
1,469 Elo+
Party 1
Jing Wei
Jing Wei
Losgar
Jing Wei
Level 86
God Stats
10W - 6L
1,478 SR
Queue Stats
105W - 100L
1,412 Elo+
Party 1
Zhong Kui
Zhong Kui
frennzzykilla
Zhong Kui
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
198W - 211L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
1 / 1 / 1
8,987
529
3,144
7,908
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
12
3 / 5 / 1
7,196
423
10,190
14,414
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
AryaSirius
Bacchus
12
2 / 3 / 1
7,785
458
6,144
14,961
12,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
Magerios
Discordia
12
0 / 2 / 2
6,825
401
5,627
10,996
5,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
11
1 / 9 / 2
6,995
411
7,012
15,789
5,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 3 / 6
8,100
476
8,233
15,860
12,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
C-sizzle52
Thanatos
14
3 / 4 / 2
8,516
501
4,376
13,695
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
FabledWolf
Baron Samedi
15
1 / 0 / 0
8,411
495
4,248
6,829
4,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jing Wei
Losgar
Jing Wei
14
7 / 0 / 6
9,224
543
15,747
13,375
5,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
frennzzykilla
Zhong Kui
14
4 / 1 / 4
8,969
528
14,016
11,448
8,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
19
20
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
1
1
1.5
W
Jormungandr
 
Jormungandr
4
3
6
2.33
L
Bastet
3
5
1
0.7
L
Bacchus
AryaSirius
Bacchus
2
3
1
0.83
W
Thanatos
C-sizzle52
Thanatos
3
4
2
1
W
Baron Samedi
FabledWolf
Baron Samedi
1
0
0
1
W
Jing Wei
Losgar
Jing Wei
7
0
6
10
L
Discordia
Magerios
Discordia
0
2
2
0.5
W
Zhong Kui
frennzzykilla
Zhong Kui
4
1
4
6
L
Ullr
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,117
Damage
46,620
64,068
Taken
61,207
32,739
Mitigated
36,432
15,745
Healing
29,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,144
1,459
0
2,498
7,908
3,452
157
4,389
3,519
0
64,142
W
Jormungandr
 
Jormungandr
8,233
2,301
362
4,531
15,860
12,588
43
3,778
12,082
48,645
0
L
Bastet
10,190
3,025
0
4,722
14,414
5,473
0
5,249
9,165
0
43,160
L
Bacchus
AryaSirius
Bacchus
6,144
620
215
4,712
14,961
12,809
0
4,904
10,057
30,764
0
W
Thanatos
C-sizzle52
Thanatos
4,376
1,285
0
9,218
13,695
5,710
0
678
13,017
0
69,211
W
Baron Samedi
FabledWolf
Baron Samedi
4,248
727
0
2,751
6,829
4,012
294
0
6,829
61,472
0
W
Jing Wei
Losgar
Jing Wei
15,747
12,206
0
6,430
13,375
5,429
527
2,799
10,576
0
70,729
L
Discordia
Magerios
Discordia
5,627
224
49
2,257
10,996
5,808
126
8,712
2,284
40,453
0
W
Zhong Kui
frennzzykilla
Zhong Kui
14,016
1,402
204
6,194
11,448
8,693
876
4,516
6,932
75,615
0
L
Ullr
7,012
2,730
0
1,292
15,789
5,197
0
3,243
12,546
0
47,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,788
Gold Earned
43,220
353
Minions Killed
486
0
Camps Cleared
0
1,571,034
Distance Traveled
1,548,840
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,987
529
136
8
0
329,239
5
W
Jormungandr
8,100
476
69
4
0
315,104
2
L
Bastet
7,196
423
53
3
0
344,192
5
L
Bacchus
7,785
458
44
3
0
321,956
2
W
Thanatos
8,516
501
110
6
0
339,765
0
W
Baron Samedi
8,411
495
99
6
0
271,062
4
W
Jing Wei
9,224
543
88
5
0
322,306
4
L
Discordia
6,825
401
59
3
0
296,897
2
W
Zhong Kui
8,969
528
120
7
0
300,603
1
L
Ullr
6,995
411
61
4
0
278,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role