Player Matchup

Merlin
Merlin
Dark-JO-97438
Merlin
Level 66
God Stats
2W - 2L
1,495 SR
Queue Stats
27W - 28L
1,383 Elo+
Solo
King Arthur
King Arthur
Horizone_Ghosts
King Arthur
Level 77
God Stats
11W - 10L
1,439 SR
Queue Stats
160W - 158L
1,378 Elo+
Solo
Izanami
Izanami
KendoTheNinja
Izanami
Level 66
God Stats
34W - 42L
1,453 SR
Queue Stats
87W - 110L
1,317 Elo+
Solo
Shiva
Shiva
X_Bow_42
Shiva
Level 68
God Stats
17W - 15L
1,502 SR
Queue Stats
126W - 147L
1,366 Elo+
Party 1
Set
Set
nic_chris27
Set
Level 61
God Stats
5W - 13L
1,500 SR
Queue Stats
124W - 131L
1,399 Elo+
Party 1
Team Averages
Level 68
1,478 SR
1,369 Elo+

VS

Team Averages
Level 51
1,401 SR
1,234 Elo+
Cernunnos
Cernunnos
B546-274-107-233
Cernunnos
Level 116
God Stats
0W - 2L
1,286 SR
Queue Stats
9W - 30L
1,310 Elo+
Party 2
Cerberus
Cerberus
Dracula99-Andrea
Cerberus
Level 49
God Stats
2W - 1L
1,235 SR
Queue Stats
156W - 193L
1,357 Elo+
Solo
Bellona
Bellona
MrFluffAlpaka
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,074 Elo+
Party 2
Loki
Loki
OBYONE357
Loki
Level 75
God Stats
3W - 3L
1,482 SR
Queue Stats
18W - 18L
1,355 Elo+
Solo
Poseidon
Poseidon
x__Akira-Yuki__x
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,074 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 8
11,891
476
20,312
15,326
7,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Horizone_Ghosts
King Arthur
18
4 / 1 / 13
12,188
488
19,475
22,032
32,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
20
7 / 3 / 14
13,366
535
29,783
18,168
8,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
X_Bow_42
Shiva
18
13 / 2 / 12
12,612
504
22,668
29,475
33,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
10 / 4 / 11
12,446
498
16,005
25,109
17,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
16
4 / 8 / 3
10,033
401
20,138
30,582
14,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 10 / 6
8,842
354
7,327
35,089
39,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
13
0 / 3 / 3
8,717
349
6,355
19,894
21,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
17
6 / 7 / 1
11,409
456
20,142
27,402
13,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 10 / 2
8,340
334
5,877
18,171
7,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
37
Kills
10
12
Deaths
38
58
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
4
8
3
0.69
W
3
2
8
3.5
L
0
10
6
0.3
W
King Arthur
Horizone_Ghosts
King Arthur
4
1
13
10.5
W
Izanami
7
3
14
4.67
L
Bellona
0
3
3
0.5
L
Loki
6
7
1
0.93
W
Shiva
X_Bow_42
Shiva
13
2
12
9.5
W
10
4
11
3.88
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,243
Damage
59,839
110,110
Taken
131,138
98,644
Mitigated
96,058
30,633
Healing
20,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
20,138
8,219
0
8,612
30,582
14,752
0
2,262
28,320
0
73,389
W
20,312
1,563
740
3,546
15,326
7,369
1,396
2,846
12,480
98,579
0
L
7,327
309
0
3,168
35,089
39,104
0
7,157
27,932
25,251
0
W
King Arthur
Horizone_Ghosts
King Arthur
19,475
2,097
0
2,048
22,032
32,099
240
2,763
19,269
0
82,950
W
Izanami
29,783
25,417
311
2,851
18,168
8,532
6,041
1,752
16,416
0
153,967
L
Bellona
6,355
2,339
0
3,101
19,894
21,543
0
1,860
18,034
0
38,723
L
Loki
20,142
4,742
724
3,710
27,402
13,280
0
4,353
23,049
0
74,860
W
Shiva
X_Bow_42
Shiva
22,668
4,712
2,175
9,823
29,475
33,246
1,238
3,716
25,759
0
75,146
W
16,005
8,212
0
9,139
25,109
17,398
1,904
2,127
22,982
0
107,116
L
5,877
1,053
0
928
18,171
7,379
0
4,680
13,491
39,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,503
Gold Earned
47,341
709
Minions Killed
334
0
Camps Cleared
0
2,347,129
Distance Traveled
2,068,195
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,033
401
91
4
0
382,121
4
W
Merlin
11,891
476
138
6
0
448,589
4
L
Cerberus
8,842
354
41
2
0
433,559
2
W
King Arthur
12,188
488
141
6
0
451,420
2
W
Izanami
13,366
535
211
8
0
420,691
5
L
Bellona
8,717
349
59
2
0
414,683
0
L
Loki
11,409
456
89
4
0
462,351
6
W
Shiva
12,612
504
83
3
0
538,360
6
W
Set
12,446
498
136
5
0
488,069
2
L
Poseidon
8,340
334
54
2
0
375,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role