Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
KingArtorius03
Arachne
Level 129
God Stats
1W - 2L
1,682 SR
Queue Stats
43W - 51L
1,426 Elo+
Solo
Tyr
Tyr
The__Stringer
Tyr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Chiron
Chiron
WillingMarcus
Chiron
Level 68
God Stats
1W - 1L
1,688 SR
Queue Stats
123W - 121L
1,433 Elo+
Solo
Cthulhu
Cthulhu
iiExpozed
Cthulhu
Level 16
God Stats
0W - 2L
1,466 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 72
1,567 SR
1,472 Elo+

VS

Team Averages
Level 79
1,481 SR
1,478 Elo+
Horus
Horus
 
Horus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Vutil
Ne Zha
Level 40
God Stats
3W - 3L
1,117 SR
Queue Stats
100W - 112L
1,319 Elo+
Solo
Chiron
Chiron
kingapplepie
Chiron
Level 112
God Stats
59W - 26L
1,603 SR
Queue Stats
167W - 154L
1,583 Elo+
Solo
Atlas
Atlas
namechanged9985
Atlas
Level 44
God Stats
26W - 23L
1,682 SR
Queue Stats
382W - 399L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
8
2 / 1 / 0
4,617
577
3,524
3,016
1,180
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
0 / 1 / 2
4,387
548
1,607
6,967
2,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,665
458
997
3,447
1,377
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
3,810
476
1,937
4,003
920
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
iiExpozed
Cthulhu
6
0 / 1 / 0
3,802
475
1,572
3,815
1,952
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 0 / 0
5,027
628
1,403
3,616
1,391
Ra
 
Ra
7
1 / 2 / 1
4,636
580
2,660
4,023
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Vutil
Ne Zha
7
1 / 1 / 0
4,304
538
2,859
6,717
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
9
2 / 0 / 0
4,954
619
4,010
5,209
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 0 / 1
4,398
550
1,757
5,535
3,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
4
4
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
1
0
2
W
Horus
 
Horus
0
0
0
0
W
Ra
 
Ra
1
2
1
0.75
L
0
1
2
1
L
0
0
0
0
W
Ne Zha
Vutil
Ne Zha
1
1
0
1
L
0
1
0
0
L
Cthulhu
iiExpozed
Cthulhu
0
1
0
0
W
Chiron
2
0
0
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,637
Damage
12,689
21,248
Taken
25,100
7,652
Mitigated
10,225
4,128
Healing
9,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,524
168
0
250
3,016
1,180
0
1,886
1,130
31,151
0
W
Horus
 
Horus
1,403
563
0
701
3,616
1,391
810
160
3,456
0
33,725
W
Ra
 
Ra
2,660
767
813
1,543
4,023
1,480
117
1,138
2,885
28,882
0
L
1,607
1,198
0
1,517
6,967
2,223
0
1,425
5,542
0
22,597
L
997
281
0
493
3,447
1,377
0
295
3,152
0
11,130
W
Ne Zha
Vutil
Ne Zha
2,859
1,247
0
1,029
6,717
2,191
0
273
6,444
0
29,640
L
1,937
1,021
170
1,348
4,003
920
0
642
3,361
0
20,375
L
Cthulhu
iiExpozed
Cthulhu
1,572
444
0
350
3,815
1,952
0
169
3,646
13,113
0
W
Chiron
4,010
1,923
188
3,619
5,209
1,708
270
1,228
3,981
0
33,242
W
1,757
845
0
1,747
5,535
3,455
0
2,297
3,238
12,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,281
Gold Earned
23,319
189
Minions Killed
250
0
Camps Cleared
0
718,046
Distance Traveled
762,064
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,617
577
47
6
0
151,901
1
W
Horus
5,027
628
61
8
0
183,230
0
W
Ra
4,636
580
49
6
0
149,980
3
L
Arachne
4,387
548
55
7
0
163,092
0
L
Tyr
3,665
458
21
3
0
172,945
0
W
Ne Zha
4,304
538
51
6
0
155,893
3
L
Chiron
3,810
476
46
6
0
89,525
1
L
Cthulhu
3,802
475
20
3
0
140,583
0
W
Chiron
4,954
619
71
9
0
133,074
2
W
Atlas
4,398
550
18
2
0
139,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role