Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Krauzer62
Persephone
Level 125
God Stats
4W - 1L
1,766 SR
Queue Stats
85W - 93L
1,513 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Yondaimme
Kumbhakarna
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 21L
1,473 Elo+
Party 3
Medusa
Medusa
jerence
Medusa
Level 125
God Stats
4W - 1L
1,739 SR
Queue Stats
102W - 107L
1,449 Elo+
Party 3
Team Averages
Level 126
1,601 SR
1,487 Elo+

VS

Team Averages
Level 81
1,480 SR
1,433 Elo+
Ravana
Ravana
Crazyënergy
Ravana
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,318 Elo+
Party 1
Sun Wukong
Sun Wukong
Kraggenwagen
Sun Wukong
Level 120
God Stats
11W - 11L
1,452 SR
Queue Stats
273W - 245L
1,533 Elo+
Party 2
Merlin
Merlin
Myp3uKaH
Merlin
Level 29
God Stats
2W - 7L
1,308 SR
Queue Stats
93W - 93L
1,502 Elo+
Party 2
Sol
Sol
Siljèmor
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,318 Elo+
Party 1
Heimdallr
Heimdallr
megapixa
Heimdallr
Level 51
God Stats
6W - 4L
1,640 SR
Queue Stats
196W - 227L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
8 / 7 / 14
13,692
805
24,537
25,208
35,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
 
Ullr
20
8 / 4 / 11
12,752
750
19,491
24,142
13,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Persephone
Krauzer62
Persephone
20
6 / 4 / 14
13,864
816
27,157
17,189
9,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Yondaimme
Kumbhakarna
17
0 / 3 / 19
10,785
634
5,252
20,980
27,284
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
jerence
Medusa
18
4 / 7 / 15
11,895
700
23,567
19,586
11,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
4 / 6 / 16
11,522
678
12,770
37,681
38,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Kraggenwagen
Sun Wukong
16
3 / 7 / 12
10,538
620
17,284
25,154
25,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Myp3uKaH
Merlin
20
5 / 4 / 13
12,258
721
20,431
15,699
7,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 2 / 16
11,963
704
24,068
19,749
9,286
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
megapixa
Heimdallr
19
8 / 8 / 11
12,024
707
18,096
20,628
9,432
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
92
26
Kills
24
25
Deaths
27
73
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
7
14
2.14
W
Ullr
 
Ullr
8
4
11
3.38
L
Ravana
4
6
16
2
L
Sun Wukong
Kraggenwagen
Sun Wukong
3
7
12
1.29
W
Persephone
Krauzer62
Persephone
6
4
14
3.25
L
Merlin
Myp3uKaH
Merlin
5
4
13
2.88
L
4
2
16
6
W
Kumbhakarna
Yondaimme
Kumbhakarna
0
3
19
3.17
W
Medusa
jerence
Medusa
4
7
15
1.64
L
Heimdallr
megapixa
Heimdallr
8
8
11
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,004
Damage
92,649
107,105
Taken
118,911
97,638
Mitigated
90,288
34,229
Healing
50,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
24,537
1,226
5,032
3,645
25,208
35,748
548
10,049
15,159
42,818
0
W
Ullr
 
Ullr
19,491
10,203
1,822
6,415
24,142
13,725
2,977
14,290
9,852
0
38,150
L
Ravana
12,770
4,111
3,902
14,545
37,681
38,503
113
16,744
20,534
81
19,368
L
Sun Wukong
Kraggenwagen
Sun Wukong
17,284
900
1,855
2,793
25,154
25,618
0
9,795
15,069
0
25,166
W
Persephone
Krauzer62
Persephone
27,157
648
4,031
4,793
17,189
9,792
1,366
5,294
11,891
58,740
0
L
Merlin
Myp3uKaH
Merlin
20,431
1,073
5,617
5,349
15,699
7,449
221
8,395
7,097
49,791
0
L
24,068
6,137
1,386
9,054
19,749
9,286
3,242
11,211
8,239
50,702
0
W
Kumbhakarna
Yondaimme
Kumbhakarna
5,252
760
1,784
3,442
20,980
27,284
252
8,594
12,386
8,724
0
W
Medusa
jerence
Medusa
23,567
8,669
1,357
1,908
19,586
11,089
2,995
6,322
13,264
0
42,830
L
Heimdallr
megapixa
Heimdallr
18,096
11,907
2,347
3,953
20,628
9,432
373
9,215
11,026
0
27,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,988
Gold Earned
58,305
185
Minions Killed
187
0
Camps Cleared
0
1,720,904
Distance Traveled
1,548,047
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,692
805
49
3
0
355,243
0
W
Ullr
12,752
750
33
2
0
300,443
0
L
Ravana
11,522
678
17
1
0
284,353
3
L
Sun Wukong
10,538
620
15
1
0
266,922
0
W
Persephone
13,864
816
68
4
0
326,762
2
L
Merlin
12,258
721
57
3
0
355,143
1
L
Sol
11,963
704
58
3
0
349,865
0
W
Kumbhakarna
10,785
634
4
0
0
379,642
0
W
Medusa
11,895
700
31
2
0
358,814
1
L
Heimdallr
12,024
707
40
2
0
291,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role