Player Matchup

Medusa
Medusa
JZolly13
Medusa
Level 59
God Stats
6W - 9L
1,495 SR
Queue Stats
9W - 20L
1,224 Elo+
Solo
He Bo
He Bo
polo1218
He Bo
Level 124
God Stats
2W - 2L
1,145 SR
Queue Stats
289W - 341L
1,378 Elo+
Solo
Thor
Thor
yttghyttgyuulkk
Thor
Level 85
God Stats
32W - 25L
1,545 SR
Queue Stats
78W - 83L
1,382 Elo+
Solo
Team Averages
Level 89
1,395 SR
1,328 Elo+

VS

Team Averages
Level 56
1,435 SR
1,274 Elo+
Freya
Freya
BONECRUSHERXT
Freya
Level 67
God Stats
20W - 9L
1,611 SR
Queue Stats
568W - 579L
1,318 Elo+
Party 1
King Arthur
King Arthur
Monstar72
King Arthur
Level 69
God Stats
1W - 18L
1,195 SR
Queue Stats
282W - 397L
1,410 Elo+
Party 1
Atlas
Atlas
diguiii
Atlas
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 38L
1,094 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JZolly13
Medusa
14
6 / 4 / 9
10,152
781
13,833
9,010
4,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
polo1218
He Bo
14
6 / 1 / 9
9,926
764
11,485
9,446
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
10 / 1 / 9
10,487
807
16,549
12,003
5,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
9,020
694
11,183
14,790
6,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
Monstar72
King Arthur
9
0 / 10 / 5
7,375
567
5,942
19,397
17,178
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
diguiii
Atlas
12
2 / 7 / 4
8,552
658
6,196
16,602
12,040
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
22
Kills
6
6
Deaths
22
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Medusa
JZolly13
Medusa
6
4
9
2.63
L
King Arthur
Monstar72
King Arthur
0
10
5
0.25
L
Atlas
diguiii
Atlas
2
7
4
0.57
W
He Bo
polo1218
He Bo
6
1
9
10.5
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,867
Damage
23,321
30,459
Taken
50,789
13,767
Mitigated
36,147
7,479
Healing
4,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,183
3,683
0
2,250
14,790
6,929
0
2,610
12,010
21,608
3,679
W
Medusa
JZolly13
Medusa
13,833
6,392
527
784
9,010
4,054
734
5,391
3,619
0
47,168
L
King Arthur
Monstar72
King Arthur
5,942
1,273
0
0
19,397
17,178
0
5,136
13,841
0
12,430
L
Atlas
diguiii
Atlas
6,196
2,385
402
1,597
16,602
12,040
0
3,276
13,080
23,798
0
W
He Bo
polo1218
He Bo
11,485
1,565
603
2,655
9,446
3,999
786
4,113
5,333
28,171
0
W
16,549
3,882
0
2,910
12,003
5,714
800
7,427
4,576
0
29,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,565
Gold Earned
24,947
123
Minions Killed
75
8
Camps Cleared
4
656,519
Distance Traveled
548,048
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,020
694
34
3
3
183,259
0
W
Medusa
10,152
781
64
5
2
207,226
1
L
King Arthur
7,375
567
12
1
1
168,995
0
L
Atlas
8,552
658
29
2
0
195,794
2
W
He Bo
9,926
764
36
3
3
228,065
1
W
Thor
10,487
807
23
2
3
221,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role