Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BountyHunter3075
Tsukuyomi
Level 88
God Stats
2W - 4L
1,362 SR
Queue Stats
127W - 124L
1,460 Elo+
Solo
Kukulkan
Kukulkan
King_Blinkyutk
Kukulkan
Level 98
God Stats
12W - 10L
1,547 SR
Queue Stats
73W - 54L
1,477 Elo+
Solo
Nike
Nike
NinjaMike19
Nike
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 90L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
kurokumabox
Sun Wukong
Level 124
God Stats
21W - 17L
1,449 SR
Queue Stats
325W - 348L
1,411 Elo+
Solo
Team Averages
Level 115
1,472 SR
1,457 Elo+

VS

Team Averages
Level 115
1,452 SR
1,447 Elo+
Ratatoskr
Ratatoskr
Djzander8170
Ratatoskr
Level 106
God Stats
28W - 24L
1,397 SR
Queue Stats
204W - 209L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
NuevoSierra
Baron Samedi
Level 124
God Stats
31W - 14L
1,329 SR
Queue Stats
570W - 516L
1,548 Elo+
Solo
Arachne
Arachne
TehBoukieMan
Arachne
Level 84
God Stats
27W - 30L
1,518 SR
Queue Stats
93W - 104L
1,400 Elo+
Party 1
Neith
Neith
fenix_007
Neith
Level 143
God Stats
9W - 7L
1,457 SR
Queue Stats
163W - 177L
1,466 Elo+
Solo
Janus
Janus
hiimtyler1
Janus
Level 118
God Stats
88W - 88L
1,561 SR
Queue Stats
197W - 202L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
1 / 3 / 0
4,295
430
3,273
5,381
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
9
1 / 4 / 0
5,150
515
3,348
9,536
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
7
0 / 6 / 0
4,502
450
2,123
7,089
3,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 1 / 0
4,427
443
2,466
5,937
4,043
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mace

Mace

+10
Physical Power

Sun Wukong
kurokumabox
Sun Wukong
7
0 / 1 / 1
4,406
441
3,134
8,042
3,573
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Djzander8170
Ratatoskr
11
1 / 0 / 2
6,294
629
5,371
6,711
3,899
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
NuevoSierra
Baron Samedi
8
3 / 1 / 3
5,694
569
4,795
5,066
2,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
TehBoukieMan
Arachne
11
7 / 1 / 5
6,738
674
6,630
6,562
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
fenix_007
Neith
9
0 / 0 / 4
5,368
537
3,642
5,822
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
9
4 / 0 / 3
5,993
599
5,605
5,459
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
15
15
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
3
0
0.33
L
Tsukuyomi
1
4
0
0.25
W
Ratatoskr
Djzander8170
Ratatoskr
1
0
2
2
L
Kukulkan
0
6
0
0
L
0
1
0
0
W
Baron Samedi
NuevoSierra
Baron Samedi
3
1
3
4.5
W
Arachne
TehBoukieMan
Arachne
7
1
5
9.5
W
Neith
fenix_007
Neith
0
0
4
2
W
Janus
4
0
3
5.5
L
Sun Wukong
kurokumabox
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,344
Damage
26,043
35,985
Taken
29,620
16,108
Mitigated
12,757
6,575
Healing
16,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,273
739
0
864
5,381
2,193
0
2,100
3,281
0
17,940
L
Tsukuyomi
3,348
723
0
2,166
9,536
3,255
0
2,391
7,145
0
25,393
W
Ratatoskr
Djzander8170
Ratatoskr
5,371
1,903
0
3,475
6,711
3,899
0
0
6,711
0
41,366
L
Kukulkan
2,123
441
0
691
7,089
3,044
502
3,628
3,461
23,619
0
L
2,466
1,083
0
946
5,937
4,043
0
0
5,937
0
19,845
W
Baron Samedi
NuevoSierra
Baron Samedi
4,795
415
1,719
2,744
5,066
2,599
205
106
4,378
13,119
0
W
Arachne
TehBoukieMan
Arachne
6,630
4,613
0
3,018
6,562
2,934
794
1,019
5,543
0
29,052
W
Neith
fenix_007
Neith
3,642
1,088
0
3,517
5,822
1,693
885
0
5,822
0
32,943
W
Janus
5,605
568
39
2,240
5,459
1,632
504
998
4,461
37,012
0
L
Sun Wukong
kurokumabox
Sun Wukong
3,134
557
99
1,809
8,042
3,573
0
2,281
5,761
0
20,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,780
Gold Earned
30,087
195
Minions Killed
251
0
Camps Cleared
0
873,176
Distance Traveled
962,367
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,295
430
31
3
0
154,753
4
L
Tsukuyomi
5,150
515
66
7
0
198,516
2
W
Ratatoskr
6,294
629
75
8
0
187,809
4
L
Kukulkan
4,502
450
32
3
0
150,495
0
L
Nike
4,427
443
28
3
0
172,825
0
W
Baron Samedi
5,694
569
13
1
0
184,449
1
W
Arachne
6,738
674
59
6
0
225,312
2
W
Neith
5,368
537
55
6
0
161,717
1
W
Janus
5,993
599
49
5
0
203,080
0
L
Sun Wukong
4,406
441
38
4
0
196,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role