Player Matchup

Hercules
Hercules
Kénouille
Hercules
Level 134
God Stats
1W - 0L
1,530 SR
Queue Stats
10W - 13L
1,362 Elo+
Party 1
Chronos
Chronos
LynxBob
Chronos
Level 107
God Stats
4W - 1L
1,518 SR
Queue Stats
50W - 36L
1,580 Elo+
Party 1
Hou Yi
Hou Yi
Spiriity60
Hou Yi
Level 29
God Stats
10W - 8L
1,627 SR
Queue Stats
60W - 105L
1,269 Elo+
Party 1
Team Averages
Level 90
1,558 SR
1,404 Elo+

VS

Team Averages
Level 36
1,500 SR
1,389 Elo+
Sobek
Sobek
 
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Ben3Jis
Neith
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
SEGA765
Discordia
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 46L
1,166 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kénouille
Hercules
13
3 / 0 / 7
8,794
676
6,714
12,998
14,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
LynxBob
Chronos
15
6 / 0 / 7
9,500
731
16,753
15,327
7,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Spiriity60
Hou Yi
14
4 / 0 / 8
9,171
705
7,046
7,751
3,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 5 / 0
7,169
551
4,216
13,570
14,470
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
Ben3Jis
Neith
12
0 / 4 / 0
7,594
584
11,360
8,681
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SEGA765
Discordia
11
0 / 4 / 0
7,326
564
10,959
11,179
4,377
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
13
Kills
0
0
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
5
0
0
L
Neith
Ben3Jis
Neith
0
4
0
0
W
Hercules
Kénouille
Hercules
3
0
7
6.5
W
Chronos
LynxBob
Chronos
6
0
7
9.5
L
Discordia
SEGA765
Discordia
0
4
0
0
W
Hou Yi
Spiriity60
Hou Yi
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,513
Damage
26,535
36,076
Taken
33,430
25,343
Mitigated
22,633
8,491
Healing
4,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,216
364
0
1,227
13,570
14,470
0
4,913
8,657
11,071
0
L
Neith
Ben3Jis
Neith
11,360
5,013
0
1,608
8,681
3,786
0
3,724
4,957
0
30,694
W
Hercules
Kénouille
Hercules
6,714
1,320
0
1,600
12,998
14,481
278
5,237
7,761
0
13,697
W
Chronos
LynxBob
Chronos
16,753
7,686
0
4,381
15,327
7,374
29
6,974
8,353
37,849
5,950
L
Discordia
SEGA765
Discordia
10,959
953
253
1,095
11,179
4,377
0
5,776
5,403
30,380
0
W
Hou Yi
Spiriity60
Hou Yi
7,046
2,765
329
2,181
7,751
3,488
976
3,191
4,560
0
32,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,465
Gold Earned
22,089
134
Minions Killed
117
9
Camps Cleared
2
725,430
Distance Traveled
644,397
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,169
551
8
1
0
233,025
1
L
Neith
7,594
584
57
4
0
196,926
0
W
Hercules
8,794
676
15
1
0
253,263
2
W
Chronos
9,500
731
53
4
8
241,722
2
L
Discordia
7,326
564
52
4
2
214,446
0
W
Hou Yi
9,171
705
66
5
1
230,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role