Player Matchup

Danzaburou
Danzaburou
AllAboutLegacy
Danzaburou
Level 59
God Stats
5W - 6L
1,500 SR
Queue Stats
87W - 90L
1,036 Elo+
Party 1
Baron Samedi
Baron Samedi
Orbit Rezhy
Baron Samedi
Level 43
God Stats
18W - 10L
1,373 SR
Queue Stats
124W - 139L
1,331 Elo+
Solo
Cthulhu
Cthulhu
Rexo881
Cthulhu
Level 87
God Stats
1W - 0L
1,663 SR
Queue Stats
4W - 0L
1,629 Elo+
Solo
Chaac
Chaac
SoBGrant
Chaac
Level 7
God Stats
4W - 2L
1,289 SR
Queue Stats
4W - 5L
1,036 Elo+
Party 1
Cliodhna
Cliodhna
VegasForever449
Cliodhna
Level 82
God Stats
1W - 0L
1,357 SR
Queue Stats
58W - 61L
1,369 Elo+
Solo
Team Averages
Level 56
1,436 SR
1,280 Elo+

VS

Team Averages
Level 53
1,527 SR
1,369 Elo+
Izanami
Izanami
DJROGE01
Izanami
Level 47
God Stats
2W - 3L
1,846 SR
Queue Stats
40W - 43L
1,447 Elo+
Solo
Anubis
Anubis
EZ SUBI
Anubis
Level 62
God Stats
87W - 85L
1,489 SR
Queue Stats
90W - 88L
1,366 Elo+
Solo
Bakasura
Bakasura
Mateus015393
Bakasura
Level 40
God Stats
7W - 10L
1,462 SR
Queue Stats
136W - 148L
1,359 Elo+
Solo
Discordia
Discordia
NomadicWanderer_
Discordia
Level 80
God Stats
2W - 4L
1,340 SR
Queue Stats
348W - 336L
1,340 Elo+
Solo
Fenrir
Fenrir
crego1205
Fenrir
Level 36
God Stats
0W - 4L
1,500 SR
Queue Stats
156W - 199L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllAboutLegacy
Danzaburou
18
7 / 2 / 1
11,896
476
12,560
14,736
7,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Orbit Rezhy
Baron Samedi
19
4 / 6 / 3
12,502
500
13,842
16,971
7,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Rexo881
Cthulhu
18
0 / 3 / 8
11,498
460
7,900
20,054
22,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
SoBGrant
Chaac
19
4 / 1 / 1
12,432
497
17,915
17,520
30,243
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cliodhna
18
7 / 5 / 5
12,327
493
17,106
22,303
9,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DJROGE01
Izanami
17
4 / 5 / 4
11,034
441
11,912
15,949
6,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
EZ SUBI
Anubis
18
8 / 6 / 2
12,261
490
19,776
24,000
11,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Mateus015393
Bakasura
17
2 / 6 / 3
10,619
425
9,140
28,243
14,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
15
3 / 3 / 6
9,984
399
15,043
12,591
4,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
crego1205
Fenrir
17
0 / 2 / 3
9,789
392
5,910
14,328
15,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
22
Kills
17
17
Deaths
22
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AllAboutLegacy
Danzaburou
7
2
1
3.75
L
Izanami
DJROGE01
Izanami
4
5
4
1.2
L
Anubis
EZ SUBI
Anubis
8
6
2
1.5
L
Bakasura
Mateus015393
Bakasura
2
6
3
0.58
L
Discordia
3
3
6
2
W
Baron Samedi
Orbit Rezhy
Baron Samedi
4
6
3
0.92
W
Cthulhu
Rexo881
Cthulhu
0
3
8
1.33
W
Chaac
SoBGrant
Chaac
4
1
1
4.5
W
Cliodhna
7
5
5
1.9
L
Fenrir
crego1205
Fenrir
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,323
Damage
61,781
91,584
Taken
95,111
77,554
Mitigated
53,559
27,994
Healing
21,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AllAboutLegacy
Danzaburou
12,560
4,115
0
6,393
14,736
7,737
1,270
6,398
8,338
0
82,146
L
Izanami
DJROGE01
Izanami
11,912
7,410
249
2,576
15,949
6,735
1,153
4,155
11,794
77
82,032
L
Anubis
EZ SUBI
Anubis
19,776
1,377
0
10,258
24,000
11,540
924
10,906
13,094
97,893
0
L
Bakasura
Mateus015393
Bakasura
9,140
5,601
0
6,671
28,243
14,799
1,278
2,544
25,699
0
78,678
L
Discordia
15,043
1,648
0
857
12,591
4,533
87
4,137
8,454
53,586
0
W
Baron Samedi
Orbit Rezhy
Baron Samedi
13,842
983
317
5,058
16,971
7,721
602
10,971
5,948
94,502
0
W
Cthulhu
Rexo881
Cthulhu
7,900
979
220
2,561
20,054
22,122
440
6,654
13,375
44,041
0
W
Chaac
SoBGrant
Chaac
17,915
2,634
0
6,733
17,520
30,243
504
2,447
14,674
0
100,158
W
Cliodhna
17,106
1,966
0
6,712
22,303
9,731
1,524
8,533
13,619
0
96,050
L
Fenrir
crego1205
Fenrir
5,910
1,231
0
1,132
14,328
15,952
0
0
14,328
175
58,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,655
Gold Earned
53,687
591
Minions Killed
588
0
Camps Cleared
0
2,307,309
Distance Traveled
2,269,294
31
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,896
476
107
4
0
439,323
6
L
Izanami
11,034
441
120
5
0
419,002
3
L
Anubis
12,261
490
146
6
0
379,497
0
L
Bakasura
10,619
425
137
5
0
512,932
2
L
Discordia
9,984
399
91
4
0
448,502
0
W
Baron Samedi
12,502
500
129
5
0
378,723
5
W
Cthulhu
11,498
460
78
3
0
480,900
2
W
Chaac
12,432
497
146
6
0
500,810
5
W
Cliodhna
12,327
493
131
5
0
507,553
13
L
Fenrir
9,789
392
94
4
0
509,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role