Player Matchup

Baron Samedi
Baron Samedi
Hookalooka
Baron Samedi
Level 29
God Stats
6W - 3L
1,784 SR
Queue Stats
24W - 52L
1,165 Elo+
Party 2
Fenrir
Fenrir
Kkoqui99
Fenrir
Level 39
God Stats
25W - 47L
1,299 SR
Queue Stats
269W - 488L
1,331 Elo+
Solo
Bellona
Bellona
sleepypiscean
Bellona
Level 106
God Stats
1W - 1L
1,348 SR
Queue Stats
65W - 101L
1,346 Elo+
Party 2
Team Averages
Level 58
1,477 SR
1,281 Elo+

VS

Team Averages
Level 54
1,330 SR
1,276 Elo+
Horus
Horus
HeartFullCat
Horus
Level 69
God Stats
6W - 4L
1,279 SR
Queue Stats
113W - 127L
1,444 Elo+
Solo
Kali
Kali
StarsBVibin
Kali
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 62L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
woahsamo
Nu Wa
Level 6
God Stats
0W - 1L
1,211 SR
Queue Stats
3W - 17L
1,040 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hookalooka
Baron Samedi
17
7 / 1 / 9
12,136
759
23,664
12,926
6,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Kkoqui99
Fenrir
16
5 / 4 / 11
11,401
713
9,587
20,446
9,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bellona
15
6 / 3 / 10
11,476
717
13,966
17,787
16,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 8
10,088
631
8,383
19,626
21,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 7 / 1
11,293
706
15,894
21,103
10,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
woahsamo
Nu Wa
15
2 / 7 / 6
10,754
672
11,022
12,034
5,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
18
Kills
8
8
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
8
1
W
Baron Samedi
Hookalooka
Baron Samedi
7
1
9
11.5
W
Fenrir
Kkoqui99
Fenrir
5
4
11
2.63
L
6
7
1
0.93
W
Bellona
6
3
10
3.67
L
Nu Wa
woahsamo
Nu Wa
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,217
Damage
35,299
51,159
Taken
52,763
32,150
Mitigated
37,908
18,557
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,383
4,972
2,763
5,463
19,626
21,585
50
8,803
10,542
0
24,452
W
Baron Samedi
Hookalooka
Baron Samedi
23,664
1,471
3,120
6,329
12,926
6,280
598
3,553
9,373
58,496
0
W
Fenrir
Kkoqui99
Fenrir
9,587
1,883
371
4,108
20,446
9,239
927
4,307
16,139
0
33,537
L
15,894
5,911
168
2,931
21,103
10,821
360
10,575
10,210
0
41,804
W
Bellona
13,966
5,860
262
4,367
17,787
16,631
781
4,289
13,498
0
34,016
L
Nu Wa
woahsamo
Nu Wa
11,022
3,330
0
542
12,034
5,502
225
4,742
7,159
24,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,013
Gold Earned
32,135
141
Minions Killed
106
9
Camps Cleared
6
914,935
Distance Traveled
805,284
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,088
631
31
2
1
288,411
2
W
Baron Samedi
12,136
759
73
5
1
303,553
3
W
Fenrir
11,401
713
36
2
7
311,760
4
L
Kali
11,293
706
53
3
3
278,546
1
W
Bellona
11,476
717
32
2
1
299,622
0
L
Nu Wa
10,754
672
22
1
2
238,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role