Player Matchup

Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
FafnirGuard
Gilgamesh
Level 157
God Stats
2W - 1L
1,771 SR
Queue Stats
136W - 71L
1,754 Elo+
Party 2
Ares
Ares
Firepat544
Ares
Level 63
God Stats
3W - 0L
1,760 SR
Queue Stats
52W - 46L
1,464 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MoneyInDeVault
Kumbhakarna
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 121L
1,513 Elo+
Solo
Bastet
Bastet
Reshram
Bastet
Level 129
God Stats
2W - 0L
1,564 SR
Queue Stats
130W - 96L
1,668 Elo+
Party 1
Team Averages
Level 116
1,619 SR
1,580 Elo+

VS

Team Averages
Level 118
1,567 SR
1,526 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BigdoggyJay
Nox
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,571 Elo+
Solo
Agni
Agni
Boynpain
Agni
Level 136
God Stats
6W - 2L
1,797 SR
Queue Stats
304W - 324L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Psimitar
Gilgamesh
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 267L
1,511 Elo+
Solo
Sol
Sol
chilla Emmi
Sol
Level 160
God Stats
13W - 22L
1,539 SR
Queue Stats
1,337W - 1,370L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 2 / 16
11,715
732
15,559
10,029
4,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
FafnirGuard
Gilgamesh
20
9 / 2 / 16
12,338
771
17,789
22,942
32,163
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 2 / 18
11,716
732
6,658
22,844
33,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kumbhakarna
MoneyInDeVault
Kumbhakarna
18
4 / 2 / 17
11,873
742
6,739
26,789
33,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
Reshram
Bastet
18
6 / 3 / 13
11,682
730
18,710
19,912
12,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
2 / 5 / 6
10,257
641
17,334
15,462
8,475
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 8 / 5
10,112
632
10,182
15,215
9,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Agni
17
1 / 5 / 7
10,486
655
16,368
10,124
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Psimitar
Gilgamesh
17
4 / 4 / 5
10,952
685
9,874
20,384
33,261
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 3 / 7
10,701
669
19,963
14,820
8,177
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
41
25
Kills
11
11
Deaths
25
80
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
16
6
L
Hou Yi
 
Hou Yi
2
5
6
1
L
2
8
5
0.56
L
Agni
1
5
7
0.9
W
Gilgamesh
FafnirGuard
Gilgamesh
9
2
16
8.5
W
2
2
18
5.5
W
Kumbhakarna
MoneyInDeVault
Kumbhakarna
4
2
17
6.25
L
Gilgamesh
Psimitar
Gilgamesh
4
4
5
1.63
W
Bastet
Reshram
Bastet
6
3
13
4.17
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,455
Damage
73,721
102,516
Taken
76,005
117,183
Mitigated
64,566
41,642
Healing
19,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,559
1,128
2,110
1,223
10,029
4,962
2,120
5,658
4,255
52,962
0
L
Hou Yi
 
Hou Yi
17,334
10,622
1,833
3,072
15,462
8,475
707
6,871
8,591
0
31,914
L
10,182
1,462
320
2,656
15,215
9,119
675
6,037
9,178
18,787
0
L
Agni
16,368
770
576
622
10,124
5,534
935
3,512
6,612
35,702
0
W
Gilgamesh
FafnirGuard
Gilgamesh
17,789
3,631
2,629
1,812
22,942
32,163
848
9,715
12,859
412
36,540
W
6,658
418
2,832
2,622
22,844
33,533
1,783
10,005
12,587
17,909
0
W
Kumbhakarna
MoneyInDeVault
Kumbhakarna
6,739
722
5,301
7,342
26,789
33,806
1,209
11,146
15,076
14,825
0
L
Gilgamesh
Psimitar
Gilgamesh
9,874
1,610
2,044
2,053
20,384
33,261
46
7,935
12,449
0
15,150
W
Bastet
Reshram
Bastet
18,710
3,356
8,304
7,467
19,912
12,719
2,028
8,394
11,226
0
28,230
L
19,963
4,796
639
5,810
14,820
8,177
339
4,872
9,948
42,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,324
Gold Earned
52,508
152
Minions Killed
186
0
Camps Cleared
0
1,551,137
Distance Traveled
1,287,598
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,715
732
59
4
0
290,274
2
L
Hou Yi
10,257
641
28
2
0
249,182
1
L
Nox
10,112
632
36
2
0
265,312
1
L
Agni
10,486
655
56
4
0
227,622
1
W
Gilgamesh
12,338
771
40
3
0
314,357
2
W
Ares
11,716
732
19
1
0
262,969
0
W
Kumbhakarna
11,873
742
15
1
0
346,359
0
L
Gilgamesh
10,952
685
7
0
0
304,901
2
W
Bastet
11,682
730
19
1
0
337,178
0
L
Sol
10,701
669
59
4
0
240,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role