Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
HypezZ_XVIII
Cernunnos
Level 109
God Stats
25W - 16L
1,543 SR
Queue Stats
691W - 692L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
Saikido88
Sun Wukong
Level 107
God Stats
22W - 22L
1,547 SR
Queue Stats
439W - 432L
1,506 Elo+
Solo
Fafnir
Fafnir
UCANTSHOOTTHIS
Fafnir
Level 57
God Stats
1W - 2L
1,212 SR
Queue Stats
12W - 13L
1,576 Elo+
Solo
Hun Batz
Hun Batz
quidamar
Hun Batz
Level 89
God Stats
3W - 1L
1,578 SR
Queue Stats
423W - 414L
1,525 Elo+
Party 1
Team Averages
Level 104
1,476 SR
1,536 Elo+

VS

Team Averages
Level 129
1,587 SR
1,398 Elo+
Neith
Neith
Astroturf290
Neith
Level 107
God Stats
2W - 1L
1,707 SR
Queue Stats
13W - 17L
1,328 Elo+
Party 2
Hercules
Hercules
NaLuki
Hercules
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,317 Elo+
Solo
Discordia
Discordia
alnwimi
Discordia
Level 157
God Stats
9W - 5L
1,603 SR
Queue Stats
420W - 407L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
gardon-revisite
Baron Samedi
Level 135
God Stats
23W - 23L
1,558 SR
Queue Stats
394W - 449L
1,433 Elo+
Solo
Ne Zha
Ne Zha
laurenceelliottt
Ne Zha
Level 128
God Stats
10W - 10L
1,566 SR
Queue Stats
671W - 666L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 2 / 1
6,942
463
5,748
11,974
5,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
HypezZ_XVIII
Cernunnos
14
2 / 1 / 1
7,986
532
5,643
7,535
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Saikido88
Sun Wukong
12
1 / 1 / 0
7,879
525
6,836
10,668
8,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
2 / 1 / 2
6,958
464
4,308
10,318
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
quidamar
Hun Batz
11
1 / 0 / 3
6,940
463
3,012
10,969
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,662
511
6,585
6,340
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
NaLuki
Hercules
11
1 / 2 / 1
7,277
485
6,626
11,673
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
alnwimi
Discordia
12
1 / 2 / 1
6,895
460
7,546
6,754
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
gardon-revisite
Baron Samedi
1
0 / 0 / 0
4,364
291
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 0
7,090
473
5,716
12,579
5,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
6
Kills
5
5
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
2
1
0.25
L
1
1
0
1
W
Cernunnos
HypezZ_XVIII
Cernunnos
2
1
1
2.5
L
Hercules
NaLuki
Hercules
1
2
1
0.75
W
Sun Wukong
Saikido88
Sun Wukong
1
1
0
1
W
2
1
2
3
L
Discordia
alnwimi
Discordia
1
2
1
0.75
L
Baron Samedi
gardon-revisite
Baron Samedi
0
0
0
0
L
2
1
0
2
W
Hun Batz
quidamar
Hun Batz
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
26,473
51,464
Taken
37,346
31,460
Mitigated
18,497
20,720
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,748
234
545
6,237
11,974
5,108
193
4,804
7,134
54,456
0
L
6,585
2,034
0
3,280
6,340
2,078
834
571
5,769
0
59,435
W
Cernunnos
HypezZ_XVIII
Cernunnos
5,643
1,771
0
2,631
7,535
3,712
0
0
7,499
0
74,483
L
Hercules
NaLuki
Hercules
6,626
2,172
0
3,696
11,673
8,464
0
2,818
8,149
0
41,011
W
Sun Wukong
Saikido88
Sun Wukong
6,836
1,147
0
5,229
10,668
8,978
600
126
10,204
0
55,958
W
4,308
1,074
0
1,645
10,318
9,309
0
1,277
8,850
13,601
0
L
Discordia
alnwimi
Discordia
7,546
931
0
1,434
6,754
2,773
0
4,108
2,646
49,609
0
L
Baron Samedi
gardon-revisite
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
5,716
1,982
0
2,093
12,579
5,182
0
2,559
9,895
0
53,017
W
Hun Batz
quidamar
Hun Batz
3,012
547
0
4,433
10,969
4,353
0
1,339
9,630
0
42,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,705
Gold Earned
33,288
438
Minions Killed
352
0
Camps Cleared
0
1,408,010
Distance Traveled
1,153,733
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,942
463
100
7
0
269,769
3
L
Neith
7,662
511
101
7
0
266,619
3
W
Cernunnos
7,986
532
125
8
0
273,640
2
L
Hercules
7,277
485
87
6
0
267,529
5
W
Sun Wukong
7,879
525
117
8
0
258,471
1
W
Fafnir
6,958
464
25
2
0
274,048
4
L
Discordia
6,895
460
75
5
0
275,360
5
L
Baron Samedi
4,364
291
0
0
0
6,998
0
L
Ne Zha
7,090
473
89
6
0
337,227
3
W
Hun Batz
6,940
463
71
5
0
332,082
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role