Player Matchup

Sun Wukong
Sun Wukong
ArtKon
Sun Wukong
Level 37
God Stats
0W - 3L
1,238 SR
Queue Stats
209W - 206L
1,457 Elo+
Solo
Geb
Geb
Cecilol
Geb
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
GiulSan
Zhong Kui
Level 49
God Stats
4W - 4L
1,599 SR
Queue Stats
98W - 98L
1,500 Elo+
Solo
Neith
Neith
Spoingus
Neith
Level 3
God Stats
0W - 1L
1,269 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
llcifer
King Arthur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,511 Elo+
Solo
Team Averages
Level 46
1,421 SR
1,494 Elo+

VS

Team Averages
Level 31
1,437 SR
1,480 Elo+
Shiva
Shiva
 
Shiva
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Facuuuuu
He Bo
Level 48
God Stats
1W - 6L
1,131 SR
Queue Stats
252W - 277L
1,453 Elo+
Solo
Agni
Agni
Spuihalel
Agni
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Toukka22
Heimdallr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,528 Elo+
Party 2
Poseidon
Poseidon
Viffeh
Poseidon
Level 7
God Stats
3W - 1L
1,553 SR
Queue Stats
3W - 3L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArtKon
Sun Wukong
19
3 / 4 / 1
12,066
464
13,407
25,018
24,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
18
1 / 3 / 4
11,576
445
7,267
27,525
42,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
GiulSan
Zhong Kui
20
7 / 4 / 1
13,376
514
14,483
19,500
15,633
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Spoingus
Neith
18
0 / 5 / 6
10,843
417
9,210
13,965
8,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
llcifer
King Arthur
12
1 / 1 / 1
9,469
364
3,857
11,462
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
19
2 / 1 / 10
13,613
524
11,611
26,742
32,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
Facuuuuu
He Bo
5
0 / 1 / 1
8,012
308
387
1,725
303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
20
8 / 1 / 6
17,577
676
23,324
19,996
14,133
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Toukka22
Heimdallr
20
7 / 5 / 4
15,557
598
26,256
23,685
14,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Viffeh
Poseidon
18
0 / 4 / 2
12,204
469
5,580
8,310
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
12
Kills
17
17
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
10
7
L
Sun Wukong
ArtKon
Sun Wukong
3
4
1
0.88
L
Geb
1
3
4
1
W
He Bo
Facuuuuu
He Bo
0
1
1
0.5
L
Zhong Kui
GiulSan
Zhong Kui
7
4
1
1.88
L
Neith
Spoingus
Neith
0
5
6
0.6
W
Agni
8
1
6
11
W
Heimdallr
Toukka22
Heimdallr
7
5
4
1.8
W
Poseidon
Viffeh
Poseidon
0
4
2
0.25
L
King Arthur
llcifer
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,224
Damage
67,158
97,470
Taken
80,458
96,129
Mitigated
63,429
19,307
Healing
25,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,611
1,865
791
4,744
26,742
32,170
123
6,821
19,921
0
91,613
L
Sun Wukong
ArtKon
Sun Wukong
13,407
1,931
0
7,704
25,018
24,103
589
12,197
12,261
526
87,186
L
Geb
7,267
512
0
1,923
27,525
42,127
116
3,671
23,774
35,004
0
W
He Bo
Facuuuuu
He Bo
387
0
0
496
1,725
303
0
912
813
5,424
0
L
Zhong Kui
GiulSan
Zhong Kui
14,483
1,134
0
7,819
19,500
15,633
510
6,794
12,623
136,347
0
L
Neith
Spoingus
Neith
9,210
5,065
0
1,236
13,965
8,046
1,147
2,944
11,021
0
88,021
W
Agni
23,324
1,616
0
10,827
19,996
14,133
509
5,435
14,561
172,084
0
W
Heimdallr
Toukka22
Heimdallr
26,256
13,148
0
8,050
23,685
14,104
5,380
6,291
17,394
0
159,267
W
Poseidon
Viffeh
Poseidon
5,580
1,403
0
892
8,310
2,719
150
4,211
4,099
78,826
0
L
King Arthur
llcifer
King Arthur
3,857
424
0
625
11,462
6,220
764
2,965
8,497
0
54,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,330
Gold Earned
66,963
643
Minions Killed
723
0
Camps Cleared
0
2,304,802
Distance Traveled
1,971,153
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,613
524
97
4
0
547,461
6
L
Sun Wukong
12,066
464
144
6
0
520,656
3
L
Geb
11,576
445
22
1
0
578,569
4
W
He Bo
8,012
308
3
0
0
24,060
0
L
Zhong Kui
13,376
514
211
8
0
500,711
5
L
Neith
10,843
417
174
7
0
450,657
1
W
Agni
17,577
676
289
11
0
549,495
5
W
Heimdallr
15,557
598
195
8
0
454,976
4
W
Poseidon
12,204
469
139
5
0
395,161
0
L
King Arthur
9,469
364
92
4
0
254,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role