Player Matchup

Izanami
Izanami
 
Izanami
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Dtreats
Apollo
Level 24
God Stats
1W - 2L
1,510 SR
Queue Stats
2W - 5L
1,193 Elo+
Party 1
Bacchus
Bacchus
K1vas
Bacchus
Level 28
God Stats
28W - 12L
1,602 SR
Queue Stats
64W - 98L
1,391 Elo+
Solo
Freya
Freya
buldoggggg
Freya
Level 29
God Stats
94W - 108L
1,473 SR
Queue Stats
109W - 132L
1,431 Elo+
Solo
Hera
Hera
fackof20
Hera
Level 57
God Stats
14W - 16L
1,564 SR
Queue Stats
137W - 164L
1,413 Elo+
Solo
Team Averages
Level 46
1,530 SR
1,386 Elo+

VS

Team Averages
Level 89
1,548 SR
1,470 Elo+
Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DarkestGabrieL
Neith
Level 15
God Stats
4W - 6L
1,538 SR
Queue Stats
18W - 25L
1,341 Elo+
Solo
Raijin
Raijin
Nekah
Raijin
Level 102
God Stats
1W - 1L
1,571 SR
Queue Stats
5W - 5L
1,515 Elo+
Solo
Ganesha
Ganesha
d3nyh
Ganesha
Level 160
God Stats
19W - 19L
1,667 SR
Queue Stats
160W - 149L
1,619 Elo+
Solo
Nu Wa
Nu Wa
nata76
Nu Wa
Level 47
God Stats
22W - 21L
1,465 SR
Queue Stats
54W - 88L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 0 / 3
9,925
827
2,905
5,674
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
Dtreats
Apollo
16
1 / 0 / 8
8,962
747
9,683
10,086
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
K1vas
Bacchus
15
0 / 1 / 10
9,090
758
5,589
12,669
16,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
17
7 / 0 / 3
9,907
826
9,347
8,158
4,038
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
17
5 / 2 / 8
9,796
816
15,610
8,793
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 4 / 1
7,553
629
4,691
10,479
5,236
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 2 / 1
8,107
676
6,477
9,330
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Nekah
Raijin
16
1 / 5 / 0
8,564
714
11,649
11,563
5,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
d3nyh
Ganesha
13
0 / 4 / 0
7,949
662
7,249
16,182
17,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nu Wa
nata76
Nu Wa
14
0 / 1 / 0
7,856
655
6,382
3,447
1,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
16
Kills
3
3
Deaths
16
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
3
4.5
L
Da Ji
 
Da Ji
1
4
1
0.38
L
1
2
1
0.75
W
Apollo
Dtreats
Apollo
1
0
8
5
W
Bacchus
K1vas
Bacchus
0
1
10
5
L
Raijin
Nekah
Raijin
1
5
0
0.2
W
Freya
7
0
3
8.5
L
Ganesha
d3nyh
Ganesha
0
4
0
0
W
Hera
5
2
8
4.5
L
Nu Wa
nata76
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,134
Damage
36,448
45,380
Taken
51,001
30,832
Mitigated
33,626
9,760
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,905
1,609
0
1,901
5,674
2,512
4,594
2,852
2,822
0
41,985
L
Da Ji
 
Da Ji
4,691
421
0
646
10,479
5,236
0
6,585
3,516
0
9,463
L
6,477
1,951
0
3,205
9,330
4,307
446
6,010
2,917
0
27,550
W
Apollo
Dtreats
Apollo
9,683
6,429
0
2,014
10,086
4,585
1,188
6,702
3,384
0
30,833
W
Bacchus
K1vas
Bacchus
5,589
828
0
1,180
12,669
16,117
236
6,286
6,383
18,800
0
L
Raijin
Nekah
Raijin
11,649
1,584
0
2,076
11,563
5,461
0
6,657
4,522
40,817
0
W
Freya
9,347
3,290
0
4,196
8,158
4,038
613
4,242
3,916
32,286
0
L
Ganesha
d3nyh
Ganesha
7,249
202
0
3,038
16,182
17,429
0
8,171
7,536
24,191
0
W
Hera
15,610
3,115
0
469
8,793
3,580
1,054
5,198
3,595
41,859
0
L
Nu Wa
nata76
Nu Wa
6,382
752
0
129
3,447
1,193
9
1,444
1,964
32,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,680
Gold Earned
40,029
277
Minions Killed
192
0
Camps Cleared
0
1,314,970
Distance Traveled
1,124,428
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,925
827
87
7
0
266,054
1
L
Da Ji
7,553
629
19
2
0
254,183
1
L
Neith
8,107
676
57
5
0
229,586
2
W
Apollo
8,962
747
52
4
0
256,882
2
W
Bacchus
9,090
758
22
2
0
273,091
0
L
Raijin
8,564
714
70
6
0
195,678
2
W
Freya
9,907
826
55
5
0
258,025
0
L
Ganesha
7,949
662
2
0
0
236,018
3
W
Hera
9,796
816
61
5
0
260,918
0
L
Nu Wa
7,856
655
44
4
0
208,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role