Player Matchup

Hachiman
Hachiman
Affable_Jack
Hachiman
Level 155
God Stats
6W - 6L
1,626 SR
Queue Stats
385W - 389L
1,421 Elo+
Solo
Nu Wa
Nu Wa
DeBuke
Nu Wa
Level 160
God Stats
26W - 9L
1,856 SR
Queue Stats
1,017W - 1,170L
1,398 Elo+
Solo
Danzaburou
Danzaburou
Halosplash
Danzaburou
Level 93
God Stats
5W - 3L
1,794 SR
Queue Stats
290W - 257L
1,549 Elo+
Solo
He Bo
He Bo
SentientMango40
He Bo
Level 160
God Stats
1W - 3L
1,192 SR
Queue Stats
362W - 408L
1,427 Elo+
Solo
Erlang Shen
Erlang Shen
mathzanaaxhielii
Erlang Shen
Level 157
God Stats
3W - 2L
1,515 SR
Queue Stats
206W - 219L
1,457 Elo+
Solo
Team Averages
Level 145
1,596 SR
1,450 Elo+

VS

Team Averages
Level 119
1,389 SR
1,471 Elo+
Jing Wei
Jing Wei
DarthNyle
Jing Wei
Level 144
God Stats
3W - 13L
1,298 SR
Queue Stats
526W - 507L
1,436 Elo+
Party 1
Ullr
Ullr
SmokeLoud420Luv
Ullr
Level 122
God Stats
1W - 1L
1,676 SR
Queue Stats
28W - 21L
1,514 Elo+
Solo
Apollo
Apollo
Uk Emperor2513
Apollo
Level 67
God Stats
1W - 2L
1,349 SR
Queue Stats
64W - 61L
1,443 Elo+
Party 1
King Arthur
King Arthur
Versability
King Arthur
Level 156
God Stats
0W - 5L
1,124 SR
Queue Stats
793W - 848L
1,513 Elo+
Solo
Sobek
Sobek
YaMothasPeePee
Sobek
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 113L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Affable_Jack
Hachiman
20
5 / 2 / 17
11,492
821
21,328
13,739
7,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
DeBuke
Nu Wa
17
5 / 4 / 14
10,873
777
17,196
8,483
3,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Halosplash
Danzaburou
18
5 / 1 / 14
11,011
787
19,267
13,444
7,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
11 / 1 / 10
11,653
832
13,355
7,371
6,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
mathzanaaxhielii
Erlang Shen
15
0 / 1 / 15
9,106
650
5,924
12,080
22,063
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarthNyle
Jing Wei
17
1 / 6 / 3
9,777
698
8,306
14,578
7,192
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
1 / 3 / 2
9,206
658
8,494
18,684
9,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 4 / 2
10,011
715
10,597
12,181
6,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Versability
King Arthur
16
1 / 9 / 3
8,882
634
8,067
23,958
26,614
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 4
9,229
659
9,266
21,941
30,270
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
22
26
Kills
8
9
Deaths
26
70
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Affable_Jack
Hachiman
5
2
17
6.75
L
Jing Wei
DarthNyle
Jing Wei
1
6
3
0.42
W
Nu Wa
DeBuke
Nu Wa
5
4
14
3
W
Danzaburou
Halosplash
Danzaburou
5
1
14
12
W
11
1
10
16
L
1
3
2
0.67
L
3
4
2
1
L
King Arthur
Versability
King Arthur
1
9
3
0.28
L
2
4
4
1
W
Erlang Shen
mathzanaaxhielii
Erlang Shen
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,070
Damage
44,730
55,117
Taken
91,342
47,779
Mitigated
80,206
27,913
Healing
22,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Affable_Jack
Hachiman
21,328
11,862
80
5,818
13,739
7,493
1,509
1,628
12,111
0
43,483
L
Jing Wei
DarthNyle
Jing Wei
8,306
5,024
212
263
14,578
7,192
96
4,667
9,911
0
32,367
W
Nu Wa
DeBuke
Nu Wa
17,196
2,999
800
459
8,483
3,854
699
1,682
6,801
36,878
0
W
Danzaburou
Halosplash
Danzaburou
19,267
7,508
4,845
6,557
13,444
7,397
2,493
2,791
10,653
0
30,795
W
13,355
960
1,014
1,423
7,371
6,972
1,035
599
6,772
26,496
0
L
8,494
2,356
795
5,444
18,684
9,927
0
5,528
13,156
0
29,056
L
10,597
4,127
1,560
2,124
12,181
6,203
87
4,249
7,932
0
28,277
L
King Arthur
Versability
King Arthur
8,067
773
2,371
1,524
23,958
26,614
0
8,354
15,604
0
19,450
L
9,266
498
2,312
6,221
21,941
30,270
0
7,753
14,188
18,652
0
W
Erlang Shen
mathzanaaxhielii
Erlang Shen
5,924
1,773
1,003
5,914
12,080
22,063
401
2,566
9,514
0
7,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,135
Gold Earned
47,105
156
Minions Killed
182
0
Camps Cleared
0
1,345,937
Distance Traveled
1,274,385
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,492
821
60
4
0
260,829
0
L
Jing Wei
9,777
698
69
5
0
238,601
1
W
Nu Wa
10,873
777
34
2
0
230,123
3
W
Danzaburou
11,011
787
20
1
0
270,689
2
W
He Bo
11,653
832
35
3
0
294,132
0
L
Ullr
9,206
658
46
3
0
256,823
0
L
Apollo
10,011
715
35
3
0
303,304
0
L
King Arthur
8,882
634
17
1
0
240,292
7
L
Sobek
9,229
659
15
1
0
235,365
1
W
Erlang Shen
9,106
650
7
1
0
290,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role