Player Matchup

Vulcan
Vulcan
FCG Shinigami
Vulcan
Level 125
God Stats
2W - 5L
1,729 SR
Queue Stats
151W - 164L
1,591 Elo+
Solo
Hera
Hera
KeyboardHero
Hera
Level 160
God Stats
3W - 2L
1,566 SR
Queue Stats
194W - 186L
1,563 Elo+
Solo
Atlas
Atlas
Sabremul
Atlas
Level 158
God Stats
3W - 3L
1,495 SR
Queue Stats
41W - 55L
1,444 Elo+
Solo
Bastet
Bastet
volvox-team
Bastet
Level 60
God Stats
3W - 6L
1,486 SR
Queue Stats
175W - 194L
1,557 Elo+
Solo
Apollo
Apollo
丿耗子尾汁丶
Apollo
Level 160
God Stats
5W - 4L
1,702 SR
Queue Stats
461W - 440L
1,572 Elo+
Solo
Team Averages
Level 133
1,596 SR
1,545 Elo+

VS

Team Averages
Level 139
1,398 SR
1,569 Elo+
Rama
Rama
MedusaDaDude
Rama
Level 141
God Stats
17W - 13L
1,335 SR
Queue Stats
94W - 79L
1,605 Elo+
Solo
King Arthur
King Arthur
MrMoony
King Arthur
Level 144
God Stats
5W - 12L
1,323 SR
Queue Stats
135W - 122L
1,566 Elo+
Solo
Ra
Ra
m0ve2g0
Ra
Level 160
God Stats
40W - 12L
1,828 SR
Queue Stats
1,459W - 412L
1,787 Elo+
Solo
Thanatos
Thanatos
pinkopalinko-bg
Thanatos
Level 90
God Stats
2W - 3L
1,019 SR
Queue Stats
272W - 281L
1,309 Elo+
Solo
Ah Puch
Ah Puch
raki33
Ah Puch
Level 158
God Stats
7W - 11L
1,484 SR
Queue Stats
185W - 186L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 7
7,310
731
6,171
7,931
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 3 / 3
8,178
818
6,350
8,752
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Sabremul
Atlas
14
3 / 1 / 5
7,920
792
5,671
9,092
8,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bastet
12
2 / 3 / 4
6,848
685
8,313
8,602
4,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
0 / 2 / 4
7,475
748
5,941
9,491
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 3
8,786
879
8,222
10,687
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MrMoony
King Arthur
13
0 / 2 / 6
7,028
703
9,521
11,030
8,309
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 0 / 4
8,463
846
7,784
5,579
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
13
1 / 1 / 1
7,039
704
1,140
8,376
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
raki33
Ah Puch
14
1 / 3 / 7
7,584
758
9,847
9,303
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
9
Kills
14
14
Deaths
9
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
L
4
3
3
1.83
W
8
3
3
3.17
W
King Arthur
MrMoony
King Arthur
0
2
6
1.5
L
Atlas
Sabremul
Atlas
3
1
5
5.5
W
4
0
4
6
W
Thanatos
1
1
1
1.5
W
Ah Puch
raki33
Ah Puch
1
3
7
1.5
L
Bastet
2
3
4
1.33
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,446
Damage
36,514
43,868
Taken
44,975
24,825
Mitigated
24,897
4,823
Healing
10,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,171
1,738
0
665
7,931
3,646
0
5,320
2,611
20,538
0
L
6,350
1,025
0
1,169
8,752
3,963
102
3,325
5,427
33,776
0
W
8,222
5,629
0
1,734
10,687
5,503
380
3,844
6,749
0
22,714
W
King Arthur
MrMoony
King Arthur
9,521
1,056
0
0
11,030
8,309
0
3,924
7,019
0
21,343
L
Atlas
Sabremul
Atlas
5,671
2,279
199
851
9,092
8,388
0
2,519
6,573
17,171
0
W
7,784
624
1,481
2,317
5,579
2,623
0
2,238
3,259
41,706
0
W
Thanatos
1,140
225
0
2,593
8,376
4,197
192
3,033
5,259
0
12,806
W
Ah Puch
raki33
Ah Puch
9,847
310
0
1,887
9,303
4,265
0
4,806
4,497
37,650
0
L
Bastet
8,313
1,383
0
687
8,602
4,086
0
2,508
6,094
0
14,499
L
5,941
2,095
0
1,252
9,491
4,742
189
3,959
5,532
0
31,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,731
Gold Earned
38,900
200
Minions Killed
255
0
Camps Cleared
0
1,062,115
Distance Traveled
1,077,276
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,310
731
41
4
0
218,899
2
L
Hera
8,178
818
69
7
0
208,256
2
W
Rama
8,786
879
45
5
0
200,825
1
W
King Arthur
7,028
703
32
3
0
226,995
2
L
Atlas
7,920
792
16
2
0
205,280
1
W
Ra
8,463
846
81
8
0
242,191
3
W
Thanatos
7,039
704
21
2
0
181,998
0
W
Ah Puch
7,584
758
76
8
0
225,267
2
L
Bastet
6,848
685
11
1
0
219,735
4
L
Apollo
7,475
748
63
6
0
209,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role