Player Matchup

Geb
Geb
Silver I
Daud6666
Geb
Silver I
Level 160
God Stats
6W - 1L
1,326 SR
Queue Stats
44W - 43L
1,322 MMR
Solo
Bastet
Bastet
Gold V
MyersQueen
Bastet
Gold V
Level 155
God Stats
6W - 3L
1,701 SR
Queue Stats
226W - 241L
1,340 MMR
Solo
King Arthur
King Arthur
Silver II
Peraking
King Arthur
Silver II
Level 127
God Stats
19W - 17L
1,420 SR
Queue Stats
226W - 224L
939 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Pro100mark
Nu Wa
Gold IV
Level 126
God Stats
2W - 2L
1,429 SR
Queue Stats
193W - 195L
1,336 MMR
Solo
Skadi
Skadi
Silver III
iScreamCaked
Skadi
Silver III
Level 79
God Stats
11W - 7L
1,609 SR
Queue Stats
83W - 97L
906 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,497 SR
1,168 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,562 SR
1,266 MMR
Ullr
Ullr
Gold V
 
Ullr
Gold V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
ColaKinG420
Atlas
Gold II
Level 149
God Stats
1W - 4L
1,580 SR
Queue Stats
112W - 118L
1,308 MMR
Solo
Sol
Sol
Silver III
ShvabraPro
Sol
Silver III
Level 148
God Stats
1W - 1L
1,719 SR
Queue Stats
86W - 83L
757 MMR
Solo
Nemesis
Nemesis
Gold IV
UniHunT
Nemesis
Gold IV
Level 48
God Stats
14W - 19L
1,512 SR
Queue Stats
425W - 408L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
8,977
472
6,751
16,625
18,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
MyersQueen
Bastet
15
4 / 2 / 3
9,362
493
7,864
15,959
6,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Peraking
King Arthur
19
6 / 0 / 3
11,485
604
11,220
15,997
18,520
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
15
2 / 5 / 4
9,283
489
14,050
13,007
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 5 / 1
8,703
458
9,945
12,937
4,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Jing WeiJormungandrLoki

VS

Bans
CliodhnaArachneArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
3 / 1 / 2
10,768
567
5,840
13,073
5,115
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
 
Hercules
12
3 / 2 / 2
7,835
412
5,292
12,916
9,902
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 4 / 2
9,882
520
9,936
16,498
9,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 5 / 0
6,166
325
4,831
7,829
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
UniHunT
Nemesis
15
3 / 4 / 4
9,148
481
14,489
18,415
11,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
16
Kills
14
14
Deaths
16
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
1
2
4
L
Hercules
 
Hercules
3
2
2
2
L
5
4
2
1.5
W
1
2
6
2
W
Bastet
MyersQueen
Bastet
4
2
3
2.75
W
King Arthur
Peraking
King Arthur
6
0
3
7.5
W
Nu Wa
2
5
4
0.8
L
0
5
0
0
L
Nemesis
UniHunT
Nemesis
3
4
4
1.25
W
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,830
Damage
40,388
74,525
Taken
68,731
52,848
Mitigated
38,013
16,660
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,840
2,627
0
1,226
13,073
5,115
1,512
7,395
5,272
0
108,982
L
Hercules
 
Hercules
5,292
2,011
0
2,529
12,916
9,902
0
2,628
10,208
0
41,067
L
9,936
3,193
0
2,860
16,498
9,739
0
4,880
11,422
66,217
8,071
W
6,751
1,758
773
2,144
16,625
18,552
0
2,197
14,428
37,821
0
W
Bastet
MyersQueen
Bastet
7,864
2,292
0
7,050
15,959
6,748
301
2,823
13,136
0
68,278
W
King Arthur
Peraking
King Arthur
11,220
1,553
0
2,423
15,997
18,520
0
4,457
11,540
0
99,324
W
Nu Wa
14,050
3,226
75
2,284
13,007
4,636
160
4,780
8,227
79,959
0
L
4,831
2,483
0
927
7,829
2,107
288
1,903
5,812
22,158
0
L
Nemesis
UniHunT
Nemesis
14,489
5,925
0
5,866
18,415
11,150
0
3,165
15,216
0
69,450
W
9,945
5,549
0
1,911
12,937
4,392
1,068
142
12,795
0
57,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,810
Gold Earned
43,799
582
Minions Killed
534
0
Camps Cleared
0
1,805,666
Distance Traveled
1,511,740
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,768
567
192
10
0
359,138
5
L
Hercules
7,835
412
74
4
0
237,986
0
L
Atlas
9,882
520
117
6
0
352,050
3
W
Geb
8,977
472
54
3
0
392,147
3
W
Bastet
9,362
493
116
6
0
399,170
6
W
King Arthur
11,485
604
184
10
0
399,577
4
W
Nu Wa
9,283
489
123
6
0
339,504
5
L
Sol
6,166
325
42
2
0
169,602
3
L
Nemesis
9,148
481
109
6
0
392,964
2
W
Skadi
8,703
458
105
6
0
275,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role