Player Matchup

Shiva
Shiva
Itashika
Shiva
Level 123
God Stats
0W - 2L
1,138 SR
Queue Stats
93W - 120L
1,370 Elo+
Solo
Chang'e
Chang'e
Lilia711
Chang'e
Level 129
God Stats
19W - 51L
1,406 SR
Queue Stats
230W - 567L
1,265 Elo+
Party 2
Pele
Pele
lilik92400
Pele
Level 124
God Stats
3W - 8L
1,375 SR
Queue Stats
181W - 481L
1,223 Elo+
Party 2
Team Averages
Level 125
1,307 SR
1,286 Elo+

VS

Team Averages
Level 105
1,575 SR
1,610 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Caitypuwu
Charybdis
Level 24
God Stats
6W - 0L
1,465 SR
Queue Stats
10W - 7L
1,670 Elo+
Party 1
Xing Tian
Xing Tian
Dr Kinoko
Xing Tian
Level 143
God Stats
6W - 1L
1,759 SR
Queue Stats
19W - 9L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Itashika
Shiva
11
0 / 5 / 0
7,571
582
7,374
15,534
14,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chang'e
Lilia711
Chang'e
12
0 / 5 / 0
7,413
570
7,357
12,961
5,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 7 / 0
7,001
539
6,833
15,514
6,578
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
9 / 0 / 8
10,165
782
14,533
8,507
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Caitypuwu
Charybdis
14
7 / 0 / 10
10,120
778
16,783
9,520
4,218
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
Dr Kinoko
Xing Tian
14
1 / 0 / 16
9,729
748
7,519
19,528
25,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
51
0
Kills
17
17
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
0
8
13
W
Charybdis
Caitypuwu
Charybdis
7
0
10
12
W
Xing Tian
Dr Kinoko
Xing Tian
1
0
16
9
L
Shiva
Itashika
Shiva
0
5
0
0
L
Chang'e
Lilia711
Chang'e
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,564
Damage
38,835
44,009
Taken
37,555
26,181
Mitigated
34,304
9,551
Healing
14,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,533
2,281
3,977
4,715
8,507
4,861
1,312
1,784
6,723
49,113
0
W
Charybdis
Caitypuwu
Charybdis
16,783
10,130
0
2,026
9,520
4,218
1,143
2,379
7,141
0
43,478
W
Xing Tian
Dr Kinoko
Xing Tian
7,519
842
0
3,696
19,528
25,225
160
3,816
15,712
21,340
0
L
Shiva
Itashika
Shiva
7,374
1,456
338
3,099
15,534
14,052
0
7,996
7,538
0
18,916
L
Chang'e
Lilia711
Chang'e
7,357
1,122
1,443
3,308
12,961
5,551
0
5,066
7,895
25,749
0
L
6,833
1,070
162
1,201
15,514
6,578
0
9,820
5,694
0
24,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,985
Gold Earned
30,014
113
Minions Killed
149
5
Camps Cleared
6
567,625
Distance Traveled
701,487
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,165
782
60
5
3
223,572
3
W
Charybdis
10,120
778
67
5
3
227,288
0
W
Xing Tian
9,729
748
22
2
0
250,627
2
L
Shiva
7,571
582
28
2
4
203,584
4
L
Chang'e
7,413
570
60
5
1
171,929
1
L
Pele
7,001
539
25
2
0
192,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role