Player Matchup

Fenrir
Fenrir
Gold V
DemonBarbarian01
Fenrir
Gold V
Level 103
God Stats
2W - 2L
1,336 SR
Queue Stats
16W - 13L
1,663 MMR
Party 1
King Arthur
King Arthur
Silver I
LaterVader-_-
King Arthur
Silver I
Level 64
God Stats
16W - 14L
1,187 SR
Queue Stats
47W - 41L
1,436 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
MoFoGoLTD
Baron Samedi
Silver III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,219 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,341 SR
1,439 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,460 SR
1,473 MMR
Geb
Geb
Gold V
NastyNateSNF
Geb
Gold V
Level 49
God Stats
24W - 26L
1,395 SR
Queue Stats
114W - 125L
1,526 MMR
Solo
Thanatos
Thanatos
Silver II
Riddled Seniors
Thanatos
Silver II
Level 107
God Stats
10W - 7L
1,486 SR
Queue Stats
75W - 71L
1,503 MMR
Solo
Chang'e
Chang'e
Silver I
SrMaestroFat
Chang'e
Silver I
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 6
11,119
741
12,668
15,221
11,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
LaterVader-_-
King Arthur
15
7 / 1 / 8
10,893
726
12,593
16,861
17,336
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
MoFoGoLTD
Baron Samedi
15
1 / 1 / 14
10,327
688
12,489
14,310
16,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ah Muzen CabAtlasShivaYu HuangThoth

VS

Bans
EsetAphroditeKukulkanPoseidonZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
9,149
610
10,926
16,637
18,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
13
3 / 8 / 1
9,496
633
5,520
13,169
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
SrMaestroFat
Chang'e
12
1 / 5 / 2
8,729
582
10,222
14,161
6,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
4
4
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
W
King Arthur
LaterVader-_-
King Arthur
7
1
8
11
W
Baron Samedi
MoFoGoLTD
Baron Samedi
1
1
14
8
L
0
3
3
0.5
L
Thanatos
3
8
1
0.44
L
Chang'e
SrMaestroFat
Chang'e
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,750
Damage
26,668
46,392
Taken
43,967
44,794
Mitigated
32,992
12,837
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,668
4,054
0
2,957
15,221
11,039
1,220
6,283
8,741
0
36,348
W
King Arthur
LaterVader-_-
King Arthur
12,593
1,574
0
404
16,861
17,336
145
7,423
9,338
0
37,609
W
Baron Samedi
MoFoGoLTD
Baron Samedi
12,489
978
4,177
5,299
14,310
16,419
473
8,143
6,027
38,041
0
L
10,926
1,110
0
1,097
16,637
18,715
0
5,691
10,946
31,340
0
L
Thanatos
5,520
411
0
4,266
13,169
7,633
0
2,473
10,696
0
17,718
L
Chang'e
SrMaestroFat
Chang'e
10,222
917
1,556
3,488
14,161
6,644
0
4,584
9,577
30,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,339
Gold Earned
27,374
139
Minions Killed
99
11
Camps Cleared
2
814,939
Distance Traveled
768,441
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,119
741
39
3
7
275,026
0
W
King Arthur
10,893
726
46
3
2
276,135
2
W
Baron Samedi
10,327
688
54
4
2
263,778
1
L
Geb
9,149
610
19
1
1
275,394
4
L
Thanatos
9,496
633
28
2
1
252,750
1
L
Chang'e
8,729
582
52
3
0
240,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role