Player Matchup

Janus
Janus
Darkname92
Janus
Level 117
God Stats
2W - 1L
1,694 SR
Queue Stats
70W - 65L
1,456 Elo+
Solo
Khepri
Khepri
Elemér
Khepri
Level 66
God Stats
1W - 3L
1,156 SR
Queue Stats
82W - 93L
1,463 Elo+
Party 2
Cthulhu
Cthulhu
Gyulu144
Cthulhu
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
186W - 185L
1,458 Elo+
Party 2
Ra
Ra
KinderWhite
Ra
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 82L
1,355 Elo+
Solo
Bellona
Bellona
Siknasti
Bellona
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 6L
1,263 Elo+
Solo
Team Averages
Level 87
1,470 SR
1,399 Elo+

VS

Team Averages
Level 105
1,416 SR
1,410 Elo+
Cerberus
Cerberus
ArtNnk
Cerberus
Level 160
God Stats
11W - 12L
1,353 SR
Queue Stats
642W - 643L
1,477 Elo+
Solo
Anubis
Anubis
Jardirz
Anubis
Level 88
God Stats
1W - 2L
1,335 SR
Queue Stats
164W - 191L
1,417 Elo+
Solo
Bellona
Bellona
ReD PoPPeR82
Bellona
Level 146
God Stats
21W - 21L
1,605 SR
Queue Stats
819W - 884L
1,446 Elo+
Party 1
Hera
Hera
Saw Daniels
Hera
Level 104
God Stats
0W - 2L
1,285 SR
Queue Stats
116W - 125L
1,439 Elo+
Party 1
Guan Yu
Guan Yu
TheD-wolf13
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
11 / 4 / 16
14,522
764
35,632
22,617
12,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Elemér
Khepri
19
2 / 3 / 19
12,202
642
7,995
27,249
33,843
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Gyulu144
Cthulhu
20
6 / 3 / 15
12,861
677
22,061
29,276
42,761
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 3 / 20
12,432
654
27,455
18,635
12,186
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Siknasti
Bellona
20
7 / 3 / 17
14,078
741
23,403
35,220
36,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArtNnk
Cerberus
19
3 / 4 / 9
11,679
615
18,000
33,187
42,047
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Jardirz
Anubis
20
6 / 5 / 9
12,529
659
32,603
21,370
15,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
ReD PoPPeR82
Bellona
18
2 / 6 / 9
11,056
582
17,691
35,425
43,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 4 / 11
11,848
624
35,377
11,122
6,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Guan Yu
TheD-wolf13
Guan Yu
16
2 / 10 / 6
10,378
546
6,610
25,731
31,652
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
60
29
Kills
16
16
Deaths
29
87
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ArtNnk
Cerberus
3
4
9
1.88
W
Janus
11
4
16
4.75
W
Khepri
Elemér
Khepri
2
3
19
3.83
W
Cthulhu
Gyulu144
Cthulhu
6
3
15
4.5
L
Anubis
Jardirz
Anubis
6
5
9
2.1
W
3
3
20
4.33
L
Bellona
ReD PoPPeR82
Bellona
2
6
9
1.08
L
3
4
11
2.13
W
Bellona
Siknasti
Bellona
7
3
17
5.17
L
Guan Yu
TheD-wolf13
Guan Yu
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,546
Damage
110,281
132,997
Taken
126,835
137,347
Mitigated
138,969
64,233
Healing
56,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ArtNnk
Cerberus
18,000
327
1,476
16,775
33,187
42,047
0
22,612
9,958
32,107
0
W
Janus
35,632
4,094
5,353
4,025
22,617
12,425
1,523
12,922
9,695
75,140
0
W
Khepri
Elemér
Khepri
7,995
851
2,149
2,236
27,249
33,843
833
20,238
7,011
16,579
0
W
Cthulhu
Gyulu144
Cthulhu
22,061
939
4,327
3,915
29,276
42,761
1,121
16,374
12,902
44,003
0
L
Anubis
Jardirz
Anubis
32,603
994
1,322
10,259
21,370
15,044
0
16,409
4,745
67,953
0
W
27,455
3,913
22,097
6,960
18,635
12,186
2,154
14,704
3,931
56,476
0
L
Bellona
ReD PoPPeR82
Bellona
17,691
2,847
3,051
13,997
35,425
43,507
0
26,472
8,209
0
26,661
L
35,377
7,584
1,644
1,129
11,122
6,719
265
7,735
3,270
61,718
0
W
Bellona
Siknasti
Bellona
23,403
7,470
6,199
6,972
35,220
36,132
1,438
21,742
13,478
0
35,935
L
Guan Yu
TheD-wolf13
Guan Yu
6,610
300
3,093
3,322
25,731
31,652
0
17,725
7,510
0
12,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,095
Gold Earned
57,490
185
Minions Killed
228
0
Camps Cleared
0
1,771,942
Distance Traveled
1,618,139
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,679
615
65
3
0
338,789
0
W
Janus
14,522
764
85
4
0
344,095
3
W
Khepri
12,202
642
5
0
0
316,427
0
W
Cthulhu
12,861
677
31
2
0
372,870
1
L
Anubis
12,529
659
74
4
0
286,019
0
W
Ra
12,432
654
55
3
0
363,640
0
L
Bellona
11,056
582
15
1
0
340,807
1
L
Hera
11,848
624
65
3
0
329,671
0
W
Bellona
14,078
741
9
0
0
374,910
0
L
Guan Yu
10,378
546
9
0
0
322,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role