Player Matchup

Ymir
Ymir
Cooler_Webos
Ymir
Level 102
God Stats
10W - 13L
1,462 SR
Queue Stats
248W - 278L
1,412 Elo+
Party 3
Tsukuyomi
Tsukuyomi
GoblinGirlfriend
Tsukuyomi
Level 115
God Stats
17W - 8L
1,668 SR
Queue Stats
441W - 267L
1,691 Elo+
Party 1
Zhong Kui
Zhong Kui
HamburgerMeat
Zhong Kui
Level 32
God Stats
2W - 6L
1,472 SR
Queue Stats
330W - 228L
1,659 Elo+
Party 1
Gilgamesh
Gilgamesh
KuzunohaXIV
Gilgamesh
Level 106
God Stats
7W - 6L
1,556 SR
Queue Stats
250W - 303L
1,424 Elo+
Party 3
Neith
Neith
WalfixOficial
Neith
Level 87
God Stats
9W - 9L
1,300 SR
Queue Stats
120W - 179L
1,375 Elo+
Party 3
Team Averages
Level 88
1,492 SR
1,512 Elo+

VS

Team Averages
Level 78
1,514 SR
1,491 Elo+
Cthulhu
Cthulhu
HRZOmniscient
Cthulhu
Level 31
God Stats
3W - 2L
1,697 SR
Queue Stats
9W - 11L
1,473 Elo+
Party 2
Sol
Sol
Hixate
Sol
Level 133
God Stats
3W - 2L
1,474 SR
Queue Stats
121W - 127L
1,492 Elo+
Solo
Serqet
Serqet
J0sephStaIin
Serqet
Level 84
God Stats
13W - 21L
1,355 SR
Queue Stats
329W - 315L
1,521 Elo+
Solo
Heimdallr
Heimdallr
Krafterdudes
Heimdallr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,473 Elo+
Party 2
Mulan
Mulan
Mazapan0
Mulan
Level 64
God Stats
5W - 12L
1,542 SR
Queue Stats
87W - 106L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
8,159
453
5,253
13,526
13,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
15
0 / 3 / 1
8,430
468
9,147
12,715
8,424
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
HamburgerMeat
Zhong Kui
14
2 / 2 / 1
8,179
454
11,669
12,849
10,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
KuzunohaXIV
Gilgamesh
14
0 / 0 / 5
8,025
446
6,394
10,917
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 3 / 1
8,870
493
10,314
9,336
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 1 / 4
7,714
429
7,006
13,035
11,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Hixate
Sol
18
4 / 1 / 1
11,021
612
12,332
13,876
6,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
16
1 / 1 / 4
9,380
521
3,534
13,667
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Krafterdudes
Heimdallr
13
2 / 3 / 3
8,645
480
4,148
11,027
4,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Mazapan0
Mulan
16
3 / 1 / 4
10,487
583
10,846
19,426
14,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
7
Kills
10
10
Deaths
7
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Tsukuyomi
0
3
1
0.17
W
Cthulhu
0
1
4
2
L
Zhong Kui
HamburgerMeat
Zhong Kui
2
2
1
1.25
W
Sol
Hixate
Sol
4
1
1
4.5
W
Serqet
1
1
4
3
W
Heimdallr
Krafterdudes
Heimdallr
2
3
3
1.17
L
Gilgamesh
KuzunohaXIV
Gilgamesh
0
0
5
2.5
W
Mulan
Mazapan0
Mulan
3
1
4
5
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,777
Damage
37,866
59,343
Taken
71,031
44,818
Mitigated
43,943
17,139
Healing
26,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,253
1,094
0
2,195
13,526
13,761
0
6,686
6,014
25,892
0
L
Tsukuyomi
9,147
2,017
0
2,173
12,715
8,424
0
0
12,715
0
77,051
W
Cthulhu
7,006
523
333
1,705
13,035
11,684
145
4,264
8,771
25,671
0
L
Zhong Kui
HamburgerMeat
Zhong Kui
11,669
3,586
0
4,502
12,849
10,544
0
7,109
5,305
73,180
7,723
W
Sol
Hixate
Sol
12,332
6,766
0
9,289
13,876
6,438
2,611
6,070
7,806
112,972
0
W
Serqet
3,534
797
0
1,924
13,667
6,364
0
1,142
12,324
0
89,928
W
Heimdallr
Krafterdudes
Heimdallr
4,148
1,934
0
2,030
11,027
4,622
1,847
2,059
8,968
0
48,162
L
Gilgamesh
KuzunohaXIV
Gilgamesh
6,394
2,053
0
5,371
10,917
7,056
0
2,986
7,931
0
62,343
W
Mulan
Mazapan0
Mulan
10,846
1,567
0
10,880
19,426
14,835
384
2,048
17,378
0
83,210
L
10,314
4,426
0
2,898
9,336
5,033
0
2,557
6,776
0
72,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,663
Gold Earned
47,247
511
Minions Killed
557
0
Camps Cleared
0
1,788,945
Distance Traveled
1,739,554
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,159
453
45
3
0
334,910
8
L
Tsukuyomi
8,430
468
112
6
0
399,913
0
W
Cthulhu
7,714
429
51
3
0
386,532
0
L
Zhong Kui
8,179
454
133
7
0
303,075
8
W
Sol
11,021
612
185
10
0
331,065
2
W
Serqet
9,380
521
133
7
0
411,716
6
W
Heimdallr
8,645
480
60
3
0
292,377
0
L
Gilgamesh
8,025
446
120
7
0
417,906
3
W
Mulan
10,487
583
128
7
0
317,864
1
L
Neith
8,870
493
101
6
0
333,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role