Player Matchup

Anhur
Anhur
Platinum V
Adanss
Anhur
Platinum V
Level 101
God Stats
0W - 1L
1,743 SR
Queue Stats
39W - 32L
1,956 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
MiggsOP
Gilgamesh
Diamond IV
Level 151
God Stats
3W - 10L
1,648 SR
Queue Stats
568W - 540L
2,060 MMR
Solo
Terra
Terra
Diamond II
atmoe
Terra
Diamond II
Level 160
God Stats
11W - 10L
1,620 SR
Queue Stats
446W - 410L
2,455 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
elemancer
Sun Wukong
Diamond III
Level 108
God Stats
5W - 5L
1,460 SR
Queue Stats
79W - 42L
2,370 MMR
Solo
Artemis
Artemis
Platinum I
kingkongkennedy
Artemis
Platinum I
Level 160
God Stats
24W - 22L
1,560 SR
Queue Stats
360W - 367L
1,944 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,606 SR
2,157 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,574 SR
2,055 MMR
Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum I
Arkkat
King Arthur
Platinum I
Level 160
God Stats
19W - 13L
1,599 SR
Queue Stats
103W - 90L
1,882 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
LASBRA
Morgan Le Fay
Masters
Level 160
God Stats
10W - 10L
1,553 SR
Queue Stats
251W - 189L
2,845 MMR
Solo
Ares
Ares
Gold II
Lassiz
Ares
Gold II
Level 160
God Stats
29W - 11L
1,718 SR
Queue Stats
117W - 99L
1,788 MMR
Party 1
Neith
Neith
Diamond V
Priest
Neith
Diamond V
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
65W - 35L
2,261 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adanss
Anhur
14
1 / 4 / 3
8,883
494
6,899
15,122
7,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
MiggsOP
Gilgamesh
13
3 / 8 / 0
8,199
456
6,460
19,538
9,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
atmoe
Terra
12
1 / 3 / 5
8,523
474
5,854
22,640
29,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
elemancer
Sun Wukong
16
3 / 1 / 0
9,992
555
12,673
18,999
18,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 7 / 3
9,117
507
9,736
16,113
7,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
KaliBaron SamediApolloBastet

VS

Bans
CliodhnaUllrAtlasNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
7 / 3 / 5
10,543
586
11,633
12,328
5,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Arkkat
King Arthur
16
2 / 2 / 5
10,174
565
12,342
16,993
17,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
LASBRA
Morgan Le Fay
17
5 / 3 / 9
10,242
569
15,334
14,267
7,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Lassiz
Ares
14
3 / 2 / 17
9,699
539
15,171
12,476
15,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Priest
Neith
16
5 / 1 / 10
10,196
566
14,161
10,175
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
11
Kills
22
23
Deaths
11
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
3
5
3.17
L
Anhur
Adanss
Anhur
1
4
3
0.63
W
King Arthur
Arkkat
King Arthur
2
2
5
2.25
W
Morgan Le Fay
LASBRA
Morgan Le Fay
5
3
9
3.17
W
Ares
Lassiz
Ares
3
2
17
5.75
L
Gilgamesh
MiggsOP
Gilgamesh
3
8
0
0.38
W
Neith
Priest
Neith
5
1
10
10
L
Terra
atmoe
Terra
1
3
5
1.17
L
Sun Wukong
elemancer
Sun Wukong
3
1
0
3
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,622
Damage
68,641
92,412
Taken
66,239
72,079
Mitigated
52,232
29,241
Healing
20,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,633
7,764
251
5,711
12,328
5,203
1,088
2,116
10,212
93,278
0
L
Anhur
Adanss
Anhur
6,899
3,499
0
2,706
15,122
7,381
0
6,158
8,964
0
68,000
W
King Arthur
Arkkat
King Arthur
12,342
2,822
0
2,962
16,993
17,935
0
725
16,268
0
84,065
W
Morgan Le Fay
LASBRA
Morgan Le Fay
15,334
1,526
134
5,797
14,267
7,658
0
1,272
12,995
91,287
0
W
Ares
Lassiz
Ares
15,171
1,331
0
1,483
12,476
15,375
0
2,076
10,400
30,289
0
L
Gilgamesh
MiggsOP
Gilgamesh
6,460
1,316
0
5,208
19,538
9,766
0
10,395
9,143
0
58,584
W
Neith
Priest
Neith
14,161
4,789
0
4,422
10,175
6,061
426
1,180
8,995
0
100,184
L
Terra
atmoe
Terra
5,854
1,133
3,081
5,109
22,640
29,210
0
15,016
7,624
28,819
0
L
Sun Wukong
elemancer
Sun Wukong
12,673
3,675
0
9,991
18,999
18,364
233
1,380
17,619
0
87,510
L
9,736
3,661
0
3,146
16,113
7,358
0
9,603
6,510
0
71,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,714
Gold Earned
50,854
534
Minions Killed
606
0
Camps Cleared
0
1,681,618
Distance Traveled
1,794,749
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,543
586
141
8
0
328,867
3
L
Anhur
8,883
494
129
7
0
319,596
2
W
King Arthur
10,174
565
152
8
0
357,257
6
W
Morgan Le Fay
10,242
569
131
7
0
393,044
1
W
Ares
9,699
539
15
1
0
379,721
4
L
Gilgamesh
8,199
456
88
5
0
377,129
3
W
Neith
10,196
566
167
9
0
335,860
7
L
Terra
8,523
474
34
2
0
326,796
6
L
Sun Wukong
9,992
555
164
9
0
375,882
7
L
Artemis
9,117
507
119
7
0
282,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role