Player Matchup

Chaac
Chaac
Kal-Drogoh
Chaac
Level 89
God Stats
35W - 38L
1,304 SR
Queue Stats
193W - 214L
1,297 Elo+
Solo
Horus
Horus
ThatguyTofu
Horus
Level 61
God Stats
5W - 11L
1,175 SR
Queue Stats
139W - 115L
1,428 Elo+
Solo
Anhur
Anhur
Tino FFA
Anhur
Level 58
God Stats
5W - 2L
1,757 SR
Queue Stats
614W - 632L
1,445 Elo+
Solo
Cliodhna
Cliodhna
carasmir
Cliodhna
Level 78
God Stats
0W - 1L
1,274 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Sol
Sol
psyco4602
Sol
Level 68
God Stats
62W - 71L
1,404 SR
Queue Stats
133W - 168L
1,391 Elo+
Solo
Team Averages
Level 71
1,383 SR
1,412 Elo+

VS

Team Averages
Level 62
1,488 SR
1,347 Elo+
Chiron
Chiron
Aquato Xar0
Chiron
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 28L
1,300 Elo+
Party 1
Kali
Kali
Black_falcon74
Kali
Level 49
God Stats
32W - 25L
1,597 SR
Queue Stats
212W - 244L
1,434 Elo+
Solo
Ymir
Ymir
Ger2Ber
Ymir
Level 105
God Stats
16W - 15L
1,438 SR
Queue Stats
118W - 135L
1,369 Elo+
Solo
Vulcan
Vulcan
HuntzManJack
Vulcan
Level 65
God Stats
10W - 12L
1,407 SR
Queue Stats
248W - 304L
1,365 Elo+
Solo
Achilles
Achilles
Raoqzz
Achilles
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
1 / 2 / 0
5,580
558
5,417
10,411
5,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
5,044
504
1,313
6,523
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
Tino FFA
Anhur
8
0 / 1 / 0
4,613
461
2,596
4,302
1,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
carasmir
Cliodhna
4
0 / 6 / 1
3,993
399
1,374
6,540
1,705
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 4 / 0
5,827
583
5,101
7,822
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
8
0 / 0 / 1
4,533
453
4,015
3,521
705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
8 / 0 / 3
7,119
712
7,164
7,153
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Ger2Ber
Ymir
8
0 / 0 / 0
5,091
509
2,340
4,615
2,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
10
1 / 2 / 4
5,484
548
1,956
4,538
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Raoqzz
Achilles
10
3 / 1 / 0
5,732
573
6,156
8,373
7,056
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
12
13
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
0
0
1
0.5
W
8
0
3
9.5
W
Ymir
Ger2Ber
Ymir
0
0
0
0
W
Vulcan
1
2
4
1.5
L
Chaac
1
2
0
0.5
W
Achilles
Raoqzz
Achilles
3
1
0
3
L
0
0
0
0
L
Anhur
Tino FFA
Anhur
0
1
0
0
L
Cliodhna
carasmir
Cliodhna
0
6
1
0.08
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,801
Damage
21,631
35,598
Taken
28,200
15,392
Mitigated
15,313
12,644
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
4,015
947
527
1,288
3,521
705
0
0
3,521
0
23,141
W
7,164
3,778
0
5,048
7,153
3,333
0
1,866
5,287
0
36,335
W
Ymir
Ger2Ber
Ymir
2,340
186
0
1,383
4,615
2,371
0
0
4,615
20,575
0
W
Vulcan
1,956
660
0
572
4,538
1,848
675
3,235
1,303
26,002
0
L
Chaac
5,417
1,077
0
4,462
10,411
5,263
0
0
10,411
0
37,234
W
Achilles
Raoqzz
Achilles
6,156
1,396
0
980
8,373
7,056
0
0
8,373
0
32,567
L
1,313
710
1,163
2,937
6,523
4,286
0
1,202
5,321
0
17,009
L
Anhur
Tino FFA
Anhur
2,596
1,522
0
1,031
4,302
1,547
0
1,361
2,941
0
30,731
L
Cliodhna
carasmir
Cliodhna
1,374
492
136
721
6,540
1,705
0
0
6,540
0
11,077
L
5,101
2,854
0
2,194
7,822
2,591
89
1,545
6,089
38,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,057
Gold Earned
27,959
234
Minions Killed
228
0
Camps Cleared
0
857,055
Distance Traveled
1,007,931
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
4,533
453
45
5
0
181,267
0
W
Kali
7,119
712
59
6
0
238,014
0
W
Ymir
5,091
509
35
4
0
190,034
2
W
Vulcan
5,484
548
36
4
0
190,930
1
L
Chaac
5,580
558
69
7
0
188,383
0
W
Achilles
5,732
573
53
5
0
207,686
0
L
Horus
5,044
504
30
3
0
209,545
3
L
Anhur
4,613
461
54
5
0
161,898
1
L
Cliodhna
3,993
399
16
2
0
139,724
0
L
Sol
5,827
583
65
7
0
157,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role