Player Matchup

Fenrir
Fenrir
Bronze II
 
Fenrir
Bronze II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze I
 
Nu Wa
Bronze I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Beovovle
Ymir
Bronze III
Level 69
God Stats
1W - 2L
1,524 SR
Queue Stats
8W - 31L
423 MMR
Party 1
Skadi
Skadi
Bronze I
sumsar2000
Skadi
Bronze I
Level 101
God Stats
0W - 1L
1,165 SR
Queue Stats
22W - 36L
694 MMR
Party 1
Bellona
Bellona
Bronze I
themitaka
Bellona
Bronze I
Level 85
God Stats
4W - 4L
1,570 SR
Queue Stats
34W - 67L
447 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 109
1,452 SR
913 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 149
1,450 SR
675 MMR
Hades
Hades
Bronze II
 
Hades
Bronze II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze II
ELProfesorDodo
Serqet
Bronze II
Level 147
God Stats
4W - 6L
1,465 SR
Queue Stats
288W - 314L
304 MMR
Solo
Charybdis
Charybdis
Bronze I
Ondaluce
Charybdis
Bronze I
Level 158
God Stats
3W - 8L
1,225 SR
Queue Stats
164W - 174L
189 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
catnat
Morgan Le Fay
Silver IV
Level 159
God Stats
5W - 5L
1,488 SR
Queue Stats
21W - 27L
1,130 MMR
Solo
Sobek
Sobek
Bronze II
ДастиПолейполе
Sobek
Bronze II
Level 144
God Stats
2W - 1L
1,572 SR
Queue Stats
114W - 154L
253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 4 / 1
8,845
520
7,830
17,123
7,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
 
Nu Wa
12
1 / 5 / 2
7,879
463
6,195
11,439
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
0 / 1 / 4
7,802
459
5,169
17,054
11,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
12
1 / 4 / 2
7,000
412
7,886
12,457
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
themitaka
Bellona
14
2 / 2 / 2
8,307
489
8,207
13,756
11,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ApolloArachneMercuryJormungandr

VS

Bans
IzanamiBastetAgniCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
3 / 2 / 4
9,541
561
9,646
12,887
8,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 6 / 0
7,027
413
2,038
13,589
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Ondaluce
Charybdis
13
1 / 2 / 2
7,582
446
8,561
9,275
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
catnat
Morgan Le Fay
16
8 / 0 / 2
9,711
571
15,537
9,455
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 0 / 7
8,440
496
7,783
13,033
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
10
Kills
14
16
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
4
1
1.63
L
Nu Wa
 
Nu Wa
1
5
2
0.4
W
Hades
 
Hades
3
2
4
2.5
L
Ymir
0
1
4
2
W
0
6
0
0
W
Charybdis
Ondaluce
Charybdis
1
2
2
1
W
Morgan Le Fay
catnat
Morgan Le Fay
8
0
2
9
L
Skadi
1
4
2
0.5
L
Bellona
themitaka
Bellona
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,287
Damage
43,565
71,829
Taken
58,239
39,364
Mitigated
35,571
28,504
Healing
24,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,830
1,021
0
7,950
17,123
7,492
0
5,686
11,278
0
66,737
L
Nu Wa
 
Nu Wa
6,195
1,436
0
3,628
11,439
4,155
0
5,582
5,567
65,883
0
W
Hades
 
Hades
9,646
678
305
5,319
12,887
8,652
593
1,229
11,658
68,500
0
L
Ymir
5,169
662
0
8,134
17,054
11,832
0
8,176
8,594
29,750
0
W
2,038
233
0
3,752
13,589
5,661
349
1,307
12,282
0
38,648
W
Charybdis
Ondaluce
Charybdis
8,561
4,529
0
4,569
9,275
3,527
0
1,706
7,569
0
67,163
W
Morgan Le Fay
catnat
Morgan Le Fay
15,537
1,820
0
4,248
9,455
4,493
0
3,380
6,075
76,506
0
L
Skadi
7,886
2,987
210
4,084
12,457
4,350
40
5,494
6,828
0
55,214
L
Bellona
themitaka
Bellona
8,207
2,189
0
4,498
13,756
11,535
0
7,112
6,193
0
59,392
W
7,783
756
0
5,899
13,033
13,238
0
3,742
9,291
25,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,833
Gold Earned
42,301
436
Minions Killed
466
0
Camps Cleared
0
1,607,783
Distance Traveled
1,535,598
13
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,845
520
101
6
0
362,471
2
L
Nu Wa
7,879
463
90
5
0
280,274
2
W
Hades
9,541
561
139
8
0
301,299
6
L
Ymir
7,802
459
34
2
0
284,453
2
W
Serqet
7,027
413
74
4
0
283,245
4
W
Charybdis
7,582
446
105
6
0
282,451
5
W
Morgan Le Fay
9,711
571
120
7
0
344,872
7
L
Skadi
7,000
412
103
6
0
306,178
2
L
Bellona
8,307
489
108
6
0
374,407
5
W
Sobek
8,440
496
28
2
0
323,731
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role