Player Matchup

Charybdis
Charybdis
Diamond V
Joust Tchang
Charybdis
Diamond V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 78L
2,110 MMR
Party 2
Xing Tian
Xing Tian
Platinum I
Joust Tchong
Xing Tian
Platinum I
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 109L
1,959 MMR
Party 2
Fenrir
Fenrir
Diamond I
Loruxy2
Fenrir
Diamond I
Level 144
God Stats
9W - 3L
1,641 SR
Queue Stats
227W - 160L
2,438 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,547 SR
2,169 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,608 SR
1,780 MMR
Hades
Hades
Platinum III
A-Pound-O-Beef
Hades
Platinum III
Level 122
God Stats
44W - 18L
1,698 SR
Queue Stats
85W - 86L
1,708 MMR
Party 1
Rama
Rama
Platinum III
Chronic Rain
Rama
Platinum III
Level 159
God Stats
0W - 1L
1,533 SR
Queue Stats
28W - 28L
2,052 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
X_Rakkihhezael_X
Gilgamesh
Platinum V
Level 140
God Stats
1W - 1L
1,595 SR
Queue Stats
75W - 80L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Joust Tchang
Charybdis
18
6 / 1 / 9
12,085
755
15,984
11,858
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
Joust Tchong
Xing Tian
15
3 / 0 / 12
12,007
750
17,888
18,826
20,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Loruxy2
Fenrir
18
8 / 1 / 8
12,335
771
16,398
16,621
17,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AtlasScyllaAh Muzen CabAchillesAres

VS

Bans
PersephoneGebBaron SamediArtioAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 1
10,161
635
15,022
16,946
12,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 6 / 0
9,636
602
9,795
17,146
7,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
14
0 / 6 / 2
9,590
599
7,831
25,029
23,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
2
2
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
1
6
0
0.17
W
Charybdis
Joust Tchang
Charybdis
6
1
9
10.5
W
Xing Tian
Joust Tchong
Xing Tian
3
0
12
9
W
Fenrir
Loruxy2
Fenrir
8
1
8
12
L
Gilgamesh
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,270
Damage
32,648
47,305
Taken
59,121
44,092
Mitigated
43,321
7,725
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,022
1,018
506
5,435
16,946
12,920
223
4,741
11,829
41,358
0
L
9,795
8,243
0
2,843
17,146
7,381
1,083
6,974
9,958
0
44,930
W
Charybdis
Joust Tchang
Charybdis
15,984
6,628
0
923
11,858
6,156
2,099
6,274
5,190
0
56,186
W
Xing Tian
Joust Tchong
Xing Tian
17,888
1,400
0
3,144
18,826
20,166
78
3,704
14,821
37,907
0
W
Fenrir
Loruxy2
Fenrir
16,398
6,654
0
3,658
16,621
17,770
959
4,507
11,832
0
40,130
L
Gilgamesh
7,831
1,688
0
1,976
25,029
23,020
51
6,762
17,755
0
30,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,427
Gold Earned
29,387
173
Minions Killed
197
6
Camps Cleared
9
921,710
Distance Traveled
829,505
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,161
635
78
5
2
288,883
5
L
Rama
9,636
602
79
5
3
257,419
1
W
Charybdis
12,085
755
102
6
3
288,323
1
W
Xing Tian
12,007
750
24
2
0
310,192
6
W
Fenrir
12,335
771
47
3
3
323,195
3
L
Gilgamesh
9,590
599
40
3
4
283,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role