Player Matchup

Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Grandmaster
Krakito
Jing Wei
Grandmaster
Level 159
God Stats
20W - 8L
1,955 SR
Queue Stats
352W - 272L
3,370 MMR
Solo
Hades
Hades
Diamond II
NotCinnabar
Hades
Diamond II
Level 114
God Stats
3W - 5L
1,531 SR
Queue Stats
250W - 247L
2,409 MMR
Solo
Yu Huang
Yu Huang
Masters
Paincy
Yu Huang
Masters
Level 160
God Stats
29W - 45L
1,471 SR
Queue Stats
772W - 799L
2,433 MMR
Solo
Geb
Geb
Diamond I
Sadìstic
Geb
Diamond I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 140L
2,368 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,591 SR
2,416 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,680 SR
2,374 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Grandmaster
HandsomeHugo
Fenrir
Grandmaster
Level 123
God Stats
37W - 29L
1,621 SR
Queue Stats
694W - 628L
2,961 MMR
Solo
Hachiman
Hachiman
Diamond I
JewsWRLD
Hachiman
Diamond I
Level 98
God Stats
9W - 0L
2,026 SR
Queue Stats
68W - 38L
2,689 MMR
Solo
Achilles
Achilles
Diamond IV
Kaasraps
Achilles
Diamond IV
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 13L
2,353 MMR
Solo
Ares
Ares
Diamond IV
Nussu
Ares
Diamond IV
Level 157
God Stats
18W - 4L
1,750 SR
Queue Stats
48W - 27L
2,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
0 / 4 / 0
7,804
459
7,656
12,933
5,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Krakito
Jing Wei
14
1 / 3 / 0
8,328
490
5,266
10,764
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 2 / 1
8,468
498
11,868
14,848
13,286
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Yu Huang
Paincy
Yu Huang
12
0 / 2 / 1
7,005
412
9,667
7,461
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 2
6,731
396
5,644
18,537
17,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Ah Muzen CabBakasuraPoseidon

VS

Bans
KaliNemesisCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 0 / 2
10,042
591
9,882
9,426
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
4 / 0 / 4
9,651
568
11,152
19,895
10,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
JewsWRLD
Hachiman
18
2 / 0 / 2
10,886
640
9,652
9,306
4,638
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Kaasraps
Achilles
15
3 / 1 / 3
9,812
577
10,036
20,748
15,559
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
Nussu
Ares
12
3 / 1 / 6
8,903
524
9,580
16,872
18,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
16
16
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
W
Ra
 
Ra
4
0
2
5
W
Fenrir
4
0
4
6
W
Hachiman
JewsWRLD
Hachiman
2
0
2
3
W
Achilles
Kaasraps
Achilles
3
1
3
4.5
L
Jing Wei
Krakito
Jing Wei
1
3
0
0.33
L
1
2
1
0.75
W
Ares
Nussu
Ares
3
1
6
6
L
Yu Huang
Paincy
Yu Huang
0
2
1
0.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,101
Damage
50,302
64,543
Taken
76,247
42,700
Mitigated
54,046
14,718
Healing
34,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,656
3,563
0
750
12,933
5,630
0
2,372
10,561
0
77,498
W
Ra
 
Ra
9,882
1,247
2,911
5,047
9,426
4,678
306
2,843
6,583
101,017
0
W
Fenrir
11,152
5,473
0
5,548
19,895
10,471
158
5,851
14,044
0
86,886
W
Hachiman
JewsWRLD
Hachiman
9,652
6,050
0
4,517
9,306
4,638
4,131
1,178
8,128
0
118,773
W
Achilles
Kaasraps
Achilles
10,036
3,186
0
10,117
20,748
15,559
342
11,344
9,404
0
72,121
L
Jing Wei
Krakito
Jing Wei
5,266
3,865
0
1,672
10,764
3,623
0
2,904
7,860
0
72,343
L
11,868
3,313
736
7,425
14,848
13,286
0
3,854
10,994
70,355
0
W
Ares
Nussu
Ares
9,580
560
2,607
4,036
16,872
18,700
31
6,663
10,209
30,315
0
L
Yu Huang
Paincy
Yu Huang
9,667
704
0
625
7,461
3,107
0
3,298
4,163
60,320
0
L
5,644
913
0
3,510
18,537
17,054
0
7,034
11,503
19,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,336
Gold Earned
49,294
500
Minions Killed
625
0
Camps Cleared
0
1,772,444
Distance Traveled
1,799,894
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,804
459
124
7
0
409,585
8
W
Ra
10,042
591
163
10
0
371,717
6
W
Fenrir
9,651
568
111
7
0
401,594
6
W
Hachiman
10,886
640
198
12
0
313,645
7
W
Achilles
9,812
577
133
8
0
360,078
8
L
Jing Wei
8,328
490
141
8
0
358,187
6
L
Hades
8,468
498
119
7
0
327,121
2
W
Ares
8,903
524
20
1
0
352,860
6
L
Yu Huang
7,005
412
92
5
0
330,895
5
L
Geb
6,731
396
24
1
0
346,656
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role