Player Matchup

Ymir
Ymir
Alkemeti
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 107L
1,373 Elo+
Solo
Hun Batz
Hun Batz
Blanketfiend
Hun Batz
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
Mzero2584
Sun Wukong
Level 147
God Stats
2W - 2L
1,294 SR
Queue Stats
59W - 52L
1,466 Elo+
Solo
Artemis
Artemis
VoidedYapper399
Artemis
Level 152
God Stats
10W - 2L
1,715 SR
Queue Stats
522W - 564L
1,369 Elo+
Solo
Cthulhu
Cthulhu
natedogg208
Cthulhu
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
175W - 174L
1,381 Elo+
Solo
Team Averages
Level 87
1,502 SR
1,403 Elo+

VS

Team Averages
Level 86
1,413 SR
1,404 Elo+
Nike
Nike
Borusse09Marcelo
Nike
Level 156
God Stats
2W - 3L
1,143 SR
Queue Stats
368W - 385L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
F-I-C-U-S
Cthulhu
Level 105
God Stats
5W - 3L
1,666 SR
Queue Stats
240W - 221L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
LunarEclipsePro
Nu Wa
Level 89
God Stats
0W - 2L
1,267 SR
Queue Stats
30W - 26L
1,370 Elo+
Solo
Ares
Ares
Suhar2021
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,173 Elo+
Solo
Hachiman
Hachiman
ToxicAzon
Hachiman
Level 63
God Stats
6W - 7L
1,491 SR
Queue Stats
317W - 324L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
3 / 3 / 28
11,618
683
9,668
28,355
32,170
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
Blanketfiend
Hun Batz
20
10 / 4 / 18
12,672
745
24,811
19,988
10,776
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Mzero2584
Sun Wukong
20
7 / 7 / 23
13,041
767
18,411
25,413
33,863
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
12 / 5 / 20
13,787
811
36,633
19,761
11,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
natedogg208
Cthulhu
19
10 / 3 / 22
12,699
747
18,941
21,844
29,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 10
12,544
738
12,428
24,583
20,239
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
F-I-C-U-S
Cthulhu
20
4 / 7 / 14
12,398
729
21,910
28,227
33,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
6 / 9 / 6
11,789
693
22,767
17,355
8,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
12
0 / 11 / 5
8,587
505
2,137
20,614
12,006
Hachiman
ToxicAzon
Hachiman
18
4 / 11 / 9
11,600
682
16,761
23,761
10,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
65
42
Kills
21
22
Deaths
42
111
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
3
28
5.67
W
Hun Batz
Blanketfiend
Hun Batz
10
4
18
4.75
L
7
4
10
3
L
Cthulhu
F-I-C-U-S
Cthulhu
4
7
14
1.57
L
6
9
6
1
W
Sun Wukong
Mzero2584
Sun Wukong
7
7
23
2.64
L
Ares
0
11
5
0.23
L
Hachiman
ToxicAzon
Hachiman
4
11
9
0.77
W
12
5
20
4.4
W
Cthulhu
natedogg208
Cthulhu
10
3
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,464
Damage
76,003
115,361
Taken
114,540
117,128
Mitigated
84,463
39,673
Healing
21,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
9,668
493
752
6,655
28,355
32,170
1,789
10,004
17,563
20,843
0
W
Hun Batz
Blanketfiend
Hun Batz
24,811
5,487
4,661
3,791
19,988
10,776
125
8,822
10,463
0
50,121
L
12,428
1,043
2,562
8,025
24,583
20,239
112
4,595
19,804
0
22,243
L
Cthulhu
F-I-C-U-S
Cthulhu
21,910
170
2,389
2,965
28,227
33,208
0
7,797
19,961
41,880
0
L
22,767
6,823
728
693
17,355
8,277
150
3,765
13,338
37,120
0
W
Sun Wukong
Mzero2584
Sun Wukong
18,411
3,333
1,603
6,343
25,413
33,863
2,218
8,430
16,331
0
42,293
L
Ares
2,137
171
0
0
20,614
12,006
0
7,074
13,204
4,607
0
L
Hachiman
ToxicAzon
Hachiman
16,761
7,977
1,189
2,919
23,761
10,733
1,661
3,827
19,624
0
31,454
W
36,633
15,048
979
5,054
19,761
11,028
3,580
9,262
10,028
0
60,317
W
Cthulhu
natedogg208
Cthulhu
18,941
714
4,998
4,837
21,844
29,291
375
6,906
14,162
47,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,817
Gold Earned
56,918
209
Minions Killed
147
0
Camps Cleared
0
1,490,435
Distance Traveled
1,177,467
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,618
683
18
1
0
277,346
2
W
Hun Batz
12,672
745
48
3
0
335,652
0
L
Nike
12,544
738
23
1
0
290,791
1
L
Cthulhu
12,398
729
64
4
0
265,085
3
L
Nu Wa
11,789
693
29
2
0
254,836
1
W
Sun Wukong
13,041
767
60
4
0
282,764
4
L
Ares
8,587
505
2
0
0
173,291
0
L
Hachiman
11,600
682
29
2
0
193,464
1
W
Artemis
13,787
811
41
2
0
257,666
0
W
Cthulhu
12,699
747
42
2
0
337,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role