Player Matchup

Discordia
Discordia
Aarhon52
Discordia
Level 58
God Stats
35W - 36L
1,269 SR
Queue Stats
230W - 256L
1,420 Elo+
Solo
Achilles
Achilles
Exluferia
Achilles
Level 147
God Stats
21W - 16L
1,786 SR
Queue Stats
128W - 139L
1,459 Elo+
Solo
Thor
Thor
Fazatronschik
Thor
Level 44
God Stats
11W - 7L
1,473 SR
Queue Stats
167W - 163L
1,443 Elo+
Solo
Skadi
Skadi
UltraFox1
Skadi
Level 45
God Stats
29W - 31L
1,552 SR
Queue Stats
61W - 82L
1,414 Elo+
Solo
Raijin
Raijin
无聊啊CC
Raijin
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
156W - 183L
1,299 Elo+
Solo
Team Averages
Level 76
1,516 SR
1,407 Elo+

VS

Team Averages
Level 82
1,548 SR
1,432 Elo+
Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Drvlad99
Arachne
Level 37
God Stats
4W - 2L
1,500 SR
Queue Stats
5W - 6L
1,182 Elo+
Solo
Atlas
Atlas
KüçükRaptor
Atlas
Level 160
God Stats
1W - 2L
1,562 SR
Queue Stats
97W - 106L
1,546 Elo+
Solo
Set
Set
Starlike33
Set
Level 32
God Stats
2W - 4L
1,471 SR
Queue Stats
29W - 32L
1,453 Elo+
Party 1
Baron Samedi
Baron Samedi
neuromencer
Baron Samedi
Level 65
God Stats
1W - 1L
1,707 SR
Queue Stats
32W - 32L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aarhon52
Discordia
18
2 / 2 / 17
11,882
1,080
15,876
7,237
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Exluferia
Achilles
17
6 / 0 / 11
12,008
1,092
18,021
14,853
21,913
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 13
11,958
1,087
12,789
10,309
5,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
UltraFox1
Skadi
17
6 / 2 / 6
11,496
1,045
15,502
10,143
4,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
17
3 / 4 / 13
11,249
1,023
14,138
14,071
6,392
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

238

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
0 / 3 / 6
10,588
963
10,377
9,932
4,198
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Drvlad99
Arachne
16
1 / 5 / 4
10,227
930
4,743
16,086
6,362
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 6
11,304
1,028
15,223
25,864
28,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 5 / 4
11,525
1,048
10,122
14,556
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
neuromencer
Baron Samedi
16
3 / 4 / 3
10,793
981
12,876
14,974
8,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
21
Kills
9
9
Deaths
21
60
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
6
1
W
Discordia
Aarhon52
Discordia
2
2
17
5.25
L
Arachne
Drvlad99
Arachne
1
5
4
0.6
W
Achilles
Exluferia
Achilles
6
0
11
11.5
W
4
1
13
10.5
L
1
4
6
1
L
4
5
4
1.2
W
Skadi
UltraFox1
Skadi
6
2
6
4.5
L
Baron Samedi
neuromencer
Baron Samedi
3
4
3
1.13
W
Raijin
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,326
Damage
53,341
56,613
Taken
81,412
41,212
Mitigated
57,893
3,361
Healing
10,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,377
3,128
0
0
9,932
4,198
0
3,816
5,960
0
39,540
W
Discordia
Aarhon52
Discordia
15,876
1,259
0
220
7,237
3,074
0
4,408
2,791
45,675
0
L
Arachne
Drvlad99
Arachne
4,743
3,225
0
1,836
16,086
6,362
0
3,497
12,429
0
13,337
W
Achilles
Exluferia
Achilles
18,021
3,430
0
1,483
14,853
21,913
0
5,294
9,209
464
33,930
W
12,789
2,126
0
152
10,309
5,300
0
5,057
5,209
0
25,723
L
15,223
4,429
0
1,493
25,864
28,061
0
10,313
15,263
33,045
0
L
10,122
4,296
0
1,100
14,556
10,603
0
4,800
9,570
0
18,086
W
Skadi
UltraFox1
Skadi
15,502
6,625
0
593
10,143
4,533
0
4,755
5,206
0
26,712
L
Baron Samedi
neuromencer
Baron Samedi
12,876
109
1,879
4,335
14,974
8,669
0
6,579
7,912
33,227
0
W
Raijin
14,138
1,371
0
913
14,071
6,392
0
8,585
5,376
30,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,593
Gold Earned
54,437
242
Minions Killed
197
9
Camps Cleared
8
1,056,289
Distance Traveled
1,114,237
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,588
963
72
7
1
216,307
0
W
Discordia
11,882
1,080
89
8
1
221,164
2
L
Arachne
10,227
930
23
2
3
227,930
0
W
Achilles
12,008
1,092
42
4
1
228,278
3
W
Thor
11,958
1,087
34
3
2
224,743
0
L
Atlas
11,304
1,028
45
4
1
234,809
0
L
Set
11,525
1,048
14
1
2
230,148
1
W
Skadi
11,496
1,045
26
2
2
196,371
0
L
Baron Samedi
10,793
981
43
4
1
205,043
3
W
Raijin
11,249
1,023
51
5
3
185,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role