Player Matchup

Tsukuyomi
Tsukuyomi
Grenoros
Tsukuyomi
Level 29
God Stats
4W - 3L
1,507 SR
Queue Stats
39W - 51L
1,382 Elo+
Party 1
Merlin
Merlin
SpiiiKyy
Merlin
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 94L
1,527 Elo+
Solo
Izanami
Izanami
antukiller
Izanami
Level 67
God Stats
42W - 28L
1,659 SR
Queue Stats
231W - 243L
1,490 Elo+
Solo
Artio
Artio
freakydude02
Artio
Level 80
God Stats
2W - 2L
1,378 SR
Queue Stats
116W - 122L
1,397 Elo+
Party 1
Mercury
Mercury
raisenhell
Mercury
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 58L
1,464 Elo+
Solo
Team Averages
Level 75
1,509 SR
1,452 Elo+

VS

Team Averages
Level 86
1,610 SR
1,435 Elo+
Sol
Sol
EternalPunch
Sol
Level 89
God Stats
9W - 3L
1,912 SR
Queue Stats
118W - 108L
1,467 Elo+
Solo
Anhur
Anhur
Rvdw
Anhur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Skadi
Skadi
Ryan25
Skadi
Level 102
God Stats
3W - 1L
1,700 SR
Queue Stats
122W - 127L
1,456 Elo+
Solo
Cabrakan
Cabrakan
SFeAr
Cabrakan
Level 65
God Stats
27W - 21L
1,437 SR
Queue Stats
108W - 93L
1,336 Elo+
Solo
Ne Zha
Ne Zha
TigerFurious
Ne Zha
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 64L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Grenoros
Tsukuyomi
9
1 / 3 / 1
5,808
528
3,192
8,777
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
SpiiiKyy
Merlin
11
0 / 0 / 1
6,407
582
1,591
4,629
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
antukiller
Izanami
10
3 / 1 / 0
6,396
581
5,977
5,989
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 4
5,770
525
1,830
7,220
6,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
raisenhell
Mercury
12
3 / 1 / 0
7,145
650
3,969
6,200
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,364
488
4,231
5,079
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Rvdw
Anhur
9
1 / 3 / 1
5,394
490
2,108
6,185
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Ryan25
Skadi
10
1 / 1 / 3
5,797
527
3,534
5,563
1,685
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
SFeAr
Cabrakan
3
0 / 1 / 0
3,861
351
979
2,533
1,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
9
3 / 1 / 2
5,679
516
4,222
9,819
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
7
7
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
Tsukuyomi
Grenoros
Tsukuyomi
1
3
1
0.5
L
Anhur
Rvdw
Anhur
1
3
1
0.5
L
Skadi
Ryan25
Skadi
1
1
3
2.5
L
Cabrakan
SFeAr
Cabrakan
0
1
0
0
W
Merlin
SpiiiKyy
Merlin
0
0
1
0.5
L
Ne Zha
3
1
2
4
W
Izanami
antukiller
Izanami
3
1
0
3
W
0
2
4
1
W
Mercury
raisenhell
Mercury
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,559
Damage
15,074
32,815
Taken
29,179
15,254
Mitigated
9,947
11,901
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,231
2,338
0
1,328
5,079
1,626
0
1,629
3,450
29,018
0
W
Tsukuyomi
Grenoros
Tsukuyomi
3,192
1,200
0
4,183
8,777
2,935
88
697
7,903
0
35,575
L
Anhur
Rvdw
Anhur
2,108
1,187
0
693
6,185
1,895
0
60
6,125
0
20,070
L
Skadi
Ryan25
Skadi
3,534
1,518
0
295
5,563
1,685
271
418
5,145
0
39,462
L
Cabrakan
SFeAr
Cabrakan
979
339
87
601
2,533
1,234
0
497
2,036
2,836
0
W
Merlin
SpiiiKyy
Merlin
1,591
234
0
2,160
4,629
1,955
156
1,489
3,140
42,835
0
L
Ne Zha
4,222
1,652
0
4,840
9,819
3,507
0
817
9,002
0
27,252
W
Izanami
antukiller
Izanami
5,977
4,256
0
1,928
5,989
2,161
0
1,384
4,605
0
50,241
W
1,830
560
341
2,684
7,220
6,050
0
1,640
5,580
9,989
0
W
Mercury
raisenhell
Mercury
3,969
1,864
0
605
6,200
2,153
237
0
6,200
0
43,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,526
Gold Earned
26,095
359
Minions Killed
218
0
Camps Cleared
0
1,093,678
Distance Traveled
835,084
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,364
488
47
4
0
152,695
1
W
Tsukuyomi
5,808
528
69
6
0
234,227
3
L
Anhur
5,394
490
45
4
0
186,360
5
L
Skadi
5,797
527
74
7
0
192,785
4
L
Cabrakan
3,861
351
0
0
0
82,050
0
W
Merlin
6,407
582
86
8
0
202,135
6
L
Ne Zha
5,679
516
52
5
0
221,194
1
W
Izanami
6,396
581
86
8
0
181,133
2
W
Artio
5,770
525
13
1
0
235,958
3
W
Mercury
7,145
650
105
10
0
240,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role