Player Matchup

Heimdallr
Heimdallr
JungleOrCost
Heimdallr
Level 38
God Stats
6W - 5L
1,834 SR
Queue Stats
189W - 96L
1,811 Elo+
Party 2
Cabrakan
Cabrakan
VictoryCar
Cabrakan
Level 142
God Stats
4W - 1L
1,515 SR
Queue Stats
238W - 156L
1,726 Elo+
Party 2
Aphrodite
Aphrodite
fen11
Aphrodite
Level 67
God Stats
174W - 76L
1,844 SR
Queue Stats
197W - 98L
1,766 Elo+
Party 2
Medusa
Medusa
trini455
Medusa
Level 125
God Stats
2W - 1L
1,462 SR
Queue Stats
111W - 80L
1,640 Elo+
Party 2
Baron Samedi
Baron Samedi
zнυℓтуη
Baron Samedi
Level 69
God Stats
31W - 8L
1,796 SR
Queue Stats
180W - 108L
1,782 Elo+
Party 2
Team Averages
Level 88
1,690 SR
1,745 Elo+

VS

Team Averages
Level 121
1,603 SR
1,496 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Alooflapel
Fenrir
Level 139
God Stats
1W - 1L
1,745 SR
Queue Stats
28W - 38L
1,550 Elo+
Solo
Ymir
Ymir
Colloid11
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,387 Elo+
Party 1
Cernunnos
Cernunnos
KingSe7enGaming
Cernunnos
Level 120
God Stats
1W - 1L
1,741 SR
Queue Stats
49W - 48L
1,473 Elo+
Party 1
He Bo
He Bo
Neyamavu
He Bo
Level 159
God Stats
3W - 7L
1,531 SR
Queue Stats
287W - 307L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JungleOrCost
Heimdallr
17
11 / 3 / 8
11,458
573
19,854
18,512
11,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
VictoryCar
Cabrakan
16
2 / 1 / 14
10,458
523
14,575
21,866
22,210
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
fen11
Aphrodite
17
6 / 0 / 17
11,343
567
7,792
7,988
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
trini455
Medusa
18
7 / 1 / 10
11,637
582
17,013
11,950
6,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
zнυℓтуη
Baron Samedi
16
9 / 0 / 17
11,202
560
15,692
17,353
16,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 4 / 0
8,013
401
8,648
20,831
21,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Alooflapel
Fenrir
11
0 / 11 / 2
7,348
367
5,829
20,529
8,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
0 / 8 / 2
7,922
396
2,078
21,540
18,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
KingSe7enGaming
Cernunnos
12
0 / 4 / 0
7,622
381
6,876
14,774
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Neyamavu
He Bo
14
2 / 8 / 1
8,839
442
11,911
16,039
5,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
10
35
Kills
5
5
Deaths
35
66
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
4
0
0.75
L
Fenrir
Alooflapel
Fenrir
0
11
2
0.09
L
Ymir
0
8
2
0.13
W
Heimdallr
JungleOrCost
Heimdallr
11
3
8
5
L
Cernunnos
KingSe7enGaming
Cernunnos
0
4
0
0
L
He Bo
Neyamavu
He Bo
2
8
1
0.31
W
Cabrakan
VictoryCar
Cabrakan
2
1
14
9
W
Aphrodite
fen11
Aphrodite
6
0
17
14.5
W
Medusa
trini455
Medusa
7
1
10
12
W
Baron Samedi
zнυℓтуη
Baron Samedi
9
0
17
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,926
Damage
35,342
77,669
Taken
93,713
60,871
Mitigated
59,430
46,626
Healing
11,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,648
2,320
0
4,220
20,831
21,406
0
10,581
10,250
0
42,748
L
Fenrir
Alooflapel
Fenrir
5,829
1,529
0
2,819
20,529
8,607
0
7,159
13,367
0
44,602
L
Ymir
2,078
218
0
1,145
21,540
18,253
0
9,925
11,615
22,874
0
W
Heimdallr
JungleOrCost
Heimdallr
19,854
10,147
0
3,597
18,512
11,277
2,867
3,452
15,060
0
91,253
L
Cernunnos
KingSe7enGaming
Cernunnos
6,876
1,938
0
2,773
14,774
5,574
0
4,109
10,665
0
54,835
L
He Bo
Neyamavu
He Bo
11,911
171
0
578
16,039
5,590
0
6,285
9,754
67,647
0
W
Cabrakan
VictoryCar
Cabrakan
14,575
2,157
0
8,649
21,866
22,210
473
3,165
18,701
70,591
0
W
Aphrodite
fen11
Aphrodite
7,792
2,049
11,352
6,361
7,988
4,501
1,010
2,824
5,164
87,844
0
W
Medusa
trini455
Medusa
17,013
8,228
0
4,190
11,950
6,355
3,201
1,612
10,338
0
104,738
W
Baron Samedi
zнυℓтуη
Baron Samedi
15,692
2,029
5,708
6,769
17,353
16,528
621
2,936
14,417
47,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,098
Gold Earned
39,744
617
Minions Killed
371
0
Camps Cleared
0
1,875,778
Distance Traveled
1,837,291
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,013
401
57
3
0
393,200
2
L
Fenrir
7,348
367
77
4
0
425,629
6
L
Ymir
7,922
396
35
2
0
330,987
0
W
Heimdallr
11,458
573
126
6
0
384,498
0
L
Cernunnos
7,622
381
97
5
0
348,965
0
L
He Bo
8,839
442
105
5
0
338,510
2
W
Cabrakan
10,458
523
122
6
0
319,066
4
W
Aphrodite
11,343
567
170
9
0
389,314
6
W
Medusa
11,637
582
163
8
0
371,802
2
W
Baron Samedi
11,202
560
36
2
0
411,098
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role