Player Matchup

Sobek
Sobek
AirChipmunk299
Sobek
Level 63
God Stats
3W - 3L
1,650 SR
Queue Stats
61W - 70L
1,500 Elo+
Party 2
Nox
Nox
NevaKnows
Nox
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,471 Elo+
Party 2
Bakasura
Bakasura
ProStCamaro
Bakasura
Level 89
God Stats
2W - 6L
1,466 SR
Queue Stats
58W - 80L
1,453 Elo+
Party 2
Team Averages
Level 70
1,539 SR
1,474 Elo+

VS

Team Averages
Level 85
1,505 SR
1,807 Elo+
Danzaburou
Danzaburou
ClassicKz_Z
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 16L
1,929 Elo+
Party 1
Athena
Athena
RexsiGirlfriend
Athena
Level 140
God Stats
3W - 1L
1,515 SR
Queue Stats
189W - 183L
1,596 Elo+
Solo
Hera
Hera
VerettaVendetta
Hera
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
445W - 76L
1,897 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
7,712
643
4,325
21,051
22,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 2
7,159
597
5,725
9,229
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ProStCamaro
Bakasura
9
1 / 8 / 1
7,328
611
4,687
15,371
7,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClassicKz_Z
Danzaburou
13
10 / 2 / 8
9,862
822
15,311
8,563
4,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 0 / 18
9,358
780
7,148
8,963
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
10 / 0 / 9
9,718
810
16,446
4,562
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
55
2
Kills
20
20
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Danzaburou
ClassicKz_Z
Danzaburou
10
2
8
7
L
0
5
2
0.2
L
Bakasura
ProStCamaro
Bakasura
1
8
1
0.19
W
0
0
18
9
W
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,737
Damage
38,905
45,651
Taken
22,088
33,452
Mitigated
15,118
5,674
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,325
537
104
3,046
21,051
22,142
0
9,646
11,405
10,182
0
W
Danzaburou
ClassicKz_Z
Danzaburou
15,311
7,319
0
1,855
8,563
4,302
943
3,238
4,901
0
45,794
L
5,725
613
0
45
9,229
3,709
0
5,745
3,484
21,979
0
L
Bakasura
ProStCamaro
Bakasura
4,687
2,789
0
2,479
15,371
7,601
0
8,294
7,077
0
7,156
W
7,148
1,555
0
2,721
8,963
8,747
101
4,097
4,243
23,127
0
W
16,446
5,055
189
1,681
4,562
2,069
1,288
2,543
1,650
37,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,199
Gold Earned
28,938
79
Minions Killed
143
0
Camps Cleared
8
600,039
Distance Traveled
667,304
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,712
643
6
1
0
211,693
2
W
Danzaburou
9,862
822
48
4
5
213,766
4
L
Nox
7,159
597
45
4
0
180,211
1
L
Bakasura
7,328
611
28
2
0
208,135
0
W
Athena
9,358
780
29
2
2
237,661
3
W
Hera
9,718
810
66
6
1
215,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role